Vendor: CMON Global Limited
Type: Board Games
Price:
169.95
Includes
Vendor: CMON Global Limited
Type: Board Games
Price:
74.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | CMON Global Limited |
Players | 2-4 |
Playtime | 120-120 mins |
Suggested Age | 14 and up |
Vendor: CMON Global Limited
Type: Board Games
Price:
139.95
Includes
Vendor: Ares Games
Type: Board Games
Price:
44.95
Designer |
Roberto Di Meglio Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 150 mins |
Suggested Age | 13 and up |
Expansion For | War of the Ring (Second Edition) |
Vendor: CMON Global Limited
Type: Board Games
Price:
57.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | CMON Global Limited |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Dune: War for Arrakis |
Vendor: CMON Global Limited
Type: Board Games
Price:
159.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | CMON Global Limited |
Players | 1-4 |
Playtime | 120-120 mins |
Suggested Age | 14 and up |
Expansion |
Dune: War for Arrakis – The Spacing Guild |
Vendor: CMON Global Limited
Type: Board Games
Price:
359.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | CMON Global Limited |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Note: This includes
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. But Paul and Jessica, heirs to House Atreides, are alive, and are mounting a rebellion with the aid of the formidable Fremen, the mysterious inhabitants of the barren expanses of Arrakis.
Only one House will emerge victorious from the coming struggle, while the other will be lost in the desert sands. It's into this grim reality that players will be thrust in Dune: War for Arrakis.
In this asymmetrical strategy game, players fight for control of the planet, maneuvering troops like the Fremen, the Fedaykin, and the fearsome Sardaukar, while sending Spice harvesters into the deep desert, daring to challenge the great Sandworms. The game features an action dice system with numerous event cards that will enable players to retell the Dune saga differently with each playthrough.
—description from the publisher
Vendor: Ares Games
Type: Playmat
Price:
67.95
Number of Players: 2-4
Playing Time: 120+ Minutes
Recommended Ages: 13+
War of the Ring Second Edition is widely recognized as the best strategy board game based upon the works of J.R.R. Tolkien and the ultimate gaming experience set in Middleearth. The War of the Ring Anniversary Edition, produced in a limited number of copies, included a larger game board, and players have been asking for a similar board to be offered as a regular product.
Ares Games went a step further, and it is now producing the of cial War of the Ring Deluxe Game Mat a giant neoprene playing mat (laser cut, 128 x 88 cm size) with an enlarged playing area, for easier gameplay, printed on high-quality, foldable material. This beautiful mat features the amazing John Howe’s depiction of Middle-earth created exclusively for War of the Ring.
The game mat provides a gaming surface similar in size to the Anniversary Release game board 50% larger than the normal board included in 2nd Edition. With this deluxe game accessory, players will have a durable game board with even more room to maneuver the 205 miniatures used in the game.
Contents:
Vendor: Ares Games
Type: Board Games
Price:
13.95
Designer |
Roberto Di Meglio Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 150-180 mins |
Suggested Age | 12 and up |
Expansion for | War of the Ring (Second Edition) |
Vendor: Ares Games
Type: Board Games
Price:
86.95
The Battle of Five Armies is back! The epic game that recreates the fierce struggle witnessed by Bilbo Baggins at the end of his quest to the Lonely Mountain is coming back in a revised edition.
The Battle of Five Armies is a two-players game that allows you to re-create the epic conclusion of The Hobbit, the world-renowned masterpiece by J.R.R. Tolkien. The Shadow player commands the armies of Bolg, the King of the Goblins of Mount Gundabad, while the Free Peoples player is in control of Men, Dwarves, and Elves, led by Gandalf to fend off the goblin army.
Based on the acclaimed mechanics first used in the War of the Ring boardgame, The Battle of Five Armies merges action dice and event cards, to make each game a unique experience. The system has been further enhanced by the addition of the “Fate Track” mechanic, handling the arrival of the allies and the triggering of special events. The Battle of Five Armies includes 126 plastic figures, with all the main characters of the battle, and many more top-quality components.
What if the Battle of Five Armies was lost by the Free Peoples? The Fate of Erebor is a variant for War of the Ring which you can play to answer this question. The course of history changes drastically and you will play the game with a different setup. A real challenge and a must-have for all War of the Ring fans!
Vendor: Ares Games
Type: Board Games
Price:
47.95
Designer |
Andrea Angiolino Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-99 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Vendor: Osprey Games
Type: Board Games
Price:
54.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Osprey Games |
Players | 2-4 |
Playtime | 60-80 mins |
Suggested Age | 14 and up |
Vendor: Ares Games
Type: Board Games
Price:
48.95
Designer |
Marco Maggi Gabriele Mari Francesco Nepitello |
Publisher | Ares Games |
Players | 2-5 |
Playtime | 90-180 mins |
Suggested Age | 13 and up |
Family | War of the Ring |
Vendor: Devir Games
Type: Board Games
Price:
56.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Devir |
Players | 2-4 |
Playtime | 70-90 mins |
Suggested Age | 10 and up |
Vendor: Ares Games
Type: Board Games
Price:
45.95
Designers |
Roberto Di Meglio Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 150-180 mins |
Suggested Age | 14 and up |
Expansion For |
War of the Ring (second edition) |
Accessory |
Folded Space - War of the Ring (Second Edition) |
War of the Ring: Warriors of Middle-earth includes Ents, Dead Men of Dunharrow, Great Eagles of the Misty Mountains, Corsairs of Umbar, Wild Hilmen from Dunland, and Giant Spiders, and with this new expansion forWar of the Ring (second edition), these warriors and creatures of Middle-earth – previously featured only as special Event Cards – will become an essential part of the game, with unique figures and specific abilities.
