Vendor: Devious Weasel Games
Type: Board Games
Price:
34.95
Designer |
Jim Felli |
Publisher | Devious Weasel Games |
Players | 2-6 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Expansion For | Cosmic Frog |
Vendor: Devious Weasel Games
Type: Board Games
Price:
27.95
Designer |
Jim Felli |
Publisher | Devious Weasel Games |
Players | 2 |
Playtime | 20-45 mins |
Suggested Age | 13 and up |
Vendor: Devious Weasel Games
Type: Board Games
Price:
73.95
Designer |
Jim Felli |
Publisher | Devious Weasel Games |
Players | 2-6 |
Playing Time | 45-90 mins |
Suggested Age | 13 and up |
Expansions |
Cosmic Frog: Find Muck Cosmic Frog: Devious Pack Cosmic Frog: Gluttony Pack |
Honors |
Cosmic Frog is a game of collection, combat, and theft on a planetary scale. Each player controls a two-mile-tall, immortal, invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth, the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth, and your frogs are their terrain harvesters.
At the start of the game, your frogs descend from the Aether, the cosmic sea between the worlds, onto a terrain-rich Shard of Aeth. Once on the Shard, you harvest land and store it in your massive gullet. When your gullet is sufficiently full, you leap into the Aether and disgorge your gullet contents into your inter-dimensional vault for permanent storage, then return to the Shard to collect more land. Although your frogs' collective mission is to gather as much land as possible for the First Ones, your private goal is to prove yourself to be the greatest of their harvesters by delivering to them the most valuable vault. To do this, you have to fill your vault strategically in a manner that both maximizes linear sets of identical lands and maximizes the diversity of lands in your vault at the end of the game.
Throughout the game, you're free to keep to yourself and focus on harvesting at your own pace...or you may attack other frogs and try to take lands directly from their gullets. You may even raid another frog's vault and steal the lands they have gathered if they have been knocked into the dreaded Outer Dimensions. As you are all immortal and invulnerable, no frog is ever wounded or killed — just irritated and inconvenienced.
But don't ever get too comfortable with your carefully crafted plans as the Aether is a chaotic and unstable place. Waves of Aether Flux will prompt you to mutate, and you may have to change your strategy in accordance with your new powers. And Splinters of Aeth, tiny slivers of the old world that swirl madly about in the Aether, will periodically fall from their orbit and crash into the Shard, destroying large areas of terrain and blasting apart the very Shard itself!
The game ends when the Shard is stripped of all harvestable land or when a Splinter shatters it. When the game ends, the player with the highest valued vault wins, and the frogs move to the next Shard to gather more land for the First Ones...
—description from the publisher
Vendor: Devious Weasel Games
Type: Board Games
Price:
27.95
Designer | Jim Felli |
Publisher | Devious Weasel Games |
Players | 4-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Devious Weasel Games
Type: Board Games
Price:
21.95
Designer | Jim Felli |
Publisher | Devious Weasel Games |
Players | 4-6 |
Playtime | 15-30 mins |
Suggested Age | 12 and up |
Vendor: Devious Weasel Games
Type: Board Games
Price:
26.95
Designer | Jim Felli |
Publisher | Devious Weasel Games |
Players | 1-8 |
Playtime | 120-360 mins |
Suggested Age | 14 and up |
Expands | Shadows of Malice |
Seekers of a Hidden Light enriches the Shadows of Malice base game by offering additional opportunities, challenges, and flavor for players seeking an added layer of atmosphere and theme. Seekers of a Hidden Light introduces three new elements to Shadows of Malice: bait, quests, and Lux.
With bait, the avatars can more easily provoke out-of-lair encounters and influence the type of creatures they encounter... which is especially useful in accomplishing quests! Quests are specific gathering and slaying tasks of varying difficulty assigned to the avatars by Mystics and rewarded with soulshards, potions, and... Lux! With enough Lux, the avatars can commission powerful Lux Potions and have potent Lux Runes carved into their items. Armed with Lux Potions and Lux Runes, the avatars are superbly suited to dispatch the Stronghold Guardians, destroy the Shadows, and thwart Xulthûl's plans for world domination.
Vendor: Devious Weasel Games
Type: Board Games
Price:
53.95
Designer | Jim Felli |
Publisher | Devious Weasel Games |
Players | 2-8 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expansion | Shadows of Malice: Seekers of a Hidden Light |
Shadows of Malice is a cooperative game in which 2-8 players work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos.
The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries, many of the Wells have fallen Dark, but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows, however, manage to defile a single Light Well, the demon will gain a body and enter the Realm. If this happens, the players must defeat Xulthûl in battle to save the Realm.
Players control avatars, heroic champions imbued with unique masteries over Light. Each turn, the players move through the Realm, confronting their fate, battling creatures with deadly abilities, and engaging the services of cities and mystics in order to gather the potions, treasure, and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated.
Meanwhile, Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations, seeking the one Well that will bring about the entrance of their master.