Vendor: Lookout Games
Type: Board Games
Price:
134.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion | Agricola: Ephipparius Deck |
Vendor: Lookout Games
Type: Board Games
Price:
33.95
Designer |
Trevor Benjamin Brett J. Gilbert |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!
To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.
On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards.
After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.
Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.
Vendor: Lookout Games
Type: Board Games
Price:
34.95
Designer |
Trevor Benjamin Brett J. Gilbert |
Publisher | Lookout Games |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 10 and up |
Vendor: Lookout Games
Type: Board Games
Price:
29.95
Designer |
Virginio Gigli Ryan Hendrickson Simone Luciani |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Reimplements | Grand Austria Hotel |
Welcome to the best hotel in Vienna! In High Season: Grand Hotel Roll & Write, you prepare rooms, accommodate guests, make personnel decisions, and court the favor of the emperor, all while managing your money and trying to avoid loans.
The game lasts seven rounds, and each player has a hotel board and staff board, with eight of each being available. At the start of a round, roll dice based on the number of players, then place them on the six spaces (numbered 1-6) on the action board. On a turn, draft one of the dice, then use the associated according to its strength, which is based on the number of dice on that space when you remove it. The actions allow you to:
Prepare as many rooms for guests as the strength of the action, paying the cost for each.
Occupy a prepared room by paying the cost minus the action's strength; gain the depicted one-time bonus when doing so.
Advance on the emperor track equal to the action's strength; gain the listed bonuses as you reach them, with a point bonus for reaching the end of the track first.
Earn krone, the game's currency, equal to the action's strength.
Hire a staff member on your board, paying their cost minus the action's strength. Two staff members give you a permanent bonus, two grant a one-time effect, and two provide bonus points during scoring.
If you are the first player to occupy one of the eight rows or seven columns, you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board, you gain an immediate bonus of points (for a blue group), krone (red), or steps on the emperor's track (yellow).
The bonuses and effects of the staff differ on each board, so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round.
After seven rounds, players tally their points, possibly losing some in the process for ignoring the emperor, but ideally overcoming that loss thanks to occupied rooms, assorted bonuses, and staff-generated endgame points.
Vendor: Lookout Games
Type: Board Games
Price:
46.95
Designer |
Günter Burkhardt |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Vendor: Lookout Games
Type: Board Games
Price:
67.95
Designer |
Andreas Pelikan Alexander Pfister |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Vendor: Lookout Games
Type: Board Games
Price:
39.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-7 |
Playtime | 30-210 mins |
Suggested Age | 12 and up |
Expansion For | Caverna: The Cave Farmers |
Vendor: Lookout Games
Type: Escape Games
Price:
34.95
Designer |
Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 360-720 mins |
Suggested Age | 16 and up |
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop - An interactive adventure book!
--description from the publisher
Vendor: Lookout Games
Type: Board Games
Price:
64.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
The Atiwa Range is a region of southeastern Ghana in Africa, consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve, which is home to many an endangered species. However, logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.
Meanwhile, in the nearby town of Kibi, the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food, looking for suitable fruit trees up to 60 miles away. They excrete the seeds of the consumed fruit, disseminating them across large areas as the fly home: A single colony of 150,000 fruit bats can reforest an area of up to 2,000 acres a year.
Just like that mayor, in this game, you will develop a small community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. Acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins.
Vendor: Lookout Games
Type: Board Games
Price:
149.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion | Agricola: Ephipparius Deck |
Vendor: Lookout Games
Type: Board Games
Price:
43.95
Designer |
Phil Walker-Harding |
Publisher | Lookout Games |
Players | 2-4 |
Playing Time | 45 mins |
Suggested Age | 10 and up |
Vendor: Lookout Games
Type: Board Games
Price:
78.95
Designer |
Helmut Ohley Leonhard "Lonny" Orgler |
Publisher | Lookout Games |
Players | 3-7 |
Playtime | 300 mins |
Suggested Age | 13 and up |
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.
1880: China innovates on the 18xx model as follows:
Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.
The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
Vendor: Lookout Games
Type: Board Games
Price:
17.50
Designer | David B. Bromley |
Publisher | Lookout Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 1998 Fairplay À la carte Winner |
Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious.
Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.
Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.
In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...
Vendor: Lookout Games
Type: Board Games
Price:
18.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion for | Agricola (Revised Edition) |
Vendor: Lookout Games
Type: Board Games
Price:
78.95
Designer | Francis Tresham |
Publisher | Lookout Games |
Players | 2-7 |
Playtime | 180-360 mins |
Suggested Age | 14 and up |
Note: This game is in English
1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.
This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins.
Vendor: Lookout Games
Type: Board Games
Price:
98.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playing Time | 50-140 mins |
Suggested Age | 12 and up |
Accessories |
Gaming Trunk - Holledau Organizer for Hallertau (Natural Unstained) Folded Space - Hallertau |
A chief of a small Bavarian village in the Hallertau, your objective is to increase its wealth and prestige in the eyes of the worl.
To achieve this, you will need to supply the local crafts folk with goods from agriculture and sheep breeding.
Place your workers, play your cards right, and let your village shine!
Vendor: Lookout Games
Type: Board Games
Price:
18.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-6 |
Playing Time | 60-120 mins |
Suggested Age | 12 and up |
Expansion For |
Agricola (Revised Edition) |
Vendor: Lookout Games
Type: Board Games
Price:
78.95
Vendor: Lookout Games
Type: Board Games
Price:
17.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-6 |
Playing Time | 60-120 mins |
Suggested Age | 12 and up |
Expansion For | Agricola (Revised Edition) |
Vendor: Lookout Games
Type: Board Games
Price:
34.95
Designers |
Trevor Benjamin Brett J. Gilbert |
Publisher | Lookout Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Honors |
2020 MinD-Spielepreis 2 Players Game Nominee 2019 Golden Geek Best 2-Player Board Game Nominee |
Vendor: Lookout Games
Type: Board Games
Price:
43.95
Designers |
Uwe Rosenberg Alex Wilber |
Publisher | Lookout Games |
Players | 1-7 |
Playtime | 30-210 mins |
Suggested Age | 12 and up |
Expansion For | Caverna: The Cave Farmers |
Accessories |
Laserox - Dwarven Mine (Compatible with Caverna: The Forgotten Folk) Laserox - Dwarven Mine (Compatible with Caverna: The Cave Farmers) |
Vendor: Lookout Games
Type: Board Games
Price:
43.95
Designer | Phil Walker-Harding |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Expansion | Bärenpark: The Bad News Bears |
Accessories |
Meeple Realty - Bear Park Folded Space - Barenpark & The Bad News Bears Expansion |
Vendor: Lookout Games
Type: Board Games
Price:
18.95
Designer | Alexander Pfister |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors |
2015 Golden Geek Best Card Game Nominee |
Expansions |
Oh My Goods!: Longsdale in Revolt |
Vendor: Lookout Games
Type: Board Games
Price:
66.95
Note: Comes with Animeeples
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist.
Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).
Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.
Problem: Each action can be taken by one player each round, so it's important to do some things with high preference.
Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.