Vendor: RBM Studio
Type: Board Games
Price:
72.95
Designer |
Mark Herman |
Publisher | RBM Studio |
Players | 2 |
Playtime | 90 mins |
Honor | 2019 Charles S. Roberts Best Magazine Board Wargame Nominee 2019 Charles S. Roberts Best Napoleonic Era Board Wargame Nominee |
Vendor: GMT Games
Type: Board Games
Price:
55.95
Designer |
Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire).
This design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage Series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
—description from the publisher
Vendor: Compass Games
Type: Board Games
Price:
68.95
Designer |
Mark Herman |
Publisher | Compass Games |
Players | 1-2 |
Playing Time | 120-240 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
114.95
Designer |
Richard H. Berg Mark Herman |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 30-360 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
45.95
Designers |
Mark Herman Volko Ruhnke |
Publisher | GMT Games |
Players | 1-4 |
Suggested | 16 and up |
Expansion For |
Fire in the Lake |
Vendor: GMT Games
Type: Board Games
Price:
77.95
Designer | Mark Herman |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 360 mins |
Suggested Age | 12 and up |
Honors |
Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.
As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.
Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.
The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.
EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn.
Vendor: GMT Games
Type: Board Games
Price:
99.95
Designer | Mark Herman |
Publisher | GMT Games |
Players | 1-3 |
Playtime | 60-300 mins |
Suggested Age | 12 and up |
Honors |
2016 Goblin Magnifico Nominee 2015 Meeples' Choice Nominee 2015 Golden Geek Most Innovative Board Game Nominee 2015 Golden Geek Best Wargame Winner 2015 Golden Geek Best Wargame Nominee 2015 Golden Geek Best Strategy Board Game Nominee |
Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.
The game display for this is a circular conference table that the three players sit around behind their 'seat'. Each player has a staff deck of named personages, such as Secretary Stimson and Anthony Eden that are randomly drawn to make your conference hand. A pre-conference round of cards gives leverage to the winner who then moves an issue toward their side of the table equal to the value of the card played. Play then proceeds with the conference where each player in turn plays a card on one of the issues in the center of the conference table moving it the value of the card toward his side of the table. Each card is an historical personage and they often have bonuses if played on a particular category of issue. Contesting an issue has you move an issue away from an Ally toward your own. At all times each player has his Head of State card (Roosevelt, Churchill, or Stalin) that can weigh in on any issue once per conference by discarding another card. Each use of your personage has a bonus and a potential penalty. Each time Roosevelt is used he may die and be replaced by Harry Truman. Churchill can have a heart attack and miss the next conference, while Stalin's paranoia may cause a mini-purge and reduce his sides effectiveness for the remainder of the conference. The net result of the conference play is players will 'win' various' issues with the player who won the most issues gaining leverage in one of the bilateral global issues (UK versus USSR global issue is Free Europe versus Spheres of Influence).
The game then moves into a post conference phase where players implement the issues that they now control. These actions impact three basic game functions: clandestine operations, political activity, and military offensives. Clandestine operations has players try to establish political networks in conquered countries and colonies. Using a very simple mechanic of place a network or remove an opponents network the historical ferment that occurred in Yugoslavia, France and across the world is simply simulated. A country or colony can only have one dominant side's network at any given time and during political activity players can emplace friendly governments in exile that can be subsequently undermined and replaced if the supporting networks are later neutralized by one of your allies.
Once this has all been sorted out the military portion of the game keeps the score. There is a separate display that abstractly represents the major theaters of war, Western, Eastern, Mediterranean, Arctic (Murmansk convoys and Scandinavia), CBI, SW Pacific, Central Pacific, and Far East. Each of these tracks has a Allied front for which I am looking for some kind of 3D tank piece that advance toward Germany, Italy, and Japan. Using a very simple combat mechanic each front tries to advance with Axis reserves deploying to oppose the various fronts. A successful offensive advances the front one space, although with overwhelming superiority a two space breakthrough is possible. Naval operations are simply handled by requiring a defined level of support to advance into an amphibious entry space such as France (D-Day). When a front enters Germany, Italy or Japan they surrender shutting down military operations although clandestine and political activity continue until the end of the game. In the background is the development of the A-bomb and Soviet efforts to steal its secrets. If the A-bomb is available Japan can be forced to surrender sans a direct invasion.
