Vendor: Lautapelit.fi
Type: Tokens
Price:
58.95
This pack contains 55 Metal Coins in the following denominations for use in Agemonia.
20x '1'
10x '3'
10x '5'
5x '10'
5x '20'
5x '50'
Vendor: Lautapelit.fi
Type: Board Games
Price:
99.95
Vendor: Lautapelit.fi
Type: Board Games
Price:
209.95
Designer |
Max Wikström |
Publisher | Lautapelit.fi |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 10 and up |
Expansion |
Agemonia: Talents & Rituals |
Accessories |
Agemonia - Metal Coins Agemonia - Stamina Chip |
Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms — the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?
Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure!
Gameplay
As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key.
Combat
Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee, ranged or magic. Melee and ranged attacks require a weapon to perform, and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.
Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might, Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded, gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds."
Vendor: Stronghold Games
Type: Board Games
Price:
33.95
Designer | Max Wikström |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansions | Space Freaks |
Vendor: Stronghold Games
Type: Board Games
Price:
23.95
Designer |
Mikko Punakallio Max Wikström |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
59.95
Designer | Max Wikström |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansions | Space Freaks: The Violet Morass |
Vendor: Mindwarrior Games
Type: Board Games
Price:
69.95
Designer | |
Publisher | Mindwarrior Games |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king's castle in the middle of the board.
Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character's abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent's movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player's economy.
Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour.