https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-03T11:37:42-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7335353647155 2024-09-03T11:37:42-04:00 2024-09-03T11:37:42-04:00 Phantom Fury (Second Edition) Board Games Nuts! Publishing

Vendor: Nuts! Publishing
Type: Board Games
Price: 49.95

Designer Laurent Closier
Publisher Nuts! Publishing
Players 1
Playtime 240 mins
Suggested Age 12 and up
Honor 2011 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee


Phantom Fury - The 2nd Battle for Fallujah
This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan District in the north-west part of the city in the morning of November 9th.

The player controls USMC troops while the system handles the insurgents. This design is based mainly on the article "Infantry Squad Tactics: Some of the lessons learned during MOUT (military operations in urbanized terrain) in the battle for Fallujah", published in the September 2005 issue of the Marine Corps Gazette.

The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. Tracks and charts are also on the map edges.

The troops of each side are represented by ‘unit’ counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). The total strength of USMC forces is about that of a reinforced company. Each squad has a combat factor that is used to resolve firing and assaults. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. These units are immobile and, within their fortified positions, await the attacks of USMC forces. At all times, insurgent units are eliminated after suffering one step loss.

Insurgent units do not appear directly on the map. Initially, the player deploys “suspect” markers which represent a potential, non-identified danger to USMC troops. Their placement is partially random. Once fired upon or assaulted, these “suspect” markers are activated and their true nature (dummy, guerrilla, martyr, IED, or sniper) is revealed. However, USMC troops can also count on the support and fire power of a pair of M1A2 Abrams tanks. A section of Iraqi soldiers from the Iraqi Intervention Force (IIF) is also available, their mission being the capture of the mosque in Jolan, as the USMC troops do not have the right to enter that zone.

The game lasts a maximum of 16 turns, each representing about 15 minutes of real time. Each turn begins with a variable cycle of USMC support missions. These missions are of three types (reconnaissance by drones – UAV, close air support by helicopter, and aerial bombardment). Each of these missions can only be conducted a certain amount of times per game, and their execution is not automatic. In case of a mission being cancelled or delayed, the insurgents can temporarily take the initiative and act (reinforcements, withdrawal, counter-attack, etc.). Then, a reinforcement phase allows the player to enter extra troops onto the map at the cost of victory points. Each squad then has the opportunity to fire or move. After conducting movement, the player resolves his assaults against insurgent units that are adjacent to his Marines. Before launching an assault, a squad can detach its security element in order to isolate the zone and prevent any retreat by the enemy. There are three types of assaults in the game, depending on the locations occupied by the belligerents: ‘top-down’, ‘bottom-up’, and normal. Each type has their advantages and disadvantages for the attacker and defender. CAAT support can also use their incendiary explosives to eliminate insurgents that are too strongly entrenched. Also, each assault can be accompanied by a random event which will influence its result. The game turn concludes with a re-organization phase during which the USMC capture of zones and the infiltration by insurgent troops is checked.

At the end of the 16 turns, the player determines his victory level. If all of the zones on the map are not controlled by the USMC, the player loses the game. If at the end of any turn the USMC controls every zone, the player wins the game and calculates his victory points to determine the extent of his victory (major, minor, bitter). A full game can be completed in about four hours.

Components:

• 17x22 map

• 88 ½’’ die-cut counters and 140 5/8’’ counters

• 1 player aid

• 1 die

• Rule booklet

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1-Player-Only Age_12+ Arrival-New-Nov-4-10-2024 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_Out of Stock BGG-Set Category_Wargames INV-0-L INV-M-Z INV-P Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-Pending Stock_New Stock_Updates https://www.vaibhavhospital.com/products/7335353647155 Default Title 49.95 AGS22084-PHANTOMFURY 2717
https://www.vaibhavhospital.com/products/6562621423667 2021-05-19T04:28:11-04:00 2021-05-19T04:28:11-04:00 Avec Infini Regret III: Moncontour 1569 Board Games Vae Victis

Vendor: Vae Victis
Type: Board Games
Price: 37.95

Designers Laurent Closier
Florent Coupeau
Publisher Vae Victis
Players 2

Note: This game includes English and French.

Avec Infini Regret III - French Wars of Religion, 1562 - 1598
The battle of Moncontour, 1569

The Peace of Longjumeau, signed on 23 March 1568, ended the second Wars of Religion but was fragile. The royal power no longer trusted the prince of Condé, leader of the Protestant party. A few months after the signing, the Catholics attempted to capture the prince of Condé and Admiral Coligny by surprise. The plot failed and the Protestant commanders reassembled with their armies and took refuge at La Rochelle.
Thus began the campaign constituting the third War of Religion at the end of the summer of 1568. The objective of the Royal Army, commanded by the Duc of Anjou, future king Henry III, was to seize the Protestant towns between Charente and Dordogne. After a winter campaign marked by desertions on both sides, the Duc of Anjou claimed victory on 13 March 1569 at Jarnac when the prince of Condé was cut down in cold blood while surrendering to a Catholic nobleman. Coligny succeeded him as commander of the Huguenot army. Despite this victory, Anjou was unsuccessful in capturing the city of Cognac. Furthermore, he didn’t have enough troops to supply a garrison in the cities seized from the Protestants.
On 25 June 1569, Admiral de Coligny took his revenge and defeated the Catholics at La Roche-L’Abeille where Strozzi, colonel general of the royal infantry, was taken prisoner. He then lay siege to Poitiers but was forced to abandon it after several weeks in order to confront the Catholic troops preparing to him from his rear bases.

On 3 October 1569, the two armies faced off near Moncontour.Gaspard de Coligny did not want to engage in battle, knowing he was outnumbered. However, German mercenaries among his troops were unhappy at not being paid and precipitated the movement. The Catholic troops were better prepared, greater in number and more heavily armed and easily pushed back the assault of the Protestants who were forced into a disorderly retreat.
Although it barely lasted two hours, this battle resulted in between 6000 and 10.000 men dead or taken prisoner on the side of the Protestants compared to 1000 for the Catholics. The Swiss soldiers of the Royal Army spared no lansquenet in retaliation for La Roche-L’Abeille

Game components:
• Two 59 x 41 cm maps (one printed front and back)
• 216 die-cut counters and markers
• 1 rule book including scenarios
• 1 color player aid

-description from publisher's website

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2-Players-Only 2023-LD 2023-LD-20-1 Arrival-Dec 25 2022 Arrival-Nov 19 2022 Arrival-Oct 7 2022 Availability_Out of Stock BGG-Set Category_Wargames INV-0-L INV-A Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20220911 Restock-20221127 Restock-20230904 Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/6562621423667 Default Title 37.95 VV-Avec 3 1434