Vendor: Gryphon Games
Type: Board Games
Price:
6.95
Designer | Joseph Kisenwether |
Publisher | Gryphon Games |
Players | 3-6 |
Playtime | 50 mins |
Suggested Age | 10 and up |
Expands | Karesansui |
Karesansui: Weeds, an expansion for Karesansui, puts an extra challenge in your effort to tend the Masters' rock gardens and create pleasing arrangements of stones.
During set-up, place the five wooden weed tokens in the bag along with the stones. When drawing stones from the bag, if you draw a weed, place it with the pile of rocks that you're currently assembling for bid. If you win a weed along with rocks, you wait for everyone to place their rocks in their gardens, then you place the weed in another player's garden. During scoring, a player receives one demerit card for each weed in his garden.
If a player places a rock in the garden where a weed is located, he removes the weed in place of the rock. Alternatively, if a player passes during bidding, he can remove all of the weeds in his garden. In either case, removed weeds are placed into the bag once again. You just can't get rid of them forever!
Vendor: Gryphon Games
Type: Board Games
Price:
49.95
Designer | Joseph Kisenwether |
Publisher | Gryphon Games |
Players | 3-6 |
Playtime | 50 mins |
Suggested Age | 10 and up |
Honors | 2012 Ion Award Best Strategy Game Winner |
Expansion | Karesansui: Weeds |
As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away.
Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance.
The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks...