Vendor: Rio Grande Games
Type: Board Games
Price:
31.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 13 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
38.95
Designer |
Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
MATRX GIPF features the basic elements of GIPF combined with the move options from DVONN, PÜNCT, ZÈRTZ, YINSH, and TAMSK, opening up completely new tactical options that need to be mastered.
MATRX GIPF can also be used as an expansion for GIPF.
Vendor: Rio Grande Games
Type: Board Games
Price:
33.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Honors |
In this third addition to the GIPF Project players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.
This game is part of project GIPF.
Home Page: https://www.vaibhavhospital.com/zertz/index.html
Vendor: Rio Grande Games
Type: Board Games
Price:
11.95
Designer |
Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playing Time | 30 mins |
Suggested Age | 10 and up |
Expansion For | GIPF |
Vendor: Rio Grande Games
Type: Board Games
Price:
30.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors |
Vendor: Rio Grande Games
Type: Board Games
Price:
32.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors |
Vendor: Rio Grande Games
Type: Board Games
Price:
34.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 13 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
38.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 9 and up |
Honors |
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Vendor: HUCH! & friends
Type: Board Games
Price:
33.95
Designer | Kris Burm |
Publisher | HUCH! & friends |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Honors |
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner.
Vendor: Rio Grande Games
Type: Board Games
Price:
30.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Honors |
In this third addition to the GIPF Project players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.
This game is part of project GIPF.
Home Page: https://www.vaibhavhospital.com/zertz/index.html
Vendor: Rio Grande Games
Type: Board Games
Price:
33.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors |
TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!
TZAAR is the most recent game in project GIPF, replacing TAMSK which was felt to not quite fit in with the others due to its use of sand timers.
Vendor: HUCH! & friends
Type: Board Games
Price:
33.95
Designer | Kris Burm |
Publisher | HUCH! & friends |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expansion | GIPF Project Set 3 |
Honors |
GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play.
GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.