Vendor: Gray Orc Games
Type: Board Games
Price:
20.95
Lucias "Hondo" McAlister is a ruthless outlaw and gunfighter-for-hire, ready to sell his guns to the highest bidder.
This package contains four miniatures and matching gang cards for use with A Town Called Despair.
Vendor: Gray Orc Games
Type: Board Games
Price:
28.95
Add in the multi-story water tower to your games of A Town Called Despair!
Dive behind the woodsheds for cover, or if you're brave enough, hope the outhouse can block bullets!
Vendor: Gray Orc Games
Type: Board Games
Price:
56.95
Designer |
Larry Grayson |
Publisher | Gray Orc Games |
Players | 2-5 |
Playtime | 45-120 mins |
Suggested Age | 10 and up |
Expansion For |
A Town Called Despair |
Add zombies to your Wild West experience in A Town Called Despair! The Zombies expansion adds a whole new macabre dimension and new play modes to A Town Called Despair! Comes complete with 16 zombie miniatures in a variety of poses, 4 new zombie cards, the three-storied town church, the town cemetery, illustrated rule book, and terrain assembly guide.
Zombies can be played in Hoard Mode where the zombies are controlled by a different player each turn, or in Player Mode where the zombies are controlled by a single player for the entire game.
Zombies move slower then their living counterparts, are easy to hit, but hard to kill. And each time another outlaw dies, another zombie takes his place. If you're wounded and they surround you, it might be better to take the easy way out.
—description from the designer
Vendor: Gray Orc Games
Type: Board Games
Price:
224.95
Designer |
Larry Grayson |
Publisher | Gray Orc Games |
Players | 2-4 |
Playtime | 45-90 mins |
Suggested Age | 10 and up |
Expansions |
A Town Called Despair: Zombies Expansion A Town Called Despair - Water Tower, Woodsheds, and Outhouses A Town Called Despair - Hondo Miniatures |
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs.
From 2-4 players construct outlaw gangs armed with a variety of pistols, shotguns, and rifles, name their characters, and assign random skills. After deploying on the edge of town, each player is dealt a hand of 5 cards that are used to determine turn initiative, outdraw opponents in a gun fight, and engage in brawls. Each player takes up to three actions on their turn moving, aiming, shooting, reloading, recovering, or healing.
Hitting and wounding opponents is determined by dice rolls with customized dice and players keep track of their gang members' wounds and rounds expended on specially designed cards.
Gold coins are awarded for wounding and killing opponents, carrying money bags to the edge of town, or completing objectives.
Each game normally ends with a bloody showdown on main street, with gold awarded to the last man standing. The player that has collected the most gold wins the game.
—description from the designer