Vendor: GMT Games
Type: Board Games
Price:
0.00
Designer |
Jason Carr Jason Matthews |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 75-120 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
38.95
Designer |
Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 35-75 mins |
Suggested Age | 12 and up |
Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle.
The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.
With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.
Vendor: GMT Games
Type: Board Games
Price:
58.95
Designers |
Ananda Gupta Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playing Time | 120-240 mins |
Suggested Age | 12 and up |
Honors | 2020 International Gamers Award - General Strategy Nominee |
Vendor: GMT Games
Type: Board Games
Price:
56.95
Designers |
Ananda Gupta Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playing Time | 120-240 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
67.95
Designers |
Jason Matthews Ted Torgerson |
Publisher | GMT Games |
Players | 2 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Honors |
"History punishes those who come too late." - Mikhail Gorbachev
1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle.
"No man is so old he cannot live one more year." - Leszek Kolakowski
One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.
"A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville
The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.
"Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan
Vendor: GMT Games
Type: Board Games
Price:
84.95
Designers |
Christian Leonhard Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors |
Identical to the 1st GMT Printing, except that any known errata will be corrected.
— note from the publisher
From the author:
Vendor: GMT Games
Type: Board Games
Price:
18.95
Designer |
Ananda Gupta Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 180 mins |
Suggested Age | 13 and up |
Expansion for | Twilight Struggle |
Vendor: Stronghold Games
Type: Board Games
Price:
45.95
Designer | Christian Leonhard, Jason Matthews |
Publisher | Stronghold Games |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Vendor: Jolly Roger Games
Type: Board Games
Price:
59.95
Designer |
Christian Leonhard Jason Matthews |
Publisher | Jolly Roger Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Newest game from the pair that made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution.
Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small).
Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution.
Vendor: GMT Games
Type: Board Games
Price:
67.95
Designers |
Ananda Gupta Jason Matthews |
Publisher | GMT Games |
Players | 2 |
Playtime | 120-180 mins |
Suggested Age | 13 and up |
Expansion | Twilight Struggle: Turn Zero |
Honors |
|
Accessories |
Meeple Realty - Twilight Bunker (compatible with TWILIGHT STRUGGLE™) Twilight Struggle - Bakelite Counters |