https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2023-08-17T18:17:46-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/6939047198771 2023-08-17T18:17:46-04:00 2023-08-17T18:17:46-04:00 Twilight Struggle: South Asian Monsoon Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 0.00

Designer Jason Carr
Jason Matthews
Publisher GMT Games
Players 1-2
Playtime 75-120 mins
Suggested Age 12 and up

“I have spoken here today about India's race with Red China. We want India to win that race. We want India to be a free and thriving leader of a free and thriving Asia. But if our interest appears to be purely selfish, anti-Communist and part of the Cold War – if it appears to the Indian people that our motives are purely political – then we shall play into the hands of Communist and neutralist propagandists, cruelly distort America's image abroad, and undo much of the psychological effect that we expect from our generosity.” -- Senator John Fitzgerald Kennedy 1959

The year is 1959. The next decade will unleash a cascading series of events that will catapult the Cold War into a new, farther-flung region of the world. Twilight Struggle: South Asian Monsoon is the latest stand-alone two player game in the Twilight Struggle series. This game covers the era from the Tibetan Insurrection in China to the normalization of relations between the People’s Republic and the United States. It is a four turn game, longer than Twilight Struggle: Red Sea, but much shorter than a full game of Twilight Struggle.

Twilight Struggle: South Asian Monsoon is intended to provide experienced players of Twilight Struggle with a new, more nuanced challenge. The nations represented in this game – in South Asia, the Indian Ocean and along China’s Asian periphery - are more remote and independent minded. All of the countries represented joined the Non-Aligned Movement. Unlike other parts of the globe, the United States and the Soviet Union can only project military force into the region with difficulty. In short, this is the region of the Cold War where nations felt emboldened to assert their independence and resist the bi-polar world that the superpowers had created elsewhere.

Twilight Struggle players will be asked to contend with newly independent countries, the relationship between the Non-Aligned Movement and increased tensions along the DEFCON track. The game incorporates a new system called “Engagement Actions” and players must plan with the future of China after Mao. The ability of players to master these new factors will be the key to victory in Twilight Struggle: South Asian Monsoon.

The game also highlights the history of many giants of the Cold War era that receive less attention in other parts of the Twilight Struggle system: Nehru, Mao, the Dali Lama, Zhou Enlai, Indira Gandhi, Khrushchev and more all make their presence felt in this pivotal region of the globe.

This is your chance to answer Chairman Mao’s call and “Be resolute, fear no sacrifice and surmount every difficulty to win victory.”

The game will feature backward and forward compatibility. Cards from South Asian Monsoon will be usable in Twilight Struggle, and cards from Twilight Struggle will be usable in South Asian Monsoon.

-description from designer

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Age_9+ Availability_Out of Stock BGG-Set INV-M-Z INV-T NewProduct Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6939047198771 Default Title 0.00 41362200100915 0
https://www.vaibhavhospital.com/products/6587267055667 2022-12-27T10:51:06-05:00 2022-12-27T10:51:06-05:00 Twilight Struggle: Red Sea – Conflict in the Horn of Africa Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 38.95

Designer Jason Matthews
Publisher GMT Games
Players 2
Playtime 35-75 mins
Suggested Age 12 and up


Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle.

The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.

With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.

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Age_9+ Arrival-Apr 15 2023 Arrival-Apr 6 2024 Arrival-Dec 17 2023 Arrival-Feb 10 2023 Arrival-Feb 10 2024 Arrival-Feb 11 2023 Arrival-Feb 18 2023 Arrival-Feb 3 2023 Arrival-Feb 4 2023 Arrival-Jan 20 2024 Arrival-Jul 29 2023 Arrival-Jun 18 2023 Arrival-Jun 21 2024 Arrival-Mar 12 2023 Arrival-Mar 20 2024 Arrival-Mar 26 2023 Arrival-May 25 2024 Arrival-May 27 2023 Arrival-May 28 2023 Arrival-New-Feb-6-12-2023 Arrival-New-Jan-30-Feb-5-2023 Arrival-Sept 30 2023 Arrival_Jul 26 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames INV-M-Z INV-T Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_45 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230205 Restock-20230226 Restock-20230625 Restock-20231009 Restock-20231225 Restock-20240421 Restock-20240728 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6587267055667 Default Title 38.95 2204 1472
https://www.vaibhavhospital.com/products/6549852913715 2021-04-14T02:35:28-04:00 2021-04-14T02:35:28-04:00 Imperial Struggle (Second Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 58.95

Designers Ananda Gupta
Jason Matthews
Publisher GMT Games
Players 2
Playing Time 120-240 mins
Suggested Age 12 and up
Honors 2020 International Gamers Award - General Strategy Nominee

Note on 2nd Printing :This printing will be identical to the 1st Printing, except that all known errata will be corrected.

In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.

Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?

—description from the publisher

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2-Players-Only Age_12+ Arrival-Apr 28 2024 Arrival-Apr 6 2022 Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 25 2022 Arrival-Feb 10 2024 Arrival-Jan 13 2023 Arrival-Jan 20 2024 Arrival-Jan 27 2023 Arrival-Jul 14 2022 Arrival-Jul 15 2023 Arrival-Jun 18 2023 Arrival-Mar 17 2023 Arrival-Mar 20 2024 Arrival-May 25 2024 Arrival-May 6 2023 Arrival-Nov 2 2023 Arrival-Oct 20 2022 Arrival-Sept 23 2023 Arrival_Jul 12 2024 Arrival_Jul 28 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames INV-0-L INV-I Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20220217 Restock-20220619 Restock-20221010 Restock-20221020 Restock-20221120 Restock-20221227 Restock-20230217 Restock-20230514 Restock-20230806 Restock-20230820 Restock-20231009 Restock-20231210 Restock-20240324 Restock-20240602 Restock-20240811 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6549852913715 Default Title 58.95 2001-20 2153
https://www.vaibhavhospital.com/products/4481690501171 2020-04-22T22:26:20-04:00 2020-04-22T22:26:20-04:00 Imperial Struggle (First Edition) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 56.95

Designers Ananda Gupta
Jason Matthews
Publisher GMT Games
Players 2
Playing Time 120-240 mins
Suggested Age 12 and up

In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult of the years to come: a Second Hundred Years' War, during which these two tenacious adversaries would compete fiercely and proudly along every axis of human achievement. On battlefields from India to Canada to the Caribbean Sea their armies and fleets would clash; in the salons of Paris and the coffee-houses of London the modern world’s politics and economics would be born; and finally a revolution would rock the foundations of society – a revolution that could have ended not in blood and terror but in a triumph of democracy and liberty that might have transformed the world beyond imagining.

Imperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavor.

Imperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honor its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theater can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?

—description from the publisher

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2-Players-Only Age_12+ Availability_Out of Stock BF-2020 BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-I Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20230212 Restock-20231022 Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/4481690501171 Default Title 56.95 GMT-2001 2153
https://www.vaibhavhospital.com/products/175783525 2020-04-22T22:23:29-04:00 2020-04-22T22:23:29-04:00 1989: Dawn of Freedom (2nd Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 67.95

Designers Jason Matthews
Ted Torgerson
Publisher GMT Games
Players 2
Playtime 150 mins
Suggested Age 12 and up
Honors


"History punishes those who come too late." - Mikhail Gorbachev

1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.

"No man is so old he cannot live one more year." - Leszek Kolakowski

One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.

"A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville

The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.

"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan

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2-Players-Only Age_9+ Arrival-Dec 25 2022 Arrival-Jan 13 2023 Arrival-Jul 14 2022 Arrival-Jul 15 2023 Arrival-Jul 28 2022 Arrival-Jun 21 2024 Arrival-Mar 17 2023 Arrival-May 27 2023 Arrival-Sept 22 2022 Arrival_Jul 21 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0 INV-0-L Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220605 Restock-20220717 Restock-20220815 Restock-20221120 Restock-20230103 Restock-20230112_Full_Restock Restock-20230129 Restock-20230604 Restock-20240512 Restock-20240526-Long Restock-20240630 StoreFront-2P StoreFront-Strategy Year Published_2010s https://www.vaibhavhospital.com/products/175783525 Default Title 67.95 1202-20 1796
https://www.vaibhavhospital.com/products/166072504 2020-04-22T22:23:28-04:00 2020-04-22T22:23:28-04:00 1960: The Making of the President (2nd Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 84.95

Designers Christian Leonhard
Jason Matthews
Publisher GMT Games
Players 2
Playtime 90-120 mins
Suggested Age 12 and up
Honors


Identical to the 1st GMT Printing, except that any known errata will be corrected.
note from the publisher

From the author:

"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.

"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.

"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Discount_On Sale Google-True INV-0 INV-0-L Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220327 Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Year Published_2000s https://www.vaibhavhospital.com/products/166072504 Default Title 84.95 1706-20 3211
https://www.vaibhavhospital.com/products/2035540328499 2019-07-22T12:09:46-04:00 2019-07-22T12:09:46-04:00 Twilight Struggle: Turn Zero Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 18.95

Designer Ananda Gupta
Jason Matthews
Publisher GMT Games
Players 2
Playtime 180 mins
Suggested Age 13 and up
Expansion for Twilight Struggle

Twilight Struggle: Turn Zero is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. What if Chiang's forces had held on in southern China? What if Churchill's Tories had won re-election in 1945? And what if the Western Allies had crossed the bridge too far, and reached Berlin first? These and other possibilities that alter the opening setup in Twilight Struggle are now open to players. Both seasoned veterans and new arrivals will enjoy the many new plays and dilemmas introduced here for the first time. This expansion includes the following:

One (1) Turn Zero Rules sheet

Taiwan [3] country counter
Turn marker (backside is blue and states - US First)
Defcon 1 Blocked counter
Suez Crisis - No Effect (blue) counter
Socialist Governments - No Effect Turns 1-2 (blue) counter
-2 UK Influence (blue) counter

Six (6) large Crisis cards, with new setup instructions per die roll:
Yalta and Potsdam
Chinese Civil War
1945 UK Election
Israel
VE Day
VJ Day

Ten (10) Statecraft Cards:
Soviet cards: Andropov, Khrushchev, Molotov, Beria, KGB (Dummy Card)
US cards: Kennan, Acheson, Marshall, Dulles, OSS (Dummy card)

Two (2) Modified Event Cards
Europe Scoring (Allied Berlin) - Early War
Nationalist China 2 (US) Early War

Two (2) Card Description sheets (with Optional Space Race Track instructions on reverse)
(Note: The cards described are the cards included in the Promo Deck #1 and Promo Deck #2)

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Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.vaibhavhospital.com/products/2035540328499 Default Title 18.95 GMT1915 716
https://www.vaibhavhospital.com/products/8306761345 2016-10-23T08:08:00-04:00 2016-10-23T08:08:00-04:00 Sola Fide: The Reformation Board Games Stronghold Games

Vendor: Stronghold Games
Type: Board Games
Price: 45.95

Designer Christian Leonhard, Jason Matthews
Publisher Stronghold Games
Players 2
Playtime 45 mins
Suggested Age 12 and up

Despite earlier attempts, Martin Luther started the Reformation in 1517 with his "Ninety-Five Theses". Luther criticized the selling of indulgences and stated that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The "Protestants" soon incorporated doctrinal changes such as Sola Scriptura (Scripture alone) and Sola Fide (faith alone). These changes turned out to be not only theological, but also influential in the Reformation in other ways: the rise of nationalism, the Western Schism that eroded people's faith in the Papacy, the perceived corruption of the Roman Curia, the impact of humanism, and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic church responded with a counter-reformation initiated by the Council of Trent.

