Vendor: GMT Games
Type: Board Games
Price:
44.95
Designer |
Jeff Horger Carla Horger |
Publisher | GMT Games |
Players | 2-11 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion For | Grand Prix |
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer |
Neal Cebulskie Jeff Horger Chuck Maher |
Publisher | GMT Games |
Players | 2-8 |
Playtime | 180-3600 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
77.95
Designers |
Jeff Horger Carla Horger |
Publisher | GMT Games |
Players | 2-10 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Laboratory H
Type: Board Games
Price:
69.95
Designer |
William Baldwin Jeff Horger Carla Horger Joseph Roush |
Publisher | Laboratory H |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
45.95
Designer |
Jeff Horger Carla Horger |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
34.95
Designer |
Jeff Horger Joseph Roush |
Publisher | GMT Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For |
Manoeuvre |
Vendor: GMT Games
Type: Board Games
Price:
72.95
Designer | Jeff Horger, Carla Horger |
Publisher | GMT Games LLC |
Players | 2-11 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Reimplements | Thunder Alley |
Expansion | Grand Prix: New Track Pack |
Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Players will score in two different ways; individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score.
Vendor: Game Salute
Type: Board Games
Price:
40.95
Designer | |
Publisher | Game Salute |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
The parking lot is pulsating with the sound of a hundred different rhythms. People crowd around several cars, each a unique work of art and a powerful beast. Some are tricked out imports from Japan, others are pure American muscle, and someone has brought the latest European beauty. Not all of them will take to the street tonight, but some will be putting it all on the line for a mix of cash and respect.
This is a game of making the cool-headed move or spinning out of control! Drive smart and smooth by managing your hand of cards well, or look for an edge, take a risk, and bank it all on one flip of a card! Either way, full throttle speed is the goal because you're a driver with special talents. You've souped-up your car with all manner of upgrades. This race is yours!
Fast & Furious: Full Throttle is a game of hand-management. Discard cards to change gears, play sets of cards to move and have your hand size decreased through speed penalties.
Vendor: GMT Games
Type: Board Games
Price:
38.95
Designer | |
Publisher | GMT Games |
Players | 2-7 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | 2014 Golden Geek Best Thematic Board Game Nominee |
Expands | Thunder Alley |
You have become a master of the super speedway, having tamed Saint Adriana. You have traded paint at the Velodrome. Verghn’s Grove is old hat. It’s time to become a full-season driver and step up to new challenges, including the very narrow short track, the sweeping turns of the quad-oval, or the fast mile. More road courses are included as well to test your mettle in more directions than left.
Thunder Alley now has a track pack. Four new tracks all peppered with new challenges. Some provide tighter racing and others allow for more wide open affairs. It’s all different and it’s all new. With these four additional tracks players can recreate full seasons of racing for stock cars or open wheels.
All tracks are compatible with both Thunder Alley and Grand Prix.
Vendor: Rio Grande Games
Type: Board Games
Price:
40.95
Designer | |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it….
20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads, turn them into larger rail lines, then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model.
The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand, and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented, including the game's namesake: the New York Central Railroad.
Vendor: Gryphon Games
Type: Board Games
Price:
11.95
Designer | |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Expands | Can't Stop |
Can't Stop: Rollin' Down the Highway is an expansion for Can't Stop by George "Bud" Sauer and Jeff Horger that adds 72 tiles that are placed on the Can't Stop board before play starts. (You will need the base game of Can't Stop to play.) When a player stops he checks each of his white markers and if there is a tile in the space they follow the rules to resolve the tile (including revealing any new tiles). The tiles have several different abilities including:
Vendor: GMT Games
Type: Board Games
Price:
61.95
Designer | |
Publisher | GMT Games |
Players | 2-7 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors | 2014 Golden Geek Best Thematic Board Game Nominee |
Expansion |
Thunder Alley: Expansion Tracks Thunder Alley: Crew Chief Expansion |
Accessories | Thunder Alley: Deck Set |
Reimplemented By | Grand Prix |
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3-6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in.
The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time:
Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.
Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?
Included in the game are two different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other.
Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side.
Vendor: GMT Games
Type: Board Games
Price:
36.95
Designer | Jeff Horger |
Publisher | GMT Games |
Players | 2 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors |
2009 JoTa Best 2-Player Board Game Nominee 2009 Golden Geek Best Wargame Nominee 2009 Golden Geek Best 2-Player Board Game Nominee 2008 Golden Geek Best Wargame Nominee 2008 Golden Geek Best 2-Player Board Game Nominee 2008 Charles S. Roberts Best Pre-WW2 era Board Game Nominee |
Expansion | Manoeuvre: Distant Lands |