Vendor: Sparkworks
Type: Board Games
Price:
18.95
Designer |
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Publisher | Sparkworks |
Players | 2-10 |
Playtime | 15 mins |
Suggested Age | 10 and up |
A Battle of Wits (a Princess Bride game) is an exciting game of bluff and double bluff for between two and ten players. A row of goblets sit in the middle of the table, ready to be filled with either wine or poison. Players each take the role of one character but it is only at the very end of a game that they will drink, one from each goblet. During the game, they must play their cards, one each turn, either into the top of a goblet (adding poison or wine to a goblet) or to the bottom of a goblet (bidding on the goblet). Who will fall prey to their enemies and who will eliminate themselves? Only the most intelligent will survive!
Vendor: Dice Hate Me Games
Type: Board Games
Price:
11.95
Designer | Matthew O'Malley |
Publisher | Dice Hate Me Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Diner is a fast-paced game about waiters in a friendly competition to make the most money in tips. Take orders for the tables in your section, gather the plates to fill those orders, and serve your tables, and do it as quickly as possible while showing up the other players.
Diner features a pseudo-real time mechanic that has players passing action tokens whenever they take an action; if a player does not have a token, that player can't take an action. At times, action tokens may accumulate in front of a player, allowing them to take multiple actions at once.
Diner is the winner of the Dice Hate Me Games 54-Card Challenge - a contest that challenged designers to create a game using only 54 cards and very minimal components. It was selected as winner among over 100 participants.
Additional description from interview posted at: https://www.vaibhavhospital.com/blogpost/28649/chris-kirkman-on-his-family-of-rabbits
Diner puts players in the shoes of someone serving patrons at a greasy spoon. The goal is to earn the most in tips by gathering plates of various types from the kitchen and then serving them to a table of patrons in your section demanding certain orders. The real magic of the game is in the pseudo-real time action system.
When you want to take an action - say, seat a table in your section - you have to have an action token in front of you. When you perform the action you pass the token to the player next to you. Sometimes those action tokens can pile up allowing you to do multiple things at once. Other times you’re urging the other players to hurry up a bit so you can serve your tables.
It’s a very madcap, social experience, with lots of table talk. With the action tokens, though, it’s not total chaos like many real-time games - there is a lot of of control worked into the mechanics. It’s a brilliant design, and one that will appeal to many gamers whether they like real-time games or not. Guaranteed.