Vendor: Game Salute
Type: Board Games
Price:
21.00
Designer | Matthew Duhan |
Publisher | Game Salute |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 13 and up |
Zombies, Ninjas, and Pirates, how Mad!
Zombies are cool! Ninjas are cool! Pirates are cool! Mad Scientists are also cool! But the coolest thing is a card game where you get to play all four types while scoring points and getting nifty objects in your chest that make you cooler and help you win.
Zombie Ninja Pirates is a quick 20-30 minute card game for 2-6 players ages 13 and up.
In Zombie Ninja Pirates you try to become four different types of people -- Zombies, Ninjas, Pirates, and Mad Scientists. During the game you can collect objects to help you or hurt your opponents. At the end of the game, a fast-paced lightning round can make or break the winner.
Integrates with:
Vendor: Gozer Games
Type: Board Games
Price:
18.00
Designer | Matthew Duhan |
Publisher | Gozer Games, LLC |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 13 and up |
In Vampire Werewolf Fairies you try to become four different types of people -- Vampires, Werewolves, Witches, and Fairies. The goal of the game is to collect objects to help you or hurt your opponents, and to become types that can use those objects. You can play as multiple types. At the end of the game, a fast-paced lightning round can make or break the winner.
This is a game for 2-6 players. Or, it can be combined with Zombie Ninja Pirates and played with up to 10 players.
There are 3 kinds of cards. Type cards give you points if you are that type at the end of the game. Action cards will allow you to play a quick action, such as become a Type (like the "Bite" card, which lets you become a Vampire), or remove a Type from another player (like "Hair Remover", to remove a Werewolf type). Finally, Object cards you want to try to collect, and will give you points if you are a type that can use that Object. For example, "Sparkles" are +3 points for Fairies, but -3 points for Vampires, because we all know that real Vampires *don't* sparkle.
Integrates with:
Vendor: Gozer Games
Type: Board Games
Price:
50.00
Designer |
Matthew Duhan Brian Lewis |
Publisher | Gozer Games |
Players | 3-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win.
Each player starts the game with four workers and $6,000. Every turn, players first buy buildings, then place workers on those buildings or on the board. Factories allow you to produce goods, while Businesses allow you to sell those goods for money or VPs. A good player needs to balance production and sales, and encourage other players to sell with them to maximize sales. Board elements allow players to take advantage of bonuses, such as extra production, building improvements, and Corporate Strategy cards. Corporate Strategy cards help give players additional goals and direction, by specifying additional ways to gain victory points.
Three times during the game – years 1923, 1925, and 1927 – upkeep will be due, and players must pay to maintain their buildings, or will need to take out loans. Players will need to sell enough goods before then to have enough money to cover the costs, as loans are worth negative victory points at the end of the game. After year 1927, whoever has the most victory points from combined sales, buildings, and Corporate Strategy cards wins the game.
Titans of Industry, which allows 3-6 players and plays in approximately 20-25 minutes per player, is a rich worker-placement/resource-management Euro-style game.