Vendor: Fantasy Flight Games
Type: Board Games
Price:
64.95
Designer |
James Kniffen |
Publisher | Fantasy Flight Games |
Players | 1-8 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
In the roll-and-write game Twilight Inscription, inspired by the 4X game Twilight Imperium, you will explore the galaxy, develop planets, create trade and industry on them, and defend your holdings while trying to wreck other players' stuff.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.95
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 2 |
Playing Time | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Armada Star Wars: Armada – Galactic Republic Fleet Starter Star Wars: Armada – Separatist Alliance Fleet Starter |
A flexible vessel capable of serving as a combat transport or a medical evacuation craft, the Pelta-class frigate is a mainstay of the Republic Navy. These ships fulfill vital strategic and logistical roles, keeping the Grand Army of the Republic in fighting shape and supporting key operations across the galaxy.
This pack includes everything you need to add 1 Pelta-class Frigate to your games, including 1 painted plastic ship with base and fin, 2 ship cards, 7 upgrade cards and 9 tokens.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
67.95
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 2 |
Playing Time | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Armada Star Wars: Armada – Galactic Republic Fleet Starter Star Wars: Armada – Separatist Alliance Fleet Starter |
In the vicious battles of the Clone Wars, Jedi Generals such as the courageous Luminara Unduli and the wise Plo Koon command their forces from the bridge of mighty Venator-class Star Destroyers, earning these vessels the moniker of "Jedi Cruisers." Kuat Drive Yards designed the ship to be flexible; capable of fighting toe-to-toe with other warships, launching wings of starfighters, and breaking blockade sieges with devastating bombardments. As a command craft and warship, the Venator-class Star Destroyer has no equal in the Republic Navy.
This pack includes everything you need to add 1 Venator-class Star Destroyer to your games, including 1 painted plastic ship with base and fin, 2 ship cards, 16 upgrade Cards, and 16 tokens.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
60.76
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 2 |
Playing Time | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Armada Star Wars: Armada – Galactic Republic Fleet Starter Star Wars: Armada – Separatist Alliance Fleet Starter |
Flagship of the cruel General Grievous, the Invisible Hand has its own dark reputation. Its presence at the head of the Separatist navy heralds shameless avarice and calculated destruction on a galaxy-shocking scale. But it is not alone. Each Providence-class Dreadnought bristles with heavy armament, shrugs off enemy ordnance with powerful shielding, and leads whole fleets of lesser ships into battle. Carrying countless fighters and battle droids to the front, these dreadnoughts are the soulless heart of the Separatist war machine.
The Invisible Hand Expansion Pack includes everything you need to add 1 Providence-class Dreadnought to your game. including 1 painted plastic ship with base and fin, 2 ship cards, 14 upgrade cards and 13 tokens.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
69.95
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 2 |
Playing Time | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Star Wars: Armada Star Wars: Armada – Galactic Republic Fleet Starter Star Wars: Armada – Separatist Alliance Fleet Starter |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
63.95
Designer |
James Kniffen Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2 |
Expansion For | Star Wars: Armada |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
86.95
Designer |
James Kniffen Christian T. Petersen |
Publisher | Fantasy Flight Games |
Players | 2 |
Expansion For | Star Wars: Armada |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
214.95
Publisher | |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands
|
Vendor: Fantasy Flight Games
Type: Board Games
Price:
56.99
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion | Civilization: A New Dawn – Terra Incognita |
Accessories |
Civilization: A New Dawn - Gamemat Folded Space - Sid Meier's Civilization: A New Dawn |
Honors |
2020 MinD-Spielepreis Complex Game Nominee 2017 Board Game Quest Awards Game of the Year Nominee 2017 Board Game Quest Awards Best Strategy/Euro Game Nominee |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
62.89
Designer | James Kniffen |
Publisher | Fantasy Flight Games |
Players | 4-6 |
Playtime | 120-240 mins |
Suggested Age | 14 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
21.24
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Family | Star Wars: X-Wing Miniatures Game |
A heavily armed bomber that could double as an escort or reconnaissance vessel, the Rebellion’s K-wing was frequently flown on strafing runs against planetary targets and slow-moving capital ships. In X-Wing the K-wing’s surprising acceleration, heavy armor plating, and devastating ordnance make it an outstanding ship for hit-and-run operations. Its four shields and five hull make it one of the game's most durable small-base fighters, and it pairs this durability with a primary turret weapon that boasts an attack value of “2.” On top of this, the ship comes with the new SLAM action, which allows it to race across the battlefield and deploy its bombs at an unprecedented speed. In addition to its pre-painted K-wing miniature, sculpted at 1/270 scale, the K-wing Expansion Pack comes with four ship cards and nine upgrades that dramatically improve the efficiency of your ordnance.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.49
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Family | Star Wars: X-Wing Miniatures Game |
A modified YV-666 light freighter, Hound’s Tooth was the signature vessel of one of the galaxy’s most notorious bounty hunters and slavers, the fearsome Trandoshan Bossk.