If at the end of Potsdam conference Germany, Italy, and Japan have not surrendered the Allies as represented by the players collectively lose the game. If the Axis have been defeated then tthe winner is the player with the most Cold War points portioned out for governments and networks aligned to your side, global issues, and a list of conditional situations. For example colonies with no network or political authority give Churchill points for keeping colonialism alive or which fronts caused axis surrender.
As I stated this is not a wargame, but a three player excursion into power politics. The game takes around 3 hours to finish, but I will be including a short and medium scenario. All scenarios end with Potsdam, but you will be able to start later in the war if you only have 1 or 2 hours to play. In addition the game can be played with 3 or 2 players plus solitaire. I am very excited about the new Churchill and large scale playtesting will commence by the end of the month. More to follow...
Vendor: Decision Games (I)
Type: Board Games
Price:
38.95
Designer |
Jim Dunnigan Mark Herman |
Publisher | Decision Games (I) |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
129.95
Designer |
Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-6000 mins |
Suggested Age | 16 and up |
Vendor: GMT Games
Type: Board Games
Price:
27.95
Designers |
Richard H. Berg Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playing Time | 90 mins |
Suggested Age | 10 and up |
Expansion For | Caesar: Conquest of Gaul CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C. Cataphract The Great Battles of Alexander The Great Battles of Alexander: Deluxe Edition SPQR |
OTHER |
|
Vendor: GMT Games
Type: Board Games
Price:
26.95
Designers |
Mark Herman Bruce Mansfield Volko Ruhnke |
Publisher | GMT Games |
Players | 1 |
Expansion For |
Fire in the Lake |
Vendor: GMT Games
Type: Board Games
Price:
0.00
Designer |
Mark Herman |
Publisher | GMT Games |
Players | 2 |
Suggested Age | 16 and up |
Vendor: GMT Games
Type: Board Games
Price:
94.95
Designers |
Geoff Engelstein Mark Herman |
Publisher | GMT Games |
Players | 1-4 |
Playing Time | 60-120 mins |
Suggested Age | 13 and up |
Vendor: GMT Games
Type: Board Games
Price:
24.95
Designer |
John H. Butterfield Bryan Collars John Foley Mark Herman Kai Jensen Andy Maly Volko Ruhnke |
Publisher | GMT Games |
Players | 2 |
Playing Time | 180 mins |
Suggested Age | 12 and up |
Expansion For | Combat Commander: Pacific |
Honors | 2011 Charles S. Roberts Best Expansion or Supplement for an Existing Game Nominee |
Vendor: GMT Games
Type: Board Games
Price:
84.95
Designers |
Richard H. Berg Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 360 mins |
Suggested Age | 12 and up |
Honors | 1999 Charles S. Roberts Best Pre-World War II Boardgame Nominee |
Expansion |
Simple Great Battles of History (2nd Edition) |
Cataphract is defined as a heavily armored cavalryman modelled either on the Sarmatians (cataphractarius) or the Persians (clibanarius). He was the ultimate mounted armored warrior of the ancient world, trained in both shock and missile combat.
Cataphract portrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses. During this period the Byzantine Empire, also known as the Eastern Roman Empire, for a brief period of time, re-captured a large portion of what was formerly the Western Roman Empire. Although successful in its attempts to reconquer Italy and North Africa, the Byzantine Empire's resources were insufficient to hold on to its gains.
Cataphract covers all the major battles that defined this era. To place these battles in their proper historical context, the Campaign Game, Justinian, is enclosed, which covers the quest to reconquer the Roman Empire under one ruler.
