Vendor: Schmidt Spiele
Type: Board Games
Price:
37.95
Designer |
Kai Haferkamp |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Vendor: HABA
Type: Board Games
Price:
69.99
Designer |
Kai Haferkamp |
Publisher | HABA |
Players | 2-4 |
Playing Time | 20-30 mins |
Suggested Age | 6 and up |
Vendor: Selecta Spielzeug
Type: Board Games
Price:
29.95
Designer | Kai Haferkamp |
Publisher | Selecta Spielzeug |
Players | 2-4 |
Playtime | 25 mins |
Suggested Age | 5 and up |
Honors |
Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns.
Play: At any time, three book tiles are visible, the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move, he can collect this tale. If he doesn't find a match, the king moves one step. In addition, the player can move his pawn to an adjacent garden tile, or out of the garden if at the gate (but in this case, he can't collect any more tales).
Goal: The players must find as many tales as possible (preferably all), and leave the garden. If the king finishes his track, and there are still players left in the garden, all players lose.
Vendor: Rio Grande Games
Type: Board Games
Price:
47.95
Designer | Kai Haferkamp |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 8 and up |
One player takes the role of Max, the ghost. Max hides himself in the Canterville castle. The other players are the ghost chasers and search for Max in the castle. Max and the ghost chasers begin the game in rooms of their choice. The Max and his chasers move room to room. Max moves invisibly, showing himself only from time to time. The creatures living around the castle determine when Max must show himself. After each game round, one animal is removed from the board. When all animals of one type have been removed, Max must show which room he is in and how he got there. Max has a code of honor and will not enter the same room twice during the chase.
Unlike Max, the chasers may enter each room as often as they like. They try to force Max into a dead end to catch him. All the chasers win if one of the chasers enters the room where Max is. If the last animal is removed from the board with Max having not been found, the player playing the role of Max is the winner!
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Kai Haferkamp |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
The mice have been planning a big feast and are just waiting for Cora the cat to finally fall asleep. Only then can they safely scurry past Cora and fill their pantry with the best tidbits – but Cora has a sharp ear! Who will manage to get hold of the most treats?
In Miau!, the player mice want to be the first to collect ten tidbits of food without all members of their household falling prey to Cora. To set up the game, lay out 6-18 tidbit tiles (1-3 each of six types), the single cat tile, and 1-3 mouse holes (one fewer than the number of players). Each player has four mouse tokens and a score marker that moves along a track to mark the number of tidbits collected.
On a turn, a player rolls the animal die and the tidbit die, giving one of three results:
If all of your mouse tokens are flipped to the cat side, you're out of the game. (Remove a mouse hole to keep players scrambling.) If all but one player are eliminated, that player wins; otherwise, the first player to collect ten tidbits wins!