{"title":"Matt Calkins","description":null,"products":[{"product_id":"sekigahara-the-unification-of-japan","title":"Sekigahara: The Unification of Japan (5th Printing)","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/matt-calkins\"\u003e Matt Calkins \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3281701\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/21109\/2011-charles-s-roberts-best-best-ancient-to-napol\"\u003e2011 Charles S. Roberts Best Best Ancient to Napoleonic Era Board Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3281707\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/21110\/2011-charles-s-roberts-best-best-ancient-to-napol\"\u003e2011 Charles S. Roberts Best Best Ancient to Napoleonic Era Board Wargame Winner\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3282135\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/21131\/2011-charles-s-roberts-best-board-game-graphics-n\"\u003e2011 Charles S. Roberts Best Board Game Graphics Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link2442925\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/13906\/2011-golden-geek-best-wargame-nominee\"\u003e2011 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"innerlinks_537d8df3d3dd6\"\u003e\n\u003cdiv id=\"link3136348\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/20128\/2012-golden-geek-best-wargame-nominee\"\u003e2012 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3265610\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/20989\/2012-golden-geek-best-wargame-winner\"\u003e2012 Golden Geek Best Wargame Winner\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e25021\/sekigahara-the-unification-of-japan\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/forum\/27604\/sekigahara-the-unification-of-japan\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eSekigahara\u003c\/strong\u003e is a three-hour, low-complexity block wargame based on Tokugawa's campaign in 1600 that would unify Japan for over 250 years.\u003cbr\u003e\u003cbr\u003eThe game features some unusual mechanisms:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNo dice are used; combat is decided with cards. Blocks = armies \u0026amp; cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight.\u003c\/li\u003e\n\u003cli\u003eLegitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds.\u003c\/li\u003e\n\u003cli\u003eThe initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way it 'feels' something like an actual campaign.\u003c\/li\u003e\n\u003cli\u003eEach player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed (and the time frame compact) so skirmishing will occur all over the island.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":403565905,"sku":"1101-18 1101-22","price":74.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Sekigahara_-_The_Unification_of_Japan.jpg?v=1578608840"},{"product_id":"tin-goose","title":"Tin Goose","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/matt-calkins\" title=\"Matt Calkins\"\u003eMatt Calkins\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/rio-grande-games\" title=\"Rio Grande Games\"\u003eRio Grande Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e3-5\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e90-150 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e10 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e133285\/tin-goose\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttps:\/\/boardgamegeek.com\/boardgame\/133285\/tin-goose\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eTin Goose\u003c\/strong\u003e\u003c\/em\u003e is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a \"tin goose\" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher.\u003c\/p\u003e\n\u003cp\u003eA deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of \"calamities\" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eTin Goose\u003c\/em\u003e is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/25021\/sekigahara-unification-japan\"\u003eSekigahara: The Unification of Japan\u003c\/a\u003e, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":18440037761,"sku":"RIO335","price":54.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Tin_Goose.jpg?v=1578609115"},{"product_id":"charioteer","title":"Charioteer","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/matt-calkins\"\u003eMatt Calkins\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2-6\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-120 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e10 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e339289\/charioteer\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/339289\/charioteer\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe ground trembles under a thousand angry hoofbeats. Wheels creak and reins pull as racers drive their horses forward in a panic.\u003cbr\u003e\u003cbr\u003eYou are a charioteer in the Circus Maximus, the greatest raceway in the ancient world.\u003cbr\u003e\u003cbr\u003e A crescendo of noise builds with each lap. Chariots collide, whips crack. The crowd cheers for a surprising breakaway, rumbles as a favorite is damaged and falls behind. From the imperial box, the emperor laughs and shouts. Clouds of dust obscure the bright banners of the four factions.\u003cbr\u003e Three hundred thousand fans are on their feet as you turn the final corner. This is not the finish they expected. You lead by a length, and only one rival remains; each throws the last of their energy into one final sprint. Many thousands are despondent, other thousands exultant and joyous. Their shouts become a roar, a long scream, as you surge for the finish line. Another hundred yards will make you a hero.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eCharioteer is a new game from Sekigahara author Matt Calkins. Like Matt's previous games, Charioteer features simple rules, quick play, and novel mechanisms.\u003cbr\u003e\u003cbr\u003eCharioteer is a strategic racing game that plays in one hour. Each player controls a chariot in the Circus Maximus of ancient Rome. There's lots of action, and it happens quickly, with simultaneous move selection.\u003cbr\u003e\u003cbr\u003eMovement is determined by melding sets from a hand of cards. Every card does more than one thing, and it takes multiple matching cards to make a move. Choosing to use a card in one set means deciding not to use it in another. Timing when to make a critical move is as important as knowing what move to make.\u003cbr\u003e\u003cbr\u003eMoves come in four colors, and each has a special advantage. Play a red move to attack your opponents, yellow to recover from disruption, black to turn a sharp corner, and green to sprint.\u003cbr\u003e\u003cbr\u003eEach racer begins the game with different abilities, and they improve their skills as the race progresses, leading to big bonuses in their favorite types of moves. Show the emperor the kind of move he prefers, and a racer's skills will increase even faster.\u003cbr\u003e\u003cbr\u003ePlayers deploy tokens to give their moves a special bonus. More tokens can be earned by impressing the crowd with large matching card plays. Players may choose to delay using their best sets until they're big enough to qualify for a fan token.\u003cbr\u003e\u003cbr\u003eSome races will be violent and others calm, depending upon whether the players and emperor behave disruptively. Attacks cause damage, which reduces movement speed. Players who specialize in recovery moves may overcome damage quickly. Others may need to carefully deploy their shields on turns when violence is expected.\u003cbr\u003e\u003cbr\u003eIt's not always clear who's winning the race. Being in front of the pack may not be as important as developing a critical skill, collecting powerful tokens, or keeping damage low. Whip icons allow those who have fallen behind to surge back into competition.\u003cbr\u003e\u003cbr\u003eCharioteer is easy to learn. It can be played by bright kids as well as adults. Despite its accessibility, it is a game of skill.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":41109188837427,"sku":"2202","price":84.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6780549.jpg?v=1668451000"}],"url":"https:\/\/www.vaibhavhospital.com\/collections\/matt-calkins.oembed","provider":"vaibhavhospital","version":"1.0","type":"link"}