Vendor: Set Enterprises, Inc.
Type: Board Games
Price:
12.50
Designer |
Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 1-8 |
Playtime | 30-30 mins |
Suggested Age | 8 and up |
Honor | 1999 Mensa Select Winner |
Vendor: Set Enterprises, Inc.
Type: Board Games
Price:
13.95
Designer | Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 1-6 |
Playtime | 45 mins |
Suggested Age | 6 and up |
Vendor: AMIGO
Type: Board Games
Price:
16.95
Designer | Marsha J. Falco |
Publisher | AMIGO |
Players | 1-7 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Set Enterprises
Type: Board Games
Price:
12.95
Designer | Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 2-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Vendor: Set Enterprises
Type: Board Games
Price:
18.95
Designer | Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 1-6 |
Suggested Age | 8 and up |
Set Dice has three dice games in one box, and in all three games, the more sets you make, the higher your score. What's a set, you ask? To make a set, you need three dice on which the shape of the symbols on them are all the same or all different, on which the number of symbols are all the same or all different, and on which the color of the symbols are all the same or all different. The three games in this collection are:
Vendor: Set Enterprises
Type: Board Games
Price:
14.95
Designer | Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 6 and up |
Vendor: Set Enterprises
Type: Board Games
Price:
10.95
Designer | |
Publisher | Set Enterprises, Inc. |
Players | 2-10 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Xactika is an original card game that challenges players' ability to estimate the outcome of playing eight cards. You must predict the chances of being able to take the other players' cards that are laid down during each round. There is no drawing or discarding. You must predict exactly – hence the name Xactika – the number of rounds in which you will be able to take the cards played. Cards that appear too weak to take a trick initially may become strong enough to do so as the hand evolves. Players must recognize the value of their hand, not just from having the highest point cards in one of the four combinations on each card, but also from an understanding of the chances that for some of their other cards that no cards of the same combination may remain in the hands of the other players. Xactika, while of the same genre asSpades or Euchre, has more opportunity and takes a little more skill.
To play you must examine your hand to find cards in specific combinations that have values that are greater than your opponents. Some cards are sure bets, but only if you can take the lead. Other cards have a high probability of taking a trick, but this depends upon how the cards are played by others. So, careful attention must be paid to the moves of other players. You must also arrange to play your cards so that at the end of each hand you don't get stuck with a trick you don't want. The outcome of a hand is not determined until the end of the eight rounds, so each player must keep focused on the play throughout each of the eight hands of the game. Keep on your toes, and figure out how to take, as well as avoid taking, tricks. There are a number of ways to play each hand, but finding the way to make exactly the right numbers of bids is the challenge.
Vendor: Set Enterprises
Type: Board Games
Price:
10.95
Designer | Marsha J. Falco |
Publisher | Set Enterprises, Inc. |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
In Karma, each player is dealt three face-down cards that he cannot look at and that remain on the table in front of him. He is dealt six more cards, chooses three of those for his hand, and places the remaining three face-up onto his table cards in three separate stacks. One player begins by placing a card or cards of the same value from his hand onto the table face-up to create a discard pile. The other players in turn must place onto the discard stack a card or cards of the same value that match(es) or exceed(s) the value of the top card of the stack; or else, pick up the stack. Until the draw pile is gone, players must draw at the end of their turns to maintain a hand of at least three cards.
All of a player's hand cards must be played before any of his face-up table cards, which must in turn be played before any of his face-down table cards. A few cards allow players to break the foregoing rules. The last player with cards loses the game.
Vendor: Set Enterprises
Type: Board Games
Price:
12.50
Designer | Marsha J. Falco |
Publisher | Set Enterprises |
Players | 1-20 |
Playtime | 30 mins |
Suggested Age | 6 and up |
Honors |
In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.
All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set.
To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins!