https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2021-10-12T14:56:15-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/6612360953907 2021-10-12T14:56:15-04:00 2021-10-12T14:56:15-04:00 Granada: Last Stand of the Moors – 1482-1492 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 103.95

Designer Jose Antonio Rivero
Publisher Compass Games
Players 2
Playing Time 180-240 mins
Suggested Age 16 and up

HISTORY
Anno Domini 1482. For the past few centuries, the Iberian Peninsula has been a complex battlefield of crossed interests, kings' ambitions and noblemen's intrigues. The Muslim power, once uncontested under Cordoba's Caliphate banners, lies languidly in the last Moor stronghold in Al-Andalus, the marvellous city of Granada.
The last rulers of the Alhambra (“The Red One”) have been buying peace from the powerful Christian kingdoms for decades. Weakened by internal family divisions, they now face their darkest nightmare: a nuptial union between Castille and Aragón in the figures of Isabel I of Castille and Ferdinand II of Aragon, the Catholic Monarchs.

Through cunning diplomacy and negotiations, large armies are congregating to push to the sea the last Muslim presence in Western Europe. The Pope promulgates the last Crusade and military orders join the mixed army of Castille and Aragon, along with mercenaries all over Europe. The Nasrid Kingdom tries to gather its men and garrisons, sending messengers to North Africa for military support and reinforcing the numerous castles and watchtowers all over its lands.
But deception and treason will play their part (Ferdinand II will be the main inspiration for Machiavelli's ”The Prince”). Boabdil is conspiring to reach the throne in the city of the pomegranates whereas his uncle, el Zagal, is well known for his hit-and-run ambushes and guerrilla warfare. Will Catholic Monarchs be able to consolidate their dream of a united Iberian realm to continue towards world-wide domination? Will the Nasrid Kingdom accept the challenge and fight in a stubborn resistance until it breaks its enemies' will to continue the fight?

GAME FEATURES
Granada: The Last Stand of the Moors, is a game for two players in which they will decide the outcome of this decisive historical episode in less than 4 hours.
Units are represented by blocks depicting their strength but also their origin: Castilians, Aragoneses, Leoneses and mercenaries for the Catholic player, and different clans like Banu Sarray, Zegríes, Banu Bannigas and proper Nasrids for the Muslim player.

The map is point-to-point, covering the ancient Nasrid Kingdom in southeast Iberia (present-day Spain). Granada, the capital, is the jewel of the realm: the game ends if it falls into the Catholic player's hands.

Each season, players receive a predetermined number of cards which they can use to move their armies and fleets or rally new units. When a battle occurs, each regiment is summoned by the play of one card of its nationality, so as Tamerlan said: ”It is better to be present with 100 soldiers than absent with 1.000.” In other words, be sure you have the right cards to send your troops into battle.
As an almost Renaissance war, different weapons will also be present. Cavalry charges and crossbows will be extremely dangerous if well combined, whereas artillery will have a significant value when maintaining or defending sieges. Your fleets will fight for sea control, enabling the transport of North African reinforcements, Catholic naval movements or blocking sieged ports.

Balanced and historically accurate, the game is easy to learn but difficult to master. The Catholic player will have to decide which invasion route to choose and whether he will create a massive army, leaving the Muslim player time to reinforce his strongholds, or go for a quick campaign where losses will be difficult to replace. The Nasrid player, on the other hand, will enjoy a central position but he will need to be cautious about the internal problems that can arise— the Boabdil revolt is almost an inevitable danger to face and crush.

As the Catholic player, will you gain fame and glory accomplishing the Reconquista and enlarging your kingdoms in one unified powerful state? And as the Muslim player, will you resist and save Granada or will you become the last King of the Nasrid dynasty?

—description from the designer

Time scale: 1 year per 2-player turn
Map scale: Point to point
Unit scale: One block = 500-1500 soldiers

Components:
• 22” x 34” Mounted map  
• 137 Rectangular blocks in various colors 
• 11 rectangular tiles
• 2 Sheets of stickers (for blocks) 
• 2 Draw bags 
• 20 square castles (10 white, 10 black)
• 20 round watchtowers (10 white, 10 black)
• 26 small cubes (13 white, 13 black)
• 7 Wooden markers (various sizes and colors)
• 3  Decks of cards (74 Christians, 67 Muslims, 17 Naval)
• 1 Victory Points track
• 2 Player Aids and 2 Battle Reference Cards (identical)
• 1 Rules booklet

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2-Players-Only Age_12+ Arrival-Apr 25 2023 Arrival-Aug 26 2023 Arrival-Feb 10 2024 Arrival-Jan 27 2023 Arrival-Jun 29 2022 Arrival-Jun 5 2022 Arrival-Mar-21-27-2022 Arrival-May 25 2024 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-G Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20220619 Restock-20221205 Restock-20230319 Year Published_2020s https://www.vaibhavhospital.com/products/6612360953907 Default Title 103.95 CPA1114 2359
https://www.vaibhavhospital.com/products/166529422 2013-10-21T23:51:25-04:00 2013-10-21T23:51:25-04:00 Expedition: Congo River 1884 Board Games White Goblin Games

Vendor: White Goblin Games
Type: Board Games
Price: 34.95

Designer Jose Antonio Rivero
Publisher White Goblin Games
Players 2-4
Playtime 60 mins


In 1884, the major European imperialist powers – Great Britain, France, Germany and Belgium – were busy struggling to get a piece of the cake that was colonial Africa. At first they sent missions dedicated to exploration, but this quickly changed to vying for favorable concessions, treaties, and even settlements. This race for supremacy and the desire to be the first to establish a foothold in Africa provoked an endless series of confrontations and conflicts.

In Expedition: Congo River 1884 – the first title in Rivero's "Expedition"-series, which will take place all around the world – a paddle-wheeler steamboat is about to leave Leopoldville (now Kinshasa) and sail up the Congo River bound for the remote village of Kindu in the heart of deepest Africa. While the travelers aboard the steamer are of many different nationalities and professions, they all share the same spirit of adventure. Each player controls a group of these travelers and must compete with their opponents to take command of the colonial stations found at each stop along the steamer's trip upstream. Players gain victory points for each station under their command. The player with most points at the end of the game wins.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-E Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Source_Import Games Year Published_2010s https://www.vaibhavhospital.com/products/166529422 Default Title 34.95 100602 1321