https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2023-03-09T00:20:42-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/6899370393651 2023-03-09T00:20:42-05:00 2023-03-09T00:20:42-05:00 Paper Wars Issue 102 - Santiago Campaign 1898 Magazine Compass Games

Vendor: Compass Games
Type: Magazine
Price: 63.95

Designer Javier Romero
Publisher Compass Games
Players 2

Santiago Campaign 1898 is a two-player simulation of the campaign for Santiago de Cuba, which historically ended in the surrender of all Spanish forces on the island.

Units are battalions and regiments. Each hex is 1.6 km across. Turns represent one day each. To win, the US player must conquer most objectives and force the sortie of the Spanish fleet before the Yellow Fever season sets in.

Paper Wars Magazine #102, Fall 2022 ]]>
2-Players-Only Arrival-Apr 8 2023 Arrival-Mar 12 2023 Arrival-New-Mar-6-12-2023 Arrival-Nov 18 2023 Arrival-Oct 21 2023 Availability_In Stock BF-2023 BGG-Set Category_Wargames Discount_On Sale InCartUpSell-Ignore INV-M-Z INV-P INV-S Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230319 Restock-20230904 Restock-20231105 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6899370393651 Default Title 63.95 CPAPW102 2568
https://www.vaibhavhospital.com/products/6683469250611 2022-03-07T06:48:47-05:00 2022-03-07T06:48:47-05:00 Balkans' 44 Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 65.95

Designer Javier Romero
Publisher Decision Games (I)
Players 2
Playtime 180-240 mins
Suggested Age 16 and up

In the late Summer of 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On August 20, 1944, after a period of relative calm in that front, the Soviets opened up their offensive between the Black Sea and the Carpathians. Despite of German counterattacks and setbacks such as Debrecen, by Christmas Eve the Red Army was besieging Budapest, had joined hands with the Yugoslav Partisans, and had occupied Bulgaria and Romania.

"Balkans 1944" is a wargame simulation of the Soviet offensive across the Balkans of the late summer and fall of 1944. The Soviet-Yugoslav player must conquer as much territory as possible within a limited time frame, while the German-Hungarian-Croatian forces must try to delay the Soviet advance as much as possible.

Each game turn represents 10 days. Each hexagon is 30 miles (50 kilometers) from side to opposite side. Units are corps, divisions, brigades or equivalents and some specialized smaller units.

World at War #81 December 2021

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2-Players-Only Arrival-Mar-21-27-2022 Arrival-New-Mar-21-27-2022 Availability_Out of Stock BGG-Set Category_Wargames INV-0-L INV-B Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220327 Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6683469250611 Default Title 65.95 WW81 2493
https://www.vaibhavhospital.com/products/6683467120691 2022-03-07T06:32:35-05:00 2022-03-07T06:32:35-05:00 Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 Board Games Decision Games (I)

Vendor: Decision Games (I)
Type: Board Games
Price: 59.95

Designer Javier Romero
Publisher Decision Games (I)
Players 2
Suggested Age 16 and up

The Nagorno-Karabakh War: Soviet Fallout: 1992-1994 is a simulation of the war between Azerbaijan and the breakaway province (Oblast) of Nagorno-Karabakh, inhabited by a majority of Armenians. After the first ethnic clashes between Armenians and Azeri, during the death throes of the Soviet Union, Nagorno-Karabakh declared independence from Azerbaijan. The Azeri launched an ethnic cleansing campaign. Faced with annihilation, the Armenians resisted and fought back, conquering most of Nagorno-Karabakh and parts of eastern Azerbaijan, a situation which has lasted until today (2019).

The Nagorno-Karabakh War is a two player game: the Armenian (AR) player and the Azeri (AZ) player. The AR player must fight a numerically superior foe but he has the advantage of interior lines and a unified command, whereas the AZ player has a greater supply of former Red Army weapons and ammunition but has to fight not only the Armenians but also political infighting and low morale. In this game, the enemy population it is not the victim of collateral damage: the enemy population is the target, so conquering towns and villages and practicing ethnical cleansing is a key aspect of the game.

