Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.99
Designer | |
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 14 and up |
Expands | Descent: Journeys in the Dark (Second Edition) |
This expansion marks the second fully cooperative adventure for Descent Second Edition. In traditional games of Descent, one player is the overlord, controlling deadly monsters and springing traps, while up to four players battle these monsters, gathering items and experience as they move through the campaign.
Cooperative adventures like Nature’s Ire change this gameplay entirely by allowing up to four players to work together to defeat monsters and traps controlled by the game. Each cooperative adventure simulates a mini campaign in one session, inviting you to explore an expanding area, testing your wits, battling monsters, and grabbing loot and experience along the way!
In the Nature’s Ire cooperative adventure, you and your friends investigate the disappearance of the population of Blue Rock village. Accompanied by a single survivor, you must venture beneath the boughs of a foreboding forest, battling deadly foes and the forces of nature to save the missing villagers from a most gruesome fate. As you move through the adventure, new encounters and areas are revealed from a randomized Exploration deck, meaning you’ll never face the same adventure twice!
Note: The rules for the Nature’s Ire expansion are not included in the box. The rules are available for free download from the Fantasy Flight Descent: Journeys in the Dark Second Edition support page.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
28.95
Designer | Jonathan E Bove |
Publisher | Fantasy Flight Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expands | Blood Bowl: Team Manager - The Card Game |
Blood Bowl: Team Manager – The Card Game – Foul Play, an expansion for Blood Bowl: Team Manager, introduces the Putrid Players' Guild to the game, with the PPG consisting of three new teams: Nurgle's Rotters, The Lowdown Rats, and The Zharr-Naggrund Ziggurats.
Foul Play also introduces penalties to the game, with players receiving them in various ways, such as by drawing one of the new cheating tokens with the penalty icon or by losing the new Goblin Tribal Leeg tournament.
Finally, Foul Play introduces stadiums, which are constant throughout a season, offer additional payouts to teams, and come with strict rules about who can play in them. A stadium might ban a certain skill, for example, limit the number of players a manager can use, or impose upper or lower limits to Star Power requirements.