https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2023-12-07T09:00:03-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/7005224960051 2023-12-07T09:00:03-05:00 2023-12-07T09:00:03-05:00 Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand (Minor Damage) Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 90.95

Designer Kevin McPartland
Jerry Shiles
Publisher Compass Games
Players 1-4
Playtime 60-90 mins
Suggested Age 12 and up

"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's "Tahiti", (published in 1994), "Maori" is a completely independent new game.

This game has been completely re-designed as a card-driven area movement game.

]]>
Age_9+ Arrival-Dec 3 2023 Arrival-Feb 10 2023 Arrival-Feb 26 2023 Arrival-Jan 27 2023 Arrival-New-Jan-23-29-2023 Availability_In Stock BGG-Set Category_Wargames Discount_Dings and Dents Discount_On Sale Google-True INV-M INV-M-Z Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230205 Restock-20231210 Sale Type_Regular Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/7005224960051 Default Title 90.95 CPA1138-MD 3627
https://www.vaibhavhospital.com/products/6867036209203 2022-12-27T10:45:56-05:00 2022-12-27T10:45:56-05:00 Maori: Warriors of the Long White Cloud – Clan Warfare in New Zealand Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 95.95

Designer Kevin McPartland
Jerry Shiles
Publisher Compass Games
Players 1-4
Playtime 60-90 mins
Suggested Age 12 and up

"Maori" is a wargame for one to four players, of clan warfare typical in Polynesia before European contact. Players build war canoes and train warriors (including the elite Royal Guard) to create a force to strike at their adversaries, while protecting or even fortifying their home village. The player is represented on the board as the Head Chieftain- if this unit is killed, the game is lost. Based on the same game system as 3W's "Tahiti", (published in 1994), "Maori" is a completely independent new game.

This game has been completely re-designed as a card-driven area movement game.

]]>
Age_9+ Arrival-Dec 3 2023 Arrival-Feb 10 2023 Arrival-Feb 17 2024 Arrival-Feb 26 2023 Arrival-Jan 27 2023 Arrival-Jan 6 2024 Arrival-New-Jan-23-29-2023 Availability_In Stock BGG-Set Category_Wargames Google-True INV-M INV-M-Z Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230205 Restock-20231210 Year Published_2020s https://www.vaibhavhospital.com/products/6867036209203 Default Title 95.95 CPA1138 3627
https://www.vaibhavhospital.com/products/6715233140787 2022-12-27T10:38:51-05:00 2022-12-27T10:38:51-05:00 Banish the Snakes: a game of St. Patrick in Ireland Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 59.95

Designer Kevin McPartland
Jerry Shiles
Publisher GMT Games
Players 1-6
Playtime 90-120 mins
Suggested Age 14 and up

“If I have any worth, it is to live my life for God so as to teach these peoples.” - St. Patrick

Legend has it that St. Patrick drove the snakes out of Ireland. True, there are no snakes anywhere on the island- but there have been none since before the last Ice Age! The legend is actually an allegory about his successes in converting Ireland to Christianity.

Banish the Snakes is a cooperative game that simulates Ireland in the 5th century, while the Roman Empire was collapsing in the west and Ireland was turning to the Christian religion. Players represent Saints- Patrick and others (up to six of you) who set out to convert the pagans on the island. You must work as a team to convert the people of Ireland before the barbarians completely overwhelm Britain- if you fail, the Irish will not be able to save Civilization in the following centuries!

The game board shows a map of Ireland in the 5th century, with four Provinces-the same as today- but no counties yet. Wooden tiles represent the People, Druids, Chiefs, and Kings, and of course the High King at Tara. It is your job to break into the interrelated influences between these groups of people and get your new ideas accepted.

Each turn a card is drawn, throwing new challenges at your team. The severity of the event is determined by the previous card, and so no two games can ever play the same. The cards introduce events and ideas of the time, new saints, and historic figures- like Neil of the Nine Hostages.

There is a diagram of Great Britain to keep track of the steady decline of Roman civilization in Great Britain. As different parts of Britain succumb to the barbarians, more and more difficult challenges are added to the deck, until finally Britain is completely overwhelmed, cutting off Ireland from the continent and ending the game.

If you succeed in your endeavor, Christianity will thrive in Ireland, while paganism overruns Western Europe. The arts, writing, literature and history will flourish on the Emerald Isle! Soon, Irish missionaries will bring these civilizing attributes back to Great Britain and mainland Europe- as Thomas Cahill says in his book, the Irish will save Civilization.

But if you fail…

—description from the publisher

]]>
Age_12+ Arrival-Aug 30 2023 Arrival-Feb 26 2023 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Mar 12 2023 Arrival-May 21 2023 Arrival-New-Feb-20-26-2023 Availability_Out of Stock BGG-Set Category_Cooperative Category_Thematic Category_Wargames INV-0-L INV-B Players Maximum_6 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230226 Restock-20230409 Restock-20230528 Restock-20230716 Restock-20231119 Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6715233140787 Default Title 59.95 2211 2266
https://www.vaibhavhospital.com/products/6677532835891 2022-02-23T23:30:26-05:00 2022-02-23T23:30:26-05:00 Amateurs to Arms! Board Games Clash of Arms Games

Vendor: Clash of Arms Games
Type: Board Games
Price: 117.95

Designer Kevin McPartland
Jerry Shiles
Publisher Clash of Arms Games
Players 2
Playtime 150 mins
Suggested Age 12 and up
Awards & Honors
  • 2012 Charles S. Roberts Best Board Game Graphics Nominee
  • 2012 Charles S. Roberts Best Ancient to Napoleonic Era Board Wargame Nominee


  • Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans.

    Each turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops.

    Events on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic!

    ]]>
    2-Players-Only Age_9+ Arrival-Nov 2 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 500 Category_Wargames INV-0-L INV-A Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220915 Restock-20230112_Full_Restock Restock-20240317 Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/6677532835891 Default Title 117.95 1203-128 3778