Warriors of Middle-earth also presents new mechanisms to enhance the game. Faction Dice and Faction Events, used together with the new figures, open up new and exciting strategies and make the War of the Ring (second edition) even more challenging and fun.
Vendor: Ares Games
Type: Board Games
Price:
29.95
Designer | |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For | Age of Conan: The Strategy Board Game |
Vendor: Ares Games
Type: Board Games
Price:
35.95
Designers |
Roberto Di Meglio Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 180 mins |
Suggested Age | 13 and up |
Expansion For |
War of the Ring (second edition) |
Accessory | Folded Space - War of the Ring (Second Edition) |
What if the Keepers of the Elven Rings had used their Rings of Power to challenge the might of the Dark Lord? What if the Balrog had risen out of Moria to bring fire and fury to the lands of the Free Peoples? What if the Council of Elrond had decided differently regarding the Fellowship of the Ring?
With Lords of Middle-earth, the first expansion for the War of the Ring (second edition) board game, players may explore these possibilities together with many other ones to create fresh gaming opportunities and new strategies.
Important personalities, previously featured in the game only through Event Cards, are represented by specific figures and rules. New Characters include Elrond, Galadriel, Sméagol, Gothmog and the powerful Balrog of Moria, as well as alternate versions of Gandalf, the Witch-king and the Mouth of Sauron.
New special Action Dice are included: Elven Ring Keepers dice for the Free Peoples player and Lesser Minion dice for the Shadow player. New versions of all the Companions of the Fellowship of the Ring are also included, to play the optional "Council of Rivendell" rules.
As an added bonus, figures for Aragorn and Gandalf the White are provided, accessories to the game that fans have been eagerly awaiting!
This is your chance to forge the destiny of an age...
Vendor: Ares Games
Type: Board Games
Price:
0.00
Designer |
Roberto Di Meglio Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 180 mins |
Suggested Age | 12 and up |
Honors | |
Reimplements | War of the Ring |
War of the Ring Collector's Edition is a strategic wargame in a fantasy setting where one player takes control of the Free Peoples, and the other player controls Shadow Armies. As with the standard version of this game, one can win a military victory, either as Sauron and the Shadow Armies if he conquers a certain number of Free People cities and strongholds, or with similar conditions when playing as Fellowship and Free People. The game may also be won by the Free People by completing the quest of the Ringbearer and trying to get secretly to Mount Doom to destroy the One Ring. Hidden movement prevents Sauron's awareness of the real intention of his enemies and keeps him looking across Middle Earth for the precious Ring. The Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Limited and different choices are offered each turn through the roll of action dice which dictate the type of actions may be performed. The choices range from personal character actions to political and military decisions through which to develop your winning strategies.
The War of the Ring Collector's Edition brings all that was in the base game and introduces factions, new characters and new events from the expansion, including Galadriel, the Balrog, the Ents, Dunlendings, Siege Towers, Catapults, Corsairs, and more. It is a complete game with updates to the original game rules and incorporates the expansion rules and cards to allow for new strategies to play out. This increases both the offensive options of the Shadow Forces and defensive options of the Free Peoples. This all-in-one version of the game is deeper, more comprehensive, and offers both more, and more difficult, choices of what path to pursue to victory, and where to spend one’s resources. The additional armies and characters of this version also enrich the theme and make it more true to the entire Tolkien saga of the Ring War.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
77.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansion | Age of Conan: The Strategy Board Game – Adventures in Hyboria |
Accessories | Meeple Realty - Barbarian Highlands compatible with Age of Conan™ |
Age of Conan is a boardgame which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.
You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!
In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.
You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.
The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.
The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.
When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.
Vendor: Cubicle 7 Entertainment
Type: Board Games
Price:
22.95
Designer | |
Publisher | Cubicle 7 Entertainment |
Players | 2-5 |
Suggested Age | 10 and up |
‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’
The Lord of the Rings, J.R.R. Tolkien
Players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories...
During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present.
Hobbit Tales is a game for 2 to 5 Hobbits, authored by the award-winning designers Marco Maggi and Francesco Nepitello, creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game.
This game contains a set of rules, 1 board, 75 Adventure cards, 40 Hazard cards, 5 coasters, a set of cardboard tokens and a twelve-sided The One Ring Feat die.
Includes rules to use Hobbit Tales in conjunction with the The One Ring, Cubicle 7’s role-playing game set in Tolkien’s Middle-earth.
Vendor: Passport Game Studios
Type: Board Games
Price:
51.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Passport Game Studios |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
In Venetia, players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth, players take part in the golden age that built the city that once was the Queen of the Mediterranean.
Each player controls a patrician household, vying for power against other influential families. To gain clout and fortune (i.e., victory points), families extend their Influence outside the city, sending representatives to foreign markets. As their authority spreads, the power of Venice increases accordingly, and distant towns and ports fall under the sway of the Serenissima. In the meantime, players compete inside the city for the coveted title of Doge, the head of the government, spending resources and Ducati (money) to gain popularity.
But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers, such as the rival seafaring Republic of Genoa and the kingdom of Aragon to the west, or the Eastern Roman Empire and then the Turks to the east. Century after century, players will take part in the struggle that will see the rise and fall of the Republic of Venice.
Venetia is played across three epochs: Rise, Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise, and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch, and the player with the highest score at the end of the game wins!
Vendor: Ares Games
Type: Board Games
Price:
14.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Ares Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 6 and up |
Four armies of alien micro-monstrosities clash in a challenge to the last jump!
In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game!
At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power:
The last player to have an open gate – whether damaged or not – wins!
Vendor: Ares Games
Type: Board Games
Price:
99.95
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA).
Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
Re-implements: