Vendor: Lookout Games
Type: Board Games
Price:
44.10
Designer |
Günter Burkhardt |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Vendor: Lookout Games
Type: Board Games
Price:
31.95
Designer |
Arne aus dem Siepen |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 40-80 mins |
Suggested Age | 10 and up |
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay richly, so each one dares to venture outside the protective walls of their home town...
Players have to choose among 4 asymmetrical characters, deal with highwaymen and other obstacles and - most of all - outmaneuver the competition.
The game is played over several rounds (called days), composed of 5 phases each. Movement cards are drawn and must be chosen wisely, because only the numbers on the cards will reveal the turn order. Each round you will be planning three turns, which you will then carry out one by one. This cycle repeats until someone collects 20 gold (or more), thus immediately winning the game.
As if that weren't enough adventure, the map offers a completely new world with every game: the game board can be arranged in more than 1.500 variations!
-description from publisher
Vendor: Lookout Games
Type: Board Games
Price:
33.95
Designer |
Arne aus dem Siepen |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 40-80 mins |
Suggested Age | 10 and up |
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay richly, so each one dares to venture outside the protective walls of their home town...
Players have to choose among 4 asymmetrical characters, deal with highwaymen and other obstacles and - most of all - outmaneuver the competition.
The game is played over several rounds (called days), composed of 5 phases each. Movement cards are drawn and must be chosen wisely, because only the numbers on the cards will reveal the turn order. Each round you will be planning three turns, which you will then carry out one by one. This cycle repeats until someone collects 20 gold (or more), thus immediately winning the game.
As if that weren't enough adventure, the map offers a completely new world with every game: the game board can be arranged in more than 1.500 variations!
-description from publisher
Vendor: Lookout Games
Type: Board Games
Price:
134.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion | Agricola: Ephipparius Deck |
Vendor: Lookout Games
Type: Board Games
Price:
35.95
Designer |
Arne aus dem Siepen |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 40-80 mins |
Suggested Age | 10 and up |
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay richly, so each one dares to venture outside the protective walls of their home town...
Players have to choose among 4 asymmetrical characters, deal with highwaymen and other obstacles and - most of all - outmaneuver the competition.
The game is played over several rounds (called days), composed of 5 phases each. Movement cards are drawn and must be chosen wisely, because only the numbers on the cards will reveal the turn order. Each round you will be planning three turns, which you will then carry out one by one. This cycle repeats until someone collects 20 gold (or more), thus immediately winning the game.
As if that weren't enough adventure, the map offers a completely new world with every game: the game board can be arranged in more than 1.500 variations!
-description from publisher
Vendor: Lookout Games
Type: Board Games
Price:
33.95
Designer |
Trevor Benjamin Brett J. Gilbert |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
In Flowers: A Mandala Game, your goal is to collect flower tiles by achieving majorities through clever card play. Skillfully build mandalas to claim the best tiles, combining and multiplying them to create exquisite flowers of your own!
To set up, layout the game cloth showing three large "mandala" flowers. Shuffle the 36 half-flower tiles in separate decks — 18 each of black and white, with the black flowers being gray, purple, and red on the opposite side and the white ones being green, orange, and yellow — then place one black tile and one white tile face up in each flower. Each player starts with a hand of cards, with the cards coming in six colors that match the flower tile colors.
On a turn, a player lays down one or more cards of the same color onto one of the flowers. (Each player keeps their played cards separate, facing toward themselves.) If that color is already present in the mandala, the player then flips the card(s) face down; if not, the player leaves them face up. If the player laid down one card, they draw two cards from the deck; if they played two or more, they don't draw any cards.
After playing, if you have at least one face-up card on a flower and more cards than any other player, take that flower's "claim" token and place it on your cards. Then, if that flower now has all six colors face up around it, destroy the mandala. Whoever has the claim token on their cards places one of the flower tiles from this mandala in front of themselves; if they already have a flower tile of the same color, they flip this "complete" flower face down. Whoever has the secondmost cards on this mandala takes the second flower tile. Anyone who took a flower tile discards all of their played cards on this mandala; everyone else returns their played cards to their hand. Draw a black tile and white tile from the stack to create a new mandala.
Continue play until someone completes their third flower, then everyone scores their points. Each separate flower half is worth as many points as the number of flowers on it. For each complete flower, if one of the tiles is 3x, triple the number of flowers on the other tile; if both tiles have flowers, double the number of flowers on the tile with fewer flowers. Whoever has the most points wins.
Vendor: Lookout Games
Type: Board Games
Price:
29.95
Designer |
Kosch |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 40-60 mins |
Suggested Age | 10 and up |
Expansion |
Forest Shuffle: Alpine Expansion |
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.
Each tree and dweller shows a cost, and to pay this cost, you must discard cards from your hand into the clearing face up. If you play a tree, flip the top card of the deck into the clearing, then place the tree in front of you. If you play a dweller, pay only the cost on the dweller you choose, then slide this card under a tree that has an empty side that matches the dweller you want to play. (A tree can have cards played on all four sides of it: top, bottom, left, and right.)
Alternatively, you can play a card face down as a tree sapling. This card costs nothing and can have dwellers played on it, but it has no species, whereas each tree is one of eight species.
After you play a card, you can use the effect on this card (drawing cards, placing additional cards, taking another turn, etc.) or gain the bonus you gained if you paid for this card with cards of the same color — or both, if applicable, with the effect taking place before the bonus.
If at the end of your turn the clearing contains more than nine cards, place all of these cards in the box out of play.
During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.
Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.
Vendor: Lookout Games
Type: Board Games
Price:
37.95
Designer |
Felicitas Pommerening |
Publisher | Lookout Games |
Players | 1-99 |
Playtime | 60-120 mins |
Suggested Age | 8 and up |
Vendor: Lookout Games
Type: Board Games
Price:
27.95
Designer |
Uwe Rosenberg Marianne Waage |
Publisher | Lookout Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 6 and up |
In Stack'n Stuff, a more streamlined version of Patchwork, players are on the move. However, packing all of your stuff into a moving truck is quite tricky, costly, and time consuming — and the day runs out fast!
During the game, the last player on the time track chooses one of the next three furniture items. After paying the transportation cost and spending the loading time, the player places the patch on their truck game board. Whoever manages to pack their truck best, as well as earns the most money during the game, is a moving master and wins!
—description from the designer
Vendor: Lookout Games
Type: Board Games
Price:
29.95
Designer |
Virginio Gigli Ryan Hendrickson Simone Luciani |
Publisher | Lookout Games |
Players | 2-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Reimplements | Grand Austria Hotel |
Welcome to the best hotel in Vienna! In High Season: Grand Hotel Roll & Write, you prepare rooms, accommodate guests, make personnel decisions, and court the favor of the emperor, all while managing your money and trying to avoid loans.
The game lasts seven rounds, and each player has a hotel board and staff board, with eight of each being available. At the start of a round, roll dice based on the number of players, then place them on the six spaces (numbered 1-6) on the action board. On a turn, draft one of the dice, then use the associated according to its strength, which is based on the number of dice on that space when you remove it. The actions allow you to:
Prepare as many rooms for guests as the strength of the action, paying the cost for each.
Occupy a prepared room by paying the cost minus the action's strength; gain the depicted one-time bonus when doing so.
Advance on the emperor track equal to the action's strength; gain the listed bonuses as you reach them, with a point bonus for reaching the end of the track first.
Earn krone, the game's currency, equal to the action's strength.
Hire a staff member on your board, paying their cost minus the action's strength. Two staff members give you a permanent bonus, two grant a one-time effect, and two provide bonus points during scoring.
If you are the first player to occupy one of the eight rows or seven columns, you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board, you gain an immediate bonus of points (for a blue group), krone (red), or steps on the emperor's track (yellow).
The bonuses and effects of the staff differ on each board, so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round.
After seven rounds, players tally their points, possibly losing some in the process for ignoring the emperor, but ideally overcoming that loss thanks to occupied rooms, assorted bonuses, and staff-generated endgame points.
Vendor: Lookout Games
Type: Board Games
Price:
23.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion For |
Agricola (Revised Edition) Agricola 15 |
Vendor: Lookout Games
Type: Board Games
Price:
67.95
Designer |
Andreas Pelikan Alexander Pfister |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Vendor: Lookout Games
Type: Board Games
Price:
39.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-7 |
Playtime | 30-210 mins |
Suggested Age | 12 and up |
Expansion For | Caverna: The Cave Farmers |
Vendor: Lookout Games
Type: Escape Games
Price:
34.95
Designer |
Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 360-720 mins |
Suggested Age | 16 and up |
You got a plan and a team! Part 3 of the Cantaloop trilogy continuous exactly where "A hack of a plan" ended. "Hook", "Fly" and Alice are ready to execute their plan against the biggest crook of town. Use the unique abilities of your team and finally get your well deserved revenge. A dish, best served warm... wait, no. Wasn't it cold!? Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop - An interactive adventure book!
--description from the publisher
Vendor: Lookout Games
Type: Board Games
Price:
64.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
The Atiwa Range is a region of southeastern Ghana in Africa, consisting of steep-sided hills with rather flat summits. A large portion of the range comprises an evergreen forest reserve, which is home to many an endangered species. However, logging and hunting for bushmeat as well as mining for gold and bauxite are putting the reserve under a lot of pressure.
Meanwhile, in the nearby town of Kibi, the mayor is causing a stir by giving shelter to a large number of fruit bats in his own garden. This man has recognized the great value the animals have in deforested regions of our planet: Fruit bats sleep during the day and take off at sunset in search of food, looking for suitable fruit trees up to 60 miles away. They excrete the seeds of the consumed fruit, disseminating them across large areas as the fly home: A single colony of 150,000 fruit bats can reforest an area of up to 2,000 acres a year.
Just like that mayor, in this game, you will develop a small community near the Atiwa Range, creating housing for new families and sharing your newly gained knowledge on the negative effects of mining and the importance that the fruit bats have for the environment. Acquire new land, manage your animals and resources, and make your community prosper. The player who best balances the needs of their community and the environment wins.
Vendor: Lookout Games
Type: Board Games
Price:
149.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion | Agricola: Ephipparius Deck |
Vendor: Lookout Games
Type: Board Games
Price:
43.95
Designer |
Phil Walker-Harding |
Publisher | Lookout Games |
Players | 2-4 |
Playing Time | 45 mins |
Suggested Age | 10 and up |
Vendor: Lookout Games
Type: Board Games
Price:
78.95
Designer |
Helmut Ohley Leonhard "Lonny" Orgler |
Publisher | Lookout Games |
Players | 3-7 |
Playtime | 300 mins |
Suggested Age | 13 and up |
In 1880: China, based on 1829 by Francis Tresham, the players become railway barons in the far east, experiencing China's railway history in a game that was designed to represent related historical events as correctly as possible within its own game mechanisms. Being a classic 18xx game, the players compete to become the richest. In order to gain money, they buy and sell shares of China's historical railway companies, build and expand their railway network, and let trains travel on the networks. Shares of successful companies are worth more, and owning them will increase the chance to win the game. In the end, the player with the highest wealth combined from cash and shares wins.
1880: China innovates on the 18xx model as follows:
Turn order for companies doesn't change with the evolving stock prices; it is set along with the par price when a player opens a company.
The game includes a player-manipulated ratio of stock rounds and operation rounds. For example, a new stock round occurs when the last of a type of train is bought.
Vendor: Lookout Games
Type: Board Games
Price:
17.50
Designer | David B. Bromley |
Publisher | Lookout Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 1998 Fairplay À la carte Winner |
Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious.
Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.
Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.
In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...
Vendor: Lookout Games
Type: Escape Games
Price:
26.95
Designer |
Friedemann Findeisen Grzegorz Kobiela |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 360-720 mins |
Suggested Age | 16 and up |
Vendor: Lookout Games
Type: Board Games
Price:
18.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion for | Agricola (Revised Edition) |
Vendor: Lookout Games
Type: Board Games
Price:
14.95
Ghosts, skeletons and pumpkins have entered the world of Patchwork in this spooky retheme, just in time for Halloween. And maybe, if you trick or treat your opponent correctly, you might not only be the winner, but also get some sweets as a reward.
- Abstract, strategy game
- Super quick gameplay
- A fun Halloween theme!
- A great game in the Patchwork universe
Vendor: Lookout Games
Type: Board Games
Price:
78.95
Designer | Francis Tresham |
Publisher | Lookout Games |
Players | 2-7 |
Playtime | 180-360 mins |
Suggested Age | 14 and up |
Note: This game is in English
1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also.
This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins.
Vendor: Lookout Games
Type: Board Games
Price:
98.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-4 |
Playing Time | 50-140 mins |
Suggested Age | 12 and up |
Accessories |
Gaming Trunk - Holledau Organizer for Hallertau (Natural Unstained) Folded Space - Hallertau |
A chief of a small Bavarian village in the Hallertau, your objective is to increase its wealth and prestige in the eyes of the worl.
To achieve this, you will need to supply the local crafts folk with goods from agriculture and sheep breeding.
Place your workers, play your cards right, and let your village shine!
Vendor: Lookout Games
Type: Board Games
Price:
16.95
Designer |
Uwe Rosenberg |
Publisher | Lookout Games |
Players | 1-6 |
Playing Time | 60-120 mins |
Suggested Age | 12 and up |
Expansion For |
Agricola (Revised Edition) |