Vendor: Catch Up Games
Type: Board Games
Price:
25.95
Designer |
Joachim Thôme |
Publisher | Catch Up Games |
Players | 1-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
In Rivages, players explore the legendary islands of Myr, searching for remains of its long-forgotten wisdom.
Each player starts with their own map of an island that's divided into several colored areas. Every turn, they strike out the available symbols from one of the two cards in their hand, check matching fields on their map, then pass the cards along to their neighbor. By exploring certain areas, achieving goals on the island, looting treasures, and progressing on their own wisdom tree, they gather valuable parchments. Reaching a boat allows them to move to a new island full of new opportunities.
Whoever has the most parchments at the end of the game wins.
—description from the publisher
Vendor: Sylex
Type: Board Games
Price:
31.95
Designer |
Joachim Thôme |
Publisher | Sylex |
Players | 2-4 |
Playtime | 25-50 mins |
Suggested Age | 12 and up |
To explore Colorado, you will be armed with a marker and your map.
Each player has a personal map, and they start in one of two locations, opening that region for future exploration. Each player also has a hand of cards, and the cards in the deck come in six colors, with each color having cards numbered 1-3. On a turn, you ask another player to give you a card, e.g., a red 3. If they have one in hand, they must give it to you. If not, they must give you either a red card or a 3 — their choice. If they have no reds or 3s, they give you a card of their choice.
If you already have the card you received in your play area, discard it and take a gold nugget; if not, place it in your play area. All players then take one of the two actions listed on this card:
Red and green cards either give you a nugget or let you pay 1-3 nuggets to play a card of value 1-3 from your hand; when you play a card from your hand, it can't already be in your play area, and you immediately take one of the two actions listed.
Gray and purple cards either let you draw three cards from the deck or discard two cards of the same suit to play a card from your hand into your play area.
Blue and orange cards either let you check off a space on your map in a region you've already opened or check off the next space on your railroad; if the space you checked has a reward, gain it immediately.
At the end of your turn, if you have all three cards of a color in your play area, discard them, then check the flag on a map region that is adjacent to a region that you have already opened. Finally, if you have fewer than three cards in hand, draw until you have three cards.
The purpose for all of this activity is to claim medals, which earn you points. You earn points for each region you open, and if you're the first player to open all regions of a color, you gain a medal worth bonus points. If you check all the spaces in a region, you earn a medal. If your railroad reaches the end of the line, you earn a medal. If you check all spaces with a certain symbol on your map, you earn a medal. Once a player has collected, the game ends at the end of that turn, then you tally all points to see who wins.
Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally, you will be able to earn the points of the many medals scattered on your individual sheet route, as well as on the common bounty board.
Vendor: La Boîte de Jeu
Type: Board Games
Price:
59.95
Designer |
Joachim Thôme |
Publisher | La Boîte de Jeu |
Players | 2-5 |
Playtime | 40-90 mins |
Suggested Age | 14 and up |
Vendor: Pandasaurus Games
Type: Board Games
Price:
31.95
Designer |
Joachim Thôme |
Publisher | Pandasaurus Games |
Players | 1-5 |
Playing Time | 15-40 mins |
Suggested Age | 10 and up |
Vendor: Catch Up Games
Type: Board Games
Price:
39.95
Designer |
Joachim Thôme |
Publisher | Catch Up Games |
Players | 1-5 |
Suggested Age | 10 and up |
Note: This game is in French. English rules can be found here.
A new Galaxy has just been discovered on the borders of the Empire! Commanding your Spaceship, you go explore this new Eldorado, full of treasures and mysteries. Planet after Planet, your discoveries allow you to build up your Crew. Hire Specialists and Robots to benefit from their abilities. Attract Empire Emissaries on board, which will entrust you with new missions, worth Credits. Grab your part of the wonders that this new Galaxy is full of, to become the wealthiest explorer !
Wild Space is a tactical card game in which you aim at combining your cards efficiently. Each time that you add new cards to your collection, you reinforce your Crew, earning Credits and preparing your next combos. Wild Space carries all the excitement of the best combo card games, within short plays and with accessible rules.
How to play ?
Wild Space carries all the excitement of combo card games, with accessible rules. On each turn, a fresh action selection system offers you two simple types of options : add a new card to your Crew or draw new cards. When you play a card, you trigger its ability if the cards in your Crew fulfill its condition. Putting new cards into play is therefore useful for getting powerful abilities right now, but also for gathering the conditions for triggering future abilities. Learning how to plan your actions is key for triggering efficient combos and being able to put several cards into play at once. And knowing that the Credits that you need to get at the end of the game in order to win are based on how your Crew is composed only emphasizes that.
—description from the publisher
Vendor: Geek Attitude Games
Type: Board Games
Price:
9.95
Designer | Joachim Thôme |
Publisher | Geek Attitude Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Vendor: Geek Attitude Games
Type: Board Games
Price:
58.95
Designer | Joachim Thôme |
Publisher | Geek Attitude Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |