Vendor: Flying Pig Games
Type: Board Games
Price:
98.95
Designer | Mark H. Walker |
Publisher | Flying Pig Games |
Players | 2-3 |
Playtime | 45-180 mins |
Suggested Age | 12 and up |
Vendor: Lock 'N Load Publishing
Type: Board Games
Price:
51.95
Designer | |
Publisher | Lock 'n Load Publishing, LLC. |
Players | 1-6 |
Playtime | 40 mins |
Suggested Age | 12 and up |
Honors | 2010 Charles S. Roberts Best Science-Fiction or Fantasy Board Wargame Nominee |
All Things Zombie is a board game designed and written by Mark Walker of Lock 'n Load Publishing, based on the Origins Award winning miniatures rules All Things Zombie: Better Dead Than Zed.
Gamers play as survivors trying to survive in a world populated with zombies, fighting intensely satisfying tactical battles as they roam the devastated land. As the minis game designer, Ed Teixeira says, "It's all about real life in an unreal world."
Featuring amazing art, and a detailed, yet accessible, design, All Things Zombie is a gamers' dream. All Things Zombie will appeal to both strategy gamers and RPGers alike. Whether searching a police station for guns and ammo, gunning down hordes of zombies, or blasting through a running gun battle with other not-so-nice-survivors, All Things Zombie will keep you on the edge of your seat.
All Things Zombie can be played solo, cooperatively, or competitively with everyone against each other. Whichever way you choose to play the game the zombies are run by the game mechanics and do not need to be run by one player.
The game includes six scenarios as well as a campaign game that insures a high degree of re-playability. Easy to learn but difficult to master All Things Zombie will provide the gamer with many hours of fun
Vendor: Lock 'N Load Publishing
Type: Board Games
Price:
49.95
Designer |
Ralph Ferrari Mark H. Walker |
Publisher | Lock 'N Load Publishing |
Players | 1-2 |
Playtime | 45 mins |
Suggested Age | 14 and up |
From the LnLP webpage... "It's the summer of 1943 and Allied forces fight the Axis armies over the burning sands of North Africa. It’s a fluid struggle pitting tanks on tanks, and now you can refight these battles using the popular Nations at War system. Designed by Ralph Ferrari, here you’ll find everything you're looking for in a platoon-level game -armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in an easy to learn, challenging to master, game system.
Nations at War: Desert Heat, which focuses on the fighting between the Americans, their British allies, Germans, Italians, and French, includes three counter sheets replete with the vehicles, men, and weapons of the armies that fought in North Africa in 1941-43. There are 16 scenarios played out on four 11" x 17" geomorphic maps with .75" and .625" counters."
This is the second game in LnLP's Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat.
Vendor: Lock 'N Load Publishing
Type: Board Games
Price:
49.95
Designer |
Jim Snyder Mark H. Walker |
Publisher | Lock 'N Load Publishing |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 12 and up |
It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series.
A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game.
The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules.
Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.