https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-03T11:36:00-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7276129648691 2024-09-03T11:36:00-04:00 2024-09-03T11:36:00-04:00 Tranquility: The Ascent *PRE-ORDER* Board Games Lucky Duck Games

Vendor: Lucky Duck Games
Type: Board Games
Price: 13.95

Designer James Emmerson
Publisher Lucky Duck Games
Players 1-5
Playtime 15-30 mins
Suggested Age 8 and up


ETA Q4 2024

Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.

Starting at the bottom of the mountain, players are tasked with completing a pyramid-shaped grid from the base to the summit. The base of the mountain is nine cards wide, the row above that is eight, and so on, with the top row consisting of a single summit card played once the rest of the grid is complete. On your turn, you must play a card onto the mountain or discard two cards. Cards are numbered between 1 and 12 and feature one of three different types of terrain. You may not play cards of the same terrain type next to one another, and you must also discard the difference between cards when played next to one another, e.g. placing a 7 next to a 4 would require you to discard three cards.

Rows are completed from left-to-right, and the numbers on the cards can ascend, descend, or remain the same. Rows can include any number barring this one restriction: the number on a terrain card must be equal to or higher than the number of the row, which means that a 1 can be played only in the first row whereas numbers 8-12 can be played on any row.

You can start a new row once at least the first two cards in the row below have been placed. Cards must always be "supported" by the two cards immediately below them, but they do not relate to the rows above or beneath in any way, i.e., the first row could start with a 10 while the next row starts with a 1.

If players complete the mountain and top it with a summit card, they win; if a player cannot take an action on their turn, everyone loses.

Tranquility: The Ascent includes three mini-expansion modules that can be added separately or together. "The Green Path" requires players to form a continuous path from the bottom to the top of the mountain. "The Panorama" module gives players specific number sequences to photograph. And finally, herd "The Mountain Goats" up to the summit where the grass is greener in the final module.

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Age_8+ Availability_Pre-order BGG-Set Category_Cooperative INV-0-L NewProduct Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_30 Minutes Playtime Minimum_15 Minutes Pre-Order_New Product Type_Board Games Product-Not-International https://www.vaibhavhospital.com/products/7276129648691 Default Title 13.95 LKY-TKY-R03-EN 757
https://www.vaibhavhospital.com/products/4744535375923 2021-11-30T11:49:28-05:00 2021-11-30T11:49:28-05:00 Tranquility (Lucky Duck Games Edition) Board Games Lucky Duck Games

Vendor: Lucky Duck Games
Type: Board Games
Price: 14.95

Designer James Emmerson
Publisher Lucky Duck Games
Players 1-5
Playing Time 15-20 mins
Suggested Age 8 and up

Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.

Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.

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The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.

Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.

—description from the publisher

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