Vendor: MegaCon Games
Type: Board Games
Price:
54.95
Designer | Brian Shotton, Kenny Sims |
Publisher | MegaCon Games |
Players | 2-4 |
Playtime | 30-90 mins |
Suggested Age | 13 and up |
Vendor: Mercs, LLC
Type: Board Games
Price:
51.95
Designer | Kenny Sims |
Publisher | Mercs, LLC |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Emergence Event is an exciting new competitive space exploration game for 2-4 players. Each player controls a captain who commands their species’ capital ship. With a unique deck of captain cards, individual strengths, and special abilities, each captain offers players a very different game experience.
Players seek to explore and control locations in the galaxy to gain the resources, artifacts, and technology to help them face more difficult encounters later in the game. As players explore the galaxy, and time passes, encounters become more rewarding, but the penalty for failure rises. Players determine the length of the game by how quickly they move through the galaxy, and how well they manage the damage inflicted on them by their travels, or by their fellow captains.
The galaxy offers a variety of encounters where players can control individual locations through the use of six different skills, such as science, diplomacy, or tactics, depending on an individual’s play style and captain’s strengths. Players can also brave open space, random encounters which increase in difficulty as the game progresses, or explore discoveries and uncover many different stories in the game. How well a player does at exploring and controlling the galaxy is reflected in their victory points.
Made up of modular tiles, the galaxy itself, and many of the elements within, is very different each and every time you play Emergence Event, allowing for great replayability and unique challenges with every game.
Vendor: Mercs, LLC
Type: Board Games
Price:
17.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expands | Myth |
Vendor: Mercs, LLC
Type: Board Games
Price:
13.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expands | Myth |
Vendor: Mercs, LLC
Type: Board Games
Price:
7.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expands | Myth |
Orcneas, Master of Masters (one must always use his full title) is the first new boss for the game Myth.
The expansion includes the Orcneas, Master of Masters boss mini, a new darkness deck for guiding enemy actions throughout game play, and a boss card for battling Orcneas, Master of Masters himself.
Vendor: Mercs, LLC
Type: Board Games
Price:
16.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expands | Myth |
Vendor: Mercs, LLC
Type: Board Games
Price:
12.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expands | Myth |
Vendor: Mercs, LLC
Type: Board Games
Price:
79.95
Designer |
Brian Shotton Kenny Sims |
Publisher | Mercs, LLC |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Expansions |
Myth: Stalkers Captain Pack Myth: Muckers Captain Pack Myth: Orcneas, Master of Masters Boss Myth: Grubbers Minion Pack Myth: Crawlers Minion Pack Myth: Lairs Myth: Traps |
Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.
A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.
Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.
Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.
Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.
Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.