Vendor: GMT Games
Type: Board Games
Price:
39.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 180-600 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
54.95
Designer | Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 240-900 mins |
Suggested Age | 16 and up |
Expansions | Holland '44: Operation Market-Garden - Mounted Map Set |
Vendor: GMT Games
Type: Board Games
Price:
59.95
Designer | |
Publisher | GMT Games |
Players | 2-4 |
Playtime | 420 mins |
Suggested Age | 12 and up |
Honors |
Note on 4th Printing: This printing will be identical to the 3rd Printing, except that any known errata will be corrected.
Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.
Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.
The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.
The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.
Game Scale:
Turn: 1 day
Map: approx 2.3 miles /3.8 km per hex
Unit: Battalions to Brigades
COMPONENTS
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
34.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Based on player requests, we are offering mounted maps for Mark Simonitch's North Africa '41. Enjoy!
Vendor: GMT Games
Type: Accessories
Price:
23.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 180-600 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
23.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2-6 |
Playtime | 120-240 mins |
Suggested Age | 14 and up |
Vendor: PHALANX
Type: Playmat
Price:
81.95
Alexander the Great is dead. All his most loyal generals tribute their respect to their dead king, staring at his ring, a symbol of great power... and the war of the succession is soon to come! Successors is one of the best multiplayer strategy games ever published and this new fourth edition published by Phalanx promises to become the best edition ever of this classic boardgame.
To help all the players to have the game under control, Phalanx will provide the Successors – Giant Playing Mat, an accessory set that contains 1 giant neoprene playing mat, one side printed in eco-leather) (1260 x 840 mm, 2 mm thick size) with enlarged playing areas for an easier gameplay.
Contents:
1260 x 840 mm, 2 mm thick, one side printed eco-leather playing mat.
Vendor: GMT Games
Type: Board Games
Price:
27.95
Designer | Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 150-360 mins |
Suggested Age | 14 and up |
Honors | 2015 Golden Geek Best Wargame Nominee |
Vendor: PHALANX
Type: Board Games
Price:
104.95
Designer |
Richard H. Berg Mark Simonitch |
Publisher | PHALANX |
Players | 2-5 |
Playtime | 300 mins |
Suggested Age | 12 and up |
Accessories | Successors: Giant Playing Mat |
Vendor: GMT Games
Type: Board Games
Price:
57.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playing Time | 120-240 mins |
Suggested Age | 12 and up |
Expansion | CDG Solo System |
Vendor: GMT Games
Type: Board Games
Price:
72.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 120-480 mins |
Suggested Age | 12 and up |
Vendor: PHALANX
Type: Board Games
Price:
34.95
Designer |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Accessories for | Hannibal & Hamilcar |
Vendor: PHALANX
Type: Board Games
Price:
38.95
Designer |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Expansion for | Hannibal & Hamilcar |
Vendor: GMT Games
Type: Board Games
Price:
56.95
Designer |
Tony Curtis Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 360 mins |
Suggested Age | 12 and up |
Vendor: PHALANX
Type: Board Games
Price:
8.95
Designer |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Expansion for | Hannibal & Hamilcar |
Vendor: PHALANX
Type: Board Games
Price:
8.95
Designer |
Jaro Andruszkiewicz Mark Simonitch |
Publisher | PHALANX |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Expansion for | Hannibal & Hamilcar |
Vendor: GMT Games
Type: Board Games
Price:
79.95
Designer | Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 150-360 mins |
Suggested Age | 14 and up |
Honors | 2015 Golden Geek Best Wargame Nominee |
Vendor: GMT Games
Type: Board Games
Price:
53.95
Designer |
|
Publisher |
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Players | 2 |
Playtime | 240 mins |
Suggested Age | 12 and up |
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France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.
Sickle Cut: Guderian's Drive to the Channel
This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south?
Dynamo: Retreat to Victory
This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate?
The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario.
TIME SCALE: 1 day per turn
MAP SCALE: 4 miles per hex
UNIT SCALE: Divisions, Brigades, Regiments, and Battalions
COMPONENTS:
DESIGNER: Mark Simonitch
MAP ART: Mark Simonitch
COUNTER: ART Mark Simonitch
Vendor: GMT Games
Type: Board Games
Price:
54.95
Designer | |
Publisher | GMT Games |
Players | 2-4 |
Playtime | 360 mins |
Suggested Age | 12 and up |
Honors |
(from GMT website:)
On August 3rd, 1943, less than two weeks after the Kursk offensive, the Soviets launched a massive offensive near Kharkov that ripped open the German line. The ensuing battle began their summer offensive that would take them across the Ukraine to the Dnieper River.
During August the two sides were equally matched and a tremendous war of attrition raged from Kharkov to the Sea of Azov with neither side willing to give ground. In September, bled white by the never-ending Soviet attacks, the German army retreated in haste to the safety of the Dnieper River. In October, the battle raged along the length of the Dnieper and for the Perekop Peninsula, the only land exit to the German 17th Army in the Crimea. During this three month period German reinforcements poured in from every sector, but it was never enough. Three Soviet Tank Armies and four Soviet Fronts ground through nineteen panzer and panzergrenadier divisions. German and Soviet losses were staggering. Kiev, the capital of the Ukraine, fell on November 6th.
Game Features:
German Panzer Corps/Russian Tank Army capabilities
Soviet massed artillery
German tactical proficiency
German Tiger tanks
Soviet sappers
air power
differing capabilities for Marshal Zhukov and General Manstein
and, Zone of Control Bonds
COMPONENTS
280 full-color counters
One 22x29" full-color mapsheet and one 5x29" full-color mapsheet
32-page Rule Book
2 full-color 11x17 Player Aid Cards
1 8.5x11 Sequence of Play Card (w/ Historical Setup on the reverse side!)
Three 6-sided dice
TIME SCALE 5 days per turn
MAP SCALE 10 miles per hex
UNIT SCALE Primarily divisional.
NUMBER OF PLAYERS One or two
DESIGNER: Mark Simonitch
DEVELOPER: Tony Curtis
MAP ART: Mark Simonitch
COUNTER ART: Mark Simonitch
(BGG description:)
Ukraine '43 simulates the 1943 Soviet summer offensive across the Ukraine to the Dnieper river.
280 counters, 1 22" x 29" map + 1 5" x 29", 32 pages rules booklet and 4 scenarios. Scale is mostly divisional units, 5 days per turn, 10 miles per hex. It is medium-high complexity (6 on 9). Full campaign should last about 8 hours.
The game features a traditional basic system plus Reaction phase, Exploitation move and combat. It includes rules for Panzer corps / Russian Tank armies capabilities, massed artillery, German tactical proficiency, Tiger tanks, sappers, air power, leader special rules for Zhukov and Manstein, ZOC bonds.