Vendor: Lui-même
Type: Board Games
Price:
16.95
Designer |
Philippe des Pallières Loïc Lamy |
Publisher | Lui-même |
Players | 6-12 |
Playtime | 10-20 mins |
Suggested Age | 14 and up |
Expansion For | Mafia de Cuba |
Vendor: Lui-même
Type: Board Games
Price:
22.95
Designer | |
Publisher | Lui-même |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2011 Hungarian Board Game Award Nominee |
Note: This game is in French. Loose translation of English rules can be found here.
"Choose your area, start your boomerangs, capture the animal ... and beware of other players.
Auction game of bluff. Players use cards with animals of two colors to win majorities and win the animal cards. A simple mechanism but players need a good self-control to get opponents to make mistakes.
Vendor: Lui-même
Type: Board Games
Price:
19.95
Note: This game is in French. English rules can be found here.
Another Reiner Knizia standby, this game plays very well with varying numbers of people. The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total "cargo load".
Part of the Knizia auction trilogy.
One of the Knizia Florentine auction games.
Vendor: Lui-même
Type: Board Games
Price:
5.95
Designer |
Philippe des Pallières Loïc Lamy |
Publisher | Lui-même |
Players | 6-12 |
Playtime | 10-20 mins |
Suggested Age | 14 and up |
Expansion For | Mafia de Cuba |
Vendor: Lui-même
Type: Board Games
Price:
11.95
Designers | |
Publisher | Lui-même |
Players | 6-12 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Honors |
2015 Golden Geek Best Party Board Game Nominee |
Note: This is English Edition
Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, Don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!
In Mafia de Cuba, each player will take the cigar box, open it and choose to:
In the evening, the Godfather recovers his cigar box. He blow a fuse, when he find the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.
Does he lose his honor by accusing wrongly?
Do the most cunning thieves win?
Or is it the CIA that will send these thugs behind bars?
Vendor: Lui-même
Type: Board Games
Price:
24.95
Designer | |
Publisher | Lui-même |
Players | 6-12 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Expansion | Mafia de Cuba: Revolucion |
Honors |
2015 Golden Geek Best Party Board Game Nominee 2016 As d'Or - Jeu de l'Année Nominee |
Note: This game is in French. English rules can be found here.
Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, Don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds!
In Mafia de Cuba, each player will take the cigar box, open it and choose to:
In the evening, the Godfather recovers his cigar box. He blow a fuse, when he find the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds.
Does he lose his honor by accusing wrongly?
Do the most cunning thieves win?
Or is it the CIA that will send these thugs behind bars?
Vendor: Edge Entertainment
Type: Board Games
Price:
35.95
Designer | Loïc Lamy |
Publisher | Edge Entertainment |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Note: This game is in French, but based on BoardGameGeek the game is language independent. English rules can be found here.
Scofflaws are brawling in the streets of Deadwood. The railroad is being built, and to you and the other gangs in the badlands of South Dakota, this means one thing: cold, hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten, fight, and kill off your rivals.
Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns, gunslingers, and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts.
At the beginning of the game, the town of Deadwood consists of the Town Hall, the Church, the Sheriff's Office, the Saloon, and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately, with some buildings offering more long-term advantages.
A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile, "annexing" it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off, the more Wanted Poster tokens you collect, and the higher the fine you must pay at the end of the game.
Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed, there are no more Wanted Poster tokens in the Crime Pool, or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner!
Vendor: Libellud
Type: Board Games
Price:
47.59
Designer | Loïc Lamy |
Publisher | Libellud |
Players | 4-10 |
Playtime | 30 mins |
Suggested Age | 14 and up |