Vendor: Compass Games
Type: Board Games
Price:
74.95
Designer |
John Poniske |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 210 mins |
Flanks of Gettysburg is a two, two-player games on a company level, simulating the two brigade sized flank attacks on Little Round Top and Culp’s Hill on July 2, 1863. Each assault is a separate game based on a chit-pull system that can be completed in several hours. Historically the Union bested rebel forces on both flanks because it fed enough reinforcements in to stem the gray tide But that is not to say that the rebels don’t stand a chance. They do.
FOG uses a chit pull system similar to John Poniske’s Ball’ Bluff and Belmont designs. Both games follow similar rules applying unique fire and movement, melee and order assignment. These are simple, rapid playing approaches to complex situations. FOG clocks in at three to three and a half hours per game and provides high solitaire capability.
The battles of Culp’s Hill and Little Roundtop demonstrated Lee’s determination to attack and envelop the Union Army of the Potomac. FOG does not attempt to recreate either grand assault in full, rather it presents the desperate three-hour finale that took place on the extreme ends in both cases These were the two instances when Lee came closest to claiming a Gettysburg breakthrough.
Culp’s Hill offers the Union prepared defensive positions but the liability of having reinforcements report to General Greene before joining the line. Little Round Top introduces artillery and sharpshooters and challenges players to exit or block the exit of Rebel forces between Little and Big Round Tops.
Each game offers a beautiful Rick Barber map and a low counter mix. Regimental draw chits allow companies to move, volley fire or melee at the player’s discretion. The ground over which the Confederates must assault is rough and at times movement under fire can be distressingly slow. Casualties mount rapidly until the rebels are close enough to exact revenge.
–Description from the publisher
Vendor: Against the Odds
Type: Board Games
Price:
59.95
Designer |
John Poniske |
Publisher | Against the Odds |
Players | 2 |
Playtime | 180-240 mins |
Suggested Age | 14 and up |
Vendor: Compass Games
Type: Board Games
Price:
52.95
Designer |
John Poniske |
Publisher | Compass Games |
Players | 2-3 |
Playtime | 180-240 mins |
Suggested Age | 12 and up |
Vendor: Legion Wargames LLC
Type: Board Games
Price:
74.95
Designer |
John Poniske |
Publisher | Legion Wargames LLC |
Players | 1-2 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
69.95
Designer |
John Poniske |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 10 and up |
Vendor: Worthington Publishing
Type: Board Games
Price:
69.95
Designer |
John Poniske John Davis Poniske John Daniel Poniske |
Publisher | Worthington Publishing, LLC |
Players | 2 |
Playtime | 60-240 mins |
Suggested Age | 16 and up |
Vendor: Compass Games
Type: Board Games
Price:
83.95
Designer | John Poniske |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 45-360 mins |
Suggested Age | 15 and up |
Vendor: Compass Games
Type: Board Games
Price:
69.95
Designer |
Bill Morgal John Poniske |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 120-180 mins |
Suggested Age | 10 and up |
Vendor: Victory Point Games
Type: Board Games
Price:
26.95
Designer | John Poniske |
Publisher | Victory Point Games |
Players | 2-4 |
Suggested Age | 6 and up |
Everybody needs a hug now and again! In Hugs, by designer John Poniske, you are a member of a big family and you love everyone. So how do you show your love to the members of your family? By giving them a lot of hugs!
Each time you hug a family member, you earn points, and the objective is to earn the most HUG points possible. Of course, some members enjoy more hugs than others, and then there are SOME things you want to avoid hugging altogether. But will you be able to tell the difference?
Each turn, a player has one of four actions to choose per turn: To place one of their colored HUG counters, remove a family token from the board, peek at other tokens on the board, or draw a token from the "Token Pool" and place it face-down on the board.
Not all tokens are good to hug, and some family members are worth more points than others! When all pieces from each player have been placed, each counter is flipped over and the points are counted where their HUG counter connects with any character tokens.
A great little kids game that the whole family will love, give some HUGS to you and yours today!
Vendor: GMT Games
Type: Board Games
Price:
35.95
Designer | John Poniske, Rick Young |
Publisher | GMT Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Leaping Lemmings - The Original Cliff Divers
Leaping Lemmings is a humorous game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!
Objective: The player with the most victory points wins the game. To earn victory points, players dive their lemmings over the cliff edge and/or collect Lemming Chow Pellets.
The game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge hexes, which are the lemmings' ultimate goal. Between the lemmings and their goal there are two eagles circling overhead hoping for multiple lemming snacks.
Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic that is used to slow them down. The down side is that the top lemming in each stack is the only one in danger of becoming eagle chow.
Special Actions allow players to briefly alter the normal rules of the game to their advantage or to their opponents' detriment. There are 16 different Special Actions in the game.
Home Page: https://www.vaibhavhospital.com/p-143-leaping-lemmings.aspx