—description from the designer

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2-Players-Only Arrival-Mar-21-27-2022 Arrival-New-Mar-21-27-2022 Availability_Out of Stock BGG-Set Category_Wargames INV-M-Z INV-S Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20220330 Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6683467120691 Default Title 59.95 MW54 2266
https://www.vaibhavhospital.com/products/1485824229427 2018-10-24T13:00:31-04:00 2018-10-24T13:00:31-04:00 Lion of Judah: The War for Ethiopia, 1935-1941 Board Games Compass Games

Vendor: Compass Games
Type: Board Games
Price: 69.95

Designer Javier Romero
Publisher Compass Games
Players 2
Playtime 180-240 mins

Lion of Judah: The War for Ethiopia, 1935-1941 is a two-player wargame simulating two campaigns located in the Horn of Africa - Italy vs. Ethiopia in 1935-1936, and the British Commonwealth and Ethiopia vs. Italy in 1940-1941. The scenarios use a common rule set combined with scenario-specific rules. Regular units are mostly divisions, brigades and regiments, while irregular units include warrior levies and tribal bands. Armor, transports, air power, and headquarters (which represent corps-level artillery assets, engineers, and administrative and command centers) are also represented. Lion of Judah has one large-hex map and approximately 400 counters representing Italian, Ethiopian, Commonwealth, French and German units. In addition to the military units, there are markers to track game and unit status, as well as several Random Event markers used in the historical scenarios for added historical flavor.

Colonial Warfare in Unforgiving Conditions.
The campaigns for Ethiopia were fought in extremely inhospitable terrain. Logistics was one of the key issues of these battles. This is simulated in Lion of Judah by supply counters: everything a modern army requires to operate, from replacements to ammunition to artillery, has to be moved across the harsh terrain. Western units have far more firepower that the Ethiopians, but much lower movement rates. This simulates the “safe” rate of movement for western units when moving across difficult terrain. They had to move through jungles, mountains and marshes, relying on local guides to move through this mostly-unmapped terrain. Supplies often had to go by air due to lack of a road network. Western forces may attempt to move at a more “normal” movement rate (using the “Forced march” table), but this entails risks: units may get lost, run out of supply, lose their pack mules, or even be ambushed. Unlike the Italians, the Ethiopian army of 1935 was a medieval-style collection of warriors, with little or no central command. This is simulated through activation rules: Ethiopian forces are activated randomly, and some may end up not activating at all during an entire turn! The Italian player may also “bribe” certain Ethiopian formations into inactivity, as they did historically.

Conventional and Guerrilla Warfare.
Both historical campaigns, have conventional and unconventional warfare. In 1935-36, the Ethiopian army engaged a conventional Italian army in the north and south, while at the same time fighting rebels and tribal guerrillas in the far off corners of the Empire. In 1940-41, it was the Italian Army who had to face both a conventional, professional enemy (the Commonwealth forces) and Ethiopian guerrillas and Commonwealth special forces operating in its rear.
To win, players must successfully manage both kinds of warfare, guerrilla and conventional. When invading Ethiopia in 1935-36, the Italian player must invest resources to encourage trouble within the Ethiopian Empire, recruiting irregulars, bribing and encouraging rebellions. If the Italian player concentrates exclusively on the conventional military front, then the Ethiopian Empire will have a chance to concentrate its armies and achieve a resounding, glorious Adowa-like victory over the Italian invaders.

Similarly, in the 1940-41 campaign the Commonwealth/Ethiopian player must raise rebel forces to force the Italian player to use desperately needed units to defend their lines of communications and cities. Furthermore, the Italian player has an 'Italian Prestige Index', which determines the chance of internal revolts. He must attack British held territories and outposts as much as possible to keep his Prestige high, especially early in the game before the full might of the Commonwealth army can be brought to bear. The uncertainty regarding Italian defeats in Libya (handled via event chits) adds further randomness as it is not guaranteed that the British and Indian units that were historically available in January 1941 will arrive in time for the Allied counteroffensive in Ethiopia.

Diplomacy and other Chrome
A random events system similar to that used in The Spanish Civil War 1936-1939 accounts for political and diplomatic events, rebellions in the rear, the arrival of combat units, the purchase of foreign weapons (in the 1935-1936 Scenario) or the arrival of blockade runners to Italian East Africa. Pressure exerted by various political actors is also simulated through events chits: for instance, the event “Pressure by Mussolini” (1935-36 Scenario), simulates pressure from il Duce when he demanded a rapid advance on to Addis Ababa before he lost the favorable international situation. The Italian player may use chemical weapons, but at the risk of losing Italian Victory Points if the “League of Nations” event is pulled that turn.

Special units and rules cover the above mentioned Italian chemical warfare, as well as road building, supply dumps, Italian fuel and ammo shortages (1940-1941 scenario), open cities, the Red Sea Flotilla and blockade runners. The countersheet includes exotic units, such as the Somali Camel Corps, the Italo-German motorized company (a German volunteer unit that was recruited among German refugees from Kenya and crews of interned German ships), and Mission 101 or Gideon Force (Orde Wingate’s guerrilla force operating in the Italian rear).

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2-Players-Only Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-0-L INV-L Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/1485824229427 Default Title 69.95 13378576351283 2644