Vendor: White Goblin Games
Type: Board Games
Price:
19.95
Designer | Jason Kotarski |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Kite Fight includes three games in one box, with players using the kite, wind and lightning cards in different ways depending on what they're playing. The games included are:
• Catch the Wind — Imagine playing in a park with the land divided into quadrants by wind cards. Over the course of the game, players place kite cards in different parts of the park (that is, the space between wind cards) to try to have the highest valued kite cards on top of the stack, but the first card played in a quadrant determines which cards can be played to that area subsequently. Designer Jason Kotarski describes this game as "sort of a twist on trick-taking with players playing to multiple tricks at once over multiple rounds".
• Ride the Skies — Wind cards fill the air (or rather the table as they're laid out in a grid), and players place their kite cards on top of them to ride the wind. The trick, though is that the card being placed must be equal to the sum of the card being played on and one of the adjacent cards in the grid. Once all of the wind cards are covered, players check each pile to see who played the most cards on each pile, awarding the wind card to that player.
• Full of Air — Catch the most wind cards by participating in kite fights and outnumbering everyone else. To set up, a few wind cards are placed face up on the table, then players take turns placing a kite card at either end of the row, creating a sequence of 1-10 in each row. When a row is complete, whoever contributes the most claims the wind card from that row. Lightning cards let you zap another player's card and replace it with one of your own.
Vendor: Crash Games
Type: Board Games
Price:
16.95
Designer | Jason Kotarski |
Publisher | Crash Games |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 13 and up |
Dead Drop is a game that involves elements of memory, deduction, and crafty maneuvering. As secret agents working for different organizations, players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn, you must choose one of the following actions:
At the end of a turn, after performing a regular action, the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then, secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly, you win the round; if you're wrong, you're out of the round. (In a three- or four-player game, if an agent is eliminated, she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game.
•••
Dead Drop includes three sets of cards with different artwork (Spies, Monsters, and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop, but it includes eight decks of cards instead of two, each illustrated by a different artist with a different theme. These extra sets are:
Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes, and it comes packaged in a UV coated box sleeve.
Vendor: Green Couch Games
Type: Board Games
Price:
19.95
Designer | |
Publisher | Green Couch Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
In Fidelitas, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown.
Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power.
The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game.
Vendor: Dice Hate Me Games
Type: Board Games
Price:
18.95
Designer | Jason Kotarski |
Publisher | Dice Hate Me Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansion | The Great Heartland Hauling Co.: Badlands |
In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road.
The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland.
Vendor: Dice Hate Me Games
Type: Board Games
Price:
4.95
Designer | Jason Kotarski |
Publisher | Dice Hate Me Games |
Players | 5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Expands | The Great Heartland Hauling Co. |
An expansion for The Great Heartland Hauling Co., Badlands introduces two new location cards that provide no initial products but have high demands for three products. These two special locations are placed on the outskirts of the playing area and are only playable with five players using the included fifth set of player pieces.
Includes:
This is a promotional expansion initially distributed to Kickstarter backers of the main game and later distributed by Dice Hate Me Games at conventions and similar venues.