Vendor: Galakta
Type: Board Games
Price:
76.95
Designer | Łukasz Woźniak |
Publisher | Galakta |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.
The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First, the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd, then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.
Choose your strategy, hide the assassins among twelve beautifully illustrated citizens and play two different scenarios, each with a multitude of choices, in this simple yet rewarding game. And remember, every familiar face may conceal a sharp blade!
Vendor: Leonardo Games
Type: Board Games
Price:
49.95
Designer | Łukasz Woźniak |
Publisher | Leonardo Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
The Jerusalem wall has been destroyed. People are filled with great shame and in trouble. Without the wall, Israelites and the Temple are not safe. Nehemiah heard about the situation in the city, travelled from Babylon, and lead the rebuilding works.
"The words of Nehemiah the son of Hacaliah. Now it happened in the month of Chislev, in the twentieth year, as I was in Susa the capital, that Hanani, one of my brothers, came with certain men from Judah. And I asked them concerning the Jews who escaped, who had survived the exile, and concerning Jerusalem."
And they said to me, "The remnant there in the province who had survived the exile is in great trouble and shame. The wall of Jerusalem is broken down, and its gates are destroyed by fire." As soon as I heard these words I sat down and wept and mourned for days, and I continued fasting and praying before the God of heaven. –Nehemiah 1:1-4
In Nehemiah players take the role of Israeli leaders who help to rebuild the Jerusalem wall. The game is based on a unique, worker-placement mechanism:
Nehemiah is a fast-paced family/Euro game with different possible strategies. The course of the game is highly variable and intense. Players take very short turns, so everybody has to be engaged all the time. The game also has two, well-polished variants.
Vendor: G3
Type: Board Games
Price:
69.95
Designer | Łukasz Woźniak |
Publisher | G3 |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
The German battleship Schleswig-Holstein began the bombardment of the Polish Military Depot on September 1, 1939, at 04:48. This symbolic event marks the beginning of the Second World War. For seven days, the 235 defenders in the Polish forces bravely fought the overwhelming German army.
7 Days of Westerplatte is a cooperative war game. The players incorporate the roles of Polish commanders who work together to confront the German army and win the game. Stukas's raids, land troop attacks, and battleship and howitzer bombardments are the biggest threat for Polish forces, and to hold back the attacking German troops, players must use land mines, mortars and rifles, while also remembering to rebuild the defensive structures and keep their morale high. Will you manage to defend the Depot for seven days, or will you succumb to the enemy's crushing power?
Vendor: REBEL.pl
Type: Board Games
Price:
36.95
Designer | Łukasz Woźniak |
Publisher | REBEL.pl |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
The East India Company grows quickly through the delivery of exotic goods from New World and Far East – but to operate on such a large scale, the company needs money, so the first world stock market is opened in Amsterdam. Rich citizens see the opportunity to acquire even more riches, so they invest in the stock market, while also wanting to take part in even more opportunities to make profit. Thus, much wanted exotic goods can be bought and sold, too, and with no secure routes a player can make even better profits by trading them.
In Mercurius players take on the role of rich citizens in Holland in the 17th century. They invest their money in stocks of different branches of the East India Company or try to earn much more profit through risky trade in exotic goods. Players have their own information about activities in the far lands and about events which can influence prices at the market, but each of them sees only part of the picture, so they have to look at what other players are doing and which prices are influenced by them.
Players have starting cash at the beginning of the game, along with five "changing prices" cards and four cards which allow them to take special actions during play. The game board shows prices for stocks of six branches of the East India Company and for six goods those branches trade. On a turn, a player can make up to three purchases or sales of stocks or goods as he wishes. He then plays one "changing prices" card from his hand. Each card changes the price of one stock and one good. Each card changes the prices three times, once on the turn it's played and on two consecutive turns. The tricky part is that cards move the value of goods twice as much as the value of stocks, so players can earn more by trading goods – but doing so is far more risky.
Who will become the richest citizen of Holland and win the game?
Vendor: Galakta
Type: Board Games
Price:
38.95
Designer | Łukasz Woźniak |
Publisher | Galakta |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 15 and up |
King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace.
The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First, the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd, then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted.
Choose your strategy, hide the assassins among twelve beautifully illustrated citizens and play two different scenarios, each with a multitude of choices, in this simple yet rewarding game. And remember, every familiar face may conceal a sharp blade!