The Hound’s Tooth Expansion Pack brings this infamous freighter to life as a towering, large-base miniature starship for the Scum and Villainy faction, rendered at the game’s standard 1/270 scale. You’ll also find four YV-666 ship cards, a new mission, and thirteen upgrades, including the Hound’s Tooth Title, which allows your YV-666 pilot to survive imminent destruction by escaping aboard the Nashtah Pup, a unique Z-95 Headhunter. The Hound’s Tooth Expansion Pack also comes with a ship card for the Nashtah Pup and the rules for deploying it, though to fly it, you’ll need the miniature starship from theMost Wanted Expansion Pack or Z-95 Headhunter Expansion Pack.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
12.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Family | Star Wars: X-Wing Miniatures Game |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
21.24
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Family | Star Wars: X-Wing Miniatures Game |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
24.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands |
First introduced to the world as a huge starship designed for Epic games of X-Wing™, the Raider-class corvette is the Empire's response to the need for a designated anti-fighter vessel. Its six dual heavy laser cannons are more accurate against snubfighters than the turbolaser batteries of its Star Destroyer cousins, and the disruptive effects of its ion cannon emplacements, along with the efficiency of its localized command, make it a powerful addition to small strike forces.
This potent anti-fighter starship enters Armada in the Imperial Raider Expansion Pack. The first small ship for the Imperial Navy, the Raider is a quick and nimble ship that excels at dealing with pesky starfighter squadrons, but it can just as easily dart across the battlefield to pour concentrated fire into the broadside of a Rebel cruiser. Whether you field your pre-painted miniature as a Raider I-class Corvette or Raider II-class Corvette, the Imperial Raider Expansion Pack offers you plenty of ways to customize it for battle with either squadrons or capital ships. Among its eight upgrade cards, you'll find Ordnance Experts, a new commander, Quad Laser Turrets, two unique titles, and more.
Of course, as always, the Imperial Raider Expansion Pack comes with a command dial, speed dial, and all the tokens you need to enter the fray.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
115.95
Designers | |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 120-180 mins |
Suggested Age | 14 and up |
Honors |
2015 Golden Geek Best Strategy Board Game Nominee 2015 Golden Geek Best Thematic Board Game Nominee 2015 Board Game Quest Awards Best Tactical/Combat Game Nominee |
Accessories |
Go7 Gaming - Storage Solution for Forbidden Stars |
The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives.
Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you.
Each round in Forbidden Stars is divided into three phases. In the planning phase, players take turns placing order tokens face down on the separate tiles (systems) that make up the game board; the four types of order tokens that players can place correspond to four types of actions that players can resolve in the second phase of play. In the operations phase, players reveal their tokens to:
The last phase of each round is the refresh phase, during which players profit from the planets they control, reveal event cards to move the impassable Warp Storms, and heal any units wounded in battle.
Because of the game's three-phase structure, strategy in Forbidden Stars is balanced between short-term bluffing and long-term tactical military action. The game's set-up also poses strategic opportunities. Players start the game by taking turns assembling sections of the Herakon Cluster, placing individual system tiles along with their own starting forces and the enemy objectives that they must defend. This intentional construction, along with the unique domination abilities of the game's four factions, means that players must work to best utilize their own force's strengths while exploiting the weaknesses of their opponents.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
114.95
Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.
In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.
Maneuver Tool
The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.
It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge.
Command Stack
Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.
Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.
Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Designer |
Jason Little |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
As the primary starfighter of the Rebellion, the X-Wing is a well-rounded machine that features powerful deflector shields, potent laser cannons, and deadly proton torpedoes. While less maneuverable than Imperial TIE fighters, the X-Wing has superior defensive capabilities, and under the command of an experienced pilot, an X-Wing performs remarkably in combat.
The X-Wing Expansion Pack includes one of the Rebellion's most distinguished and capable pilots, Wedge Antilles. An influential character at the Battle of Yavin and the Battle of Endor, this hotshot pilot can easily outmaneuver his enemies and gain superior firing solutions. The X-Wing Expansion Pack includes three other pilots along with five upgrade cards, tokens, dial and squadron building options for Rebel players.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
The TIE fighter is a ubiquitous symbol of the Empire. These fighters are generally employed in massive numbers, overwhelming even the best Rebel pilots. TIE fighters rely on speed and strength in numbers to overcome their enemies, and while this fighter only features a pair of laser cannons and lacks shields of any kind, its swiftness and dexterity make it a dangerous opponent in a dogfight.
