Vendor: Wattsalpoag Games
Type: Board Games
Price:
39.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-6 |
Playtime | 10-20 mins |
Suggested Age | 6 and up |
Vendor: Wattsalpoag Games
Type: Board Games
Price:
29.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Jet Set |
Vendor: Wattsalpoag Games
Type: Board Games
Price:
36.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Vendor: Wattsalpoag Games
Type: Board Games
Price:
22.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-5 |
Playtime | 40 mins |
Suggested Age | 8 and up |
Vendor: Wattsalpoag Games
Type: Board Games
Price:
42.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 12 and up |
The customers are restless, the drink orders are piling up, and the bartenders won’t mix drinks until they have the right bottles in hand! Pass the bottles from one bartender to another until someone can fill an order. But beware, if the bartender has too many bottles, they’ll water down your cocktail with ice cubes. Get the bartenders to fill your drink orders and collect the fewest ice cubes along the way. Find out who runs the best bar when it’s time for “Last Call”!
A fast-paced game for 2 to 5 players. Although themed to mixing alcoholic drinks, it is simple enough for an eight-year-old to play. Continual involvement for all players, and language-independent components. Rulebook includes English, French, and German rules. A good pick-up or end-of-session game.
Vendor: Wattsalpoag Games
Type: Board Games
Price:
36.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
You secretly assign your pickers and planters to the different orchards. Then everyone executes their actions. The people later in the round may get cut out of the fruit picking.
Next each person in order has a chance to send their fruits to the fair to win prizes (vp) or hire another worker.
After that who ever has the most fruit in each of the four types wins a special ability. The ability you can win with each fruit can change at the end of the turn. When there are only a certain number of prizes left the game ends and you add up your prizes and remaining fruit to see who wins.
Despite the name, no food fighting involved.
Vendor: Wattsalpoag Games
Type: Board Games
Price:
22.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Switching Tracks is a pick-up-and-deliver style train game. The board shows railroad tracks and cities in the United States, with switch tiles at intersections, which can be changed to allow the trains to follow a different route. Goods are picked up in cities along the way and can be delivered to cities of the same color as the goods.
You can upgrade your train to go faster or to carry more goods, or you can get more switchmen in order to be able to change more switches before you run your train. Offices can grant you special abilities during the game.
Delivered goods are used to fulfill contracts. The first to fill five contracts wins the game.
Vendor: Wattsalpoag Games
Type: Board Games
Price:
11.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 1-4 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Sail your fleet of galleons to the Murky Isles, hiding place for some of the greatest pirate treasures ever buried. Roll the Buccaneer Bones (landlubbers call them "dice") to send ships out to sea. When you reach the island, you get a special bonus just for being there. But the best part is the treasure! Find the treasure and bring it back to port, then set sail again. The first pirate to bring back three treasures claims the title of "Scourge of the Seven Seas"! Arrrr!!!
Each player in Buccaneer Bones starts with six ships on the six numbered ports of his player mat; each ship is in a sailing lane that consists of a port, a sea space, and an island. On a turn, the player rolls four dice, then rerolls as many as he wants; if he now has a pair, he advances the ship matching the number rolled one space (from port to sea or from sea to island) and if he has a three-of-a-kind, he advances the appropriate ship two spaces (from port to island). When a player has a ship on an island, he receives a bonus:
When a player has a ship on an island, if he has a three-of-a-kind matching that island number, the ship grabs one treasure, then returns to port.
If a player can't advance a ship, he can place his first mate (1) as a scout on an island to grant himself that power on his next turn, (2) as a thief on a treasure owned by a player with more treasure than him, giving him a chance to steal it next turn if he rolls any three-of-a-kind, or (3) as a defender to remove a thief on one of his treasures.
The game ends the round that a player collects his third treasure. If he's the only one with three treasures, he wins; if multiple players have three, then the tied player who has more ships farther from his ports wins.
Buccaneer Bones includes a couple of play variants, including rules for a solo game.
Vendor: Wattsalpoag Games
Type: Board Games
Price:
44.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion |
Jet Set: Distant Lands - Expansion Set 1 |
Spend money to place your airplanes on key airlinks between cities. The first to place an airplane on a link gains cheaper rights, but other players can still use the link for a price. A number of flight cards are on display; a player can claim one after connecting the two cities shown. Longer flights are worth more points, but the short flights are easier and less expensive to achieve, and they bring in just as much income as the long flights. At the end, it's urgent to get your secret Final Flight done, connecting three cities. The winner is the player with the most valuable collection of flights achieved, including bonuses for finishing the Final Flight sooner.
Vendor: Wattsalpoag Games
Type: Board Games
Price:
29.95
Designer | Kris Gould |
Publisher | Wattsalpoag Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Jet Set |
Jet Set: Distant Lands - Expansion Set 1 is a set of expansions for Jet Set (including the Jet Set: Investor & Business Expansion, which was previously released alone) adding four new ways to play the game as well as 90 more Long and Short Flight Cards and 18 more Final Flight Cards. You can add the expansions individually or combine them for more fun:
- adds more Short Flight options
- adds more Long Flight options
- adds more Final Flight options
- injects money when Vacation cards are drawn based upon conditions mentioned on the card - e.g. receive €2 for each VP
- allowing you to bend the rules - e.g. by placing free planes, by locking down an unclaimed Flight Card or by collecting tax money from the other players' income
- adds bonuses for routing flights through certain cities
- adds Intercontinental flights which are expensive but gives a good boost to income and VP