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer | Mark Herman |
Publisher | GMT Games |
Players | 1-2 |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
19.95
Designer | |
Publisher | |
Players | 2 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expansion for | The Great Battles of Alexander: Deluxe Edition |
Vendor: GMT Games
Type: Board Games
Price:
18.95
Designer | |
Publisher | |
Players | 2 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expansion for | The Great Battles of Alexander: Deluxe Edition |
Vendor: GMT Games
Type: Board Games
Price:
104.95
Designers |
Richard H. Berg Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expansion | Simple Great Battles of History (2nd Edition) |
Vendor: GMT Games
Type: Board Games
Price:
44.95
Designer | Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Vendor: GMT Games
Type: Board Games
Price:
21.95
Designer |
Richard H. Berg Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Vendor: GMT Games
Type: Board Games
Price:
94.95
Designer | Mark Herman |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 45-360 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
80.95
Designer | |
Publisher | GMT Games |
Players | 2-9 |
Playtime | 240 mins |
Suggested Age | 13 and up |
Honors | 2014 Golden Geek Best Wargame Nominee |
ETA Q4 2024
Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility.
Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes.
Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots!
And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I.
The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare.
Hoplite is the ultimate board game simulation on the birth of Western Warfare. And it lets you see how we stack up with the latest (June 2013) book on the subject:
Men of Bronze: Hoplite Warfare in Ancient Greece, Donald Kagan (Editor), Gregory F. Viggiano (Editor)
Components:
Game scale: 100 yards per hex
Players: 1 to 4 – Plataea (no solo rules; Plataea could hold up to nine actually)
Playing Time: 1 ½ to 8 hours
Battles:
Vendor: GMT Games
Type: Board Games
Price:
12.95
Designer | |
Publisher | GMT Games |
Players | 2 |
Playtime | 25 mins |
Suggested Age | 8 and up |
This special C3i Magazine (RBM) publication contains Simple GBoH versions of every GBoH battle that has been included in the back issues of C3i Magazine from issue No. 1 through 14, and also the "C3i - SPQR Player's Guide".
Fifty five GBoH battles are featured in this new publication. These scenarios run the gamut from the early hoplite battles from the Persian Wars (Marathon, Plataea) through the Roman disaster at Teutoburg Forest during the reign of Augustus Caesar.
The C3i "SimpleGBoH Battle Manual" consists of a playbook in the same style as the original SBGoH packet, plus a sheet of 259 counters to include the additional leaders needed to play the C3i scenarios, along with the few markers that are unique to the Simple GBoH system. Also included is a completely updated rule book/charts folio incorporating the latest errata and clarifications.
Although the rules are self-contained, one must have copies of the appropriate Great Battles of History game and/or module as well as the C3i article (the articles for the out of print back issues of C3i Magazine are available free, as PDF files, at the GMT Games website). And note that the original SGBoH packet is still available, providing conversions for the previously published GBoH games and modules.
Vendor: GMT Games
Type: Board Games
Price:
119.95
Designers | |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expansions |
Phalanx: Great Battles of Alexander Module |
Honors | 1991 Charles S. Roberts Best Pre-World War II Board Game Nominee |
Note on Expanded Deluxe Edition 2nd Printing: This edition will be identical to the previous version except that any known errata will be corrected AND the out of print Tyrant module will be included at no additional cost!
The Great Battles of Alexander: Deluxe Edition, the updated, expanded, full-color-enhanced version of the best-selling, multi-award-winning game system that started the Great Battles of History series, includes new game counters, maps, packaging, battles, and scenarios that cover all the major battles from the original game and the Juggernaut module, plus five additional battles ... ten in all. The Great Battles of Alexander: Deluxe Edition is virtually the complete history of Alexander the Great and the Macedonian art of war.
Game features:
Components:
TIME SCALE: 20 minutes per turn
MAP SCALE: 70 yards per hex
UNIT SCALE: 100 men per strength point
NUMBER OF PLAYERS: One to four