Add to your swarm of agile TIE fighters with this expansion, which includes six pilots, and send out the dangerous and crafty Imperial pilot "Backstabber", one of Darth Vader's wingmen in the Battle of Yavin. As his name implies, he is particularly vicious when attacking an enemy from behind. Give your squadron an edge in any conflict with the TIE Fighter Expansion Pack.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
16.14
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
While not as agile or fast as other TIE variants, the TIE bomber is capable of delivering an astonishing payload, and the TIE Bomber Expansion Pack for the Star Wars: X-Wing Miniatures Gamecarries enough firepower to destroy virtually any enemy target. Each TIE bomber is capable of carrying two torpedoes, two missiles, and one bomb. Accordingly, the expansion's five upgrade cards present you with a wide array of armaments, including the punishing Proton Bombs. You'll also find a striking miniature, a maneuver dial, all necessary tokens, and four talented new pilots.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
94.34
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expands |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
The Tantive IV is perhaps the most famous of all CR90 corvettes. Not only that, it is the first starship to appear in the classic Star Wars trilogy. We see it fly across the screen, racing from right to left across the bright surface of Tatooine, firing its rear lasers, until the shape of its hull is nearly lost behind the glow of its eleven ion turbine engines.
This expansion will introduce two new kinds of play in X-wing : Cinematic Play (inspired by Starwars trilogy, kind of like a campaign) and Epic Tournament (introducing super ships).
Vendor: Fantasy Flight Games
Type: Board Games
Price:
41.95
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
When the Empire launched a massive assault against the Rebellion’s Echo Base, it dealt the Rebel Alliance a tremendous blow. Still, the Rebellion’s losses could have been much greater. They were lucky to escape with the majority of their command structure intact, and the very fact the Rebellion was able to continue its liberation efforts after the battle owed much to the GR-75 medium transport and the role it played during the famous evacuation effort.
With new rules, one Rebel transport miniature, one X-wing miniature with an alternate paint scheme, and a wealth of new ship cards, upgrades, and missions, the Rebel Transport Expansion Pack allows you to recreate the drama of the Rebellion’s desperate escape from Hoth.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.44
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
Noted for its tri-wing design, the Lambda-class shuttle served a critical role as a light utility craft in the Imperial Navy. Now you can use this utilitarian ship to strengthen your Imperial squad for Star Wars: X-Wing Miniatures Game. The Lambda-class Shuttle Expansion Pack includes one large-base Lambda-class shuttle miniature at 1/270 scale, its maneuver dial, all necessary tokens, four ship cards, and a whopping twelve upgrades, which afford Imperial players an astonishing level of customization and control of their squads. The four ship cards feature three unique pilots who can each provide powerful benefits to their squad mates; for example, Captain Kagi can divert enemy target locks from your other ships and force your opponent to fire against his shuttle and its five shields.
The Lambda-class Shuttle is highly customizable, too, as each one can carry up to two crew members, one cannon, and a system upgrade. Pair Captain Kagi with a Rebel Captive, and you may discourage your opponent from trying to establish target locks and fire missiles.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.44
Designer |
Jason Little James Kniffen Corey Konieczka Brady Sadler Adam Sadler |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
Fly your TIE with pride! Imperial Aces features two TIE interceptor miniatures with alternate paint schemes that allow you to wage your X-Wing dogfights while representing either or both of two of the Empire’s most recognizable TIE units: the 181st Imperial Fighter Wing and the Emperor’s Royal Guard. The expansion also introduces several highly skilled new pilots, a dozen upgrade cards, and all the tokens and maneuver dials you need to field these ships, as well as a new mission in which the Empire seeks to utilize new, experimental technology in a high-intensity clash with Rebel pilots.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
13.95
Designer |
Jason Little James Kniffen Corey Konieczka |
Publisher | Fantasy Flight Games |
Players | 2 |
Suggested Age | 14 and up |
Family | Star Wars: Miniatures Games |
Note: This is not a standalone product and you'll need the base game Star Wars: X-Wing Miniatures Game to play.
Designed by Corellian Engineering Corporation to resemble a bird in flight, the "hawk" series excels in its role as a personal transport. The HWK-290 Expansion Pack for the Star Wars: X-Wing Miniatures Game comes with one detailed miniature at 1/270 scale, a maneuver dial, all necessary tokens, four pilot cards – including the renowned Kyle Katarn, who can assign his focus tokens to friendly ships within Range 1-3 – and six upgrades, including the unique Moldy Crow title card, representing Kyle Katarn’s signature starship. Each HWK-290 provides a wide range of support options for your squad and can be outfitted with both a turret weapon and crew member.