Vendor: Blue Orange Games
Type: Board Games
Price:
16.99
Designer | Henri Kermarrec |
Publisher | Blue Orange Games |
Players | 2-6 |
Playtime | 10 mins |
Suggested Age | 7 and up |
Vendor: The Creativity Hub
Type: Board Games
Price:
16.99
Designer | Henri Kermarrec |
Publisher | The Creativity Hub |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 8 and up |
Vendor: Sit Down!
Type: Board Games
Price:
9.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 1-99 |
Playtime | 20 mins |
Suggested Age | 9 and up |
Vendor: Sit Down!
Type: Board Games
Price:
10.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 1-99 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Sit Down!
Type: Board Games
Price:
18.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 1-99 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Vendor: Quick Simple Fun Games
Type: Board Games
Price:
13.95
Designer | Henri Kermarrec |
Publisher | Quick Simple Fun Games |
Players | 2-4 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
15.95
Designer | Henri Kermarrec |
Publisher | AMIGO Spiel + Freizeit GmbH |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Vendor: Catch Up Games
Type: Board Games
Price:
23.95
Designer | Henri Kermarrec |
Publisher | Catch Up Games |
Players | 2-5 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
34.95
Designer | Henri Kermarrec |
Publisher | AMIGO Spiel + Freizeit GmbH |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Note: This game is in German. English rules be be found here.
In Bubble Bomb, players use their bubbles to create bombs, or perhaps set bombs off — whatever the case might be, you need to get your bubbles in order to match target bombs and win.
To set up, each player takes seven double-sided chips from a bag, with each side of the chip showing a colored symbol; nine additional chips are placed in the center of the table. Nine double-sided bomb tiles are placed to the side, and each bomb tile shows either a color or a symbol, but not both.
Everyone plays simultaneously, with each player flipping her chips one by one, flipping chips in the center of the table one by one, and swapping one of her chips for one of the publicly available chips. As soon as all seven of a player's chips match one of the target bombs — say, by being all pink or all triangles or one of each color — that player yells "Boom!" She then identifies the matching bomb, places one of her chips aside as a one-point scoring marker, draws a new chip from the bag, then flips over that bomb before play resumes.
If a player matches two bombs simultaneously — e.g., all blue and one of each symbol — she sets aside two tokens instead of one. If a players matches the Bubble Bomb, which calls for one of each color and one of each symbol, she claims the Bubble Bomb (even if another player claimed it earlier), then swaps all of her chips for seven in the middle of the table before play resumes; the Bubble Bomb is worth three points at the end of the game.
With four players, the game ends when the final chip is drawn from the bag and the player with the most points wins; with 2-3 players, the first player to collect nine points wins.
Vendor: Playad Games
Type: Board Games
Price:
23.95
Designer | Henri Kermarrec |
Publisher | Playad Games |
Players | 4-9 |
Playtime | 20 mins |
Suggested Age | 8 and up |
When the Sensei's lesson is over, the apprentice ninjas meet up in the dojo yard to play an explosive game.
In Boom Bokken, the players split up into teams and pass between them a bomb that must never touch the ground; otherwise it will explode! During the game, players play a card featuring a number between 1 and 8. As they do so, they instruct the next player (designated by them) to play a card that is «higher» or «lower» than the card they have just played. If the designated player cannot play a higher or lower card as called, the bomb explodes and the player is out of the game for the rest of the round. (Cards of identical value can be played.) When a player manages to play all the cards in his hand, he is safe for the rest of the round. The quicker the teams manage to get their players home safe, the greater their rewards.
Vendor: Capsicum Games
Type: Board Games
Price:
25.95
Designer |
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Henri Kermarrec
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Publisher |
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Capsicum Games