In the two-player game Sola Fide: The Reformation, by the renown design team of Jason Mathews and Christian Leonhard, players attempt to install Reformation in the Holy Roman Empire or try to prevent it, battling the Holy Roman Empire's Imperial Circles.

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2-Players-Only Age_9+ Arrival-Feb 24 2024 Availability_In Stock BGG-Set Category_Strategy Category_Wargames Google-True INV-M-Z INV-S Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_45 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/8306761345 Default Title 45.95 SG4006 1661
https://www.vaibhavhospital.com/products/175789645 2013-11-13T21:50:00-05:00 2013-11-13T21:50:00-05:00 Founding Fathers Board Games Jolly Roger Games

Vendor: Jolly Roger Games
Type: Board Games
Price: 59.95

Designer Christian Leonhard
Jason Matthews
Publisher Jolly Roger Games
Players 3-5
Playtime 90 mins
Suggested Age 13 and up


Newest game from the pair that made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution.

Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small).

Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution.

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Arrival-Jan 14 2024 Availability_Out of Stock BGG-Not-Set Category_Strategy Google-True INV-0-L INV-F Non-TCG Product Type_Board Games Product-International Restock-20240602 Stocky-Clearance https://www.vaibhavhospital.com/products/175789645 Default Title 59.95 100680 2266
https://www.vaibhavhospital.com/products/172310569 2013-11-07T12:45:00-05:00 2013-11-07T12:45:00-05:00 Twilight Struggle (Deluxe Edition) (8th Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 67.95

Designers Ananda Gupta
Jason Matthews
Publisher GMT Games
Players 2
Playtime 120-180 mins
Suggested Age 13 and up
Expansion Twilight Struggle: Turn Zero
Honors
Accessories Meeple Realty - Twilight Bunker (compatible with TWILIGHT STRUGGLE™)
Twilight Struggle - Bakelite Counters

On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War.  That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history.  Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism.  We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States.  Overnight, the face of Europe had changed.  Suddenly, all things were possible.

That was now 23 years ago.  Sadly, we all learned that the end of the Cold War was not "the end of history."  Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place.  Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of  that earlier era.  Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945.  Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.  We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of  its most iconic statesmen:

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy

Note on 8th Printing: This version of the game will be identical to the previous printing, with any known errata corrected. 

COMPONENTS:
  • 228 full color counters
  • One Deluxe 22"x34" full-color mounted map
  • 110 Event Cards
  • Two six-sided dice
  • 2 full color Player Aid cards
  • Revised rules
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2-Players-Only Age_12+ Arrival-Apr 25 2023 Arrival-Apr 28 2024 Arrival-Aug 13 2023 Arrival-Dec 17 2023 Arrival-Dec 25 2022 Arrival-Feb 10 2024 Arrival-Feb 17 2024 Arrival-Feb 2 2024 Arrival-Jan 21 2023 Arrival-Jan 27 2023 Arrival-Jul 29 2023 Arrival-Jun 2 2022 Arrival-Jun 21 2022 Arrival-Mar 10 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-May 27 2023 Arrival-May 28 2023 Arrival-May 5 2024 Arrival-May 7 2022 Arrival-Oct 7 2022 Arrival-Sept 22 2022 Arrival-Sept 30 2023 Arrival_Aug 22 2024 Arrival_Aug 30 2024 Arrival_Aug 9 2024 Arrival_Jul 21 2024 Arrival_Sept 13 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 BREAKOUT-2024 Category_Strategy Category_Wargames DiceTower-Top100-2024 Google-True INV-M-Z INV-T Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20220906 Restock-20221127 Restock-20221208 Restock-20230319 Restock-20230625 Restock-20231126 Restock-20240121 Restock-20240324 Restock-20240915 Stock_Updates StoreFront StoreFront-2P StoreFront-Strategy Year Published_2000s https://www.vaibhavhospital.com/products/172310569 Default Title 67.95 0510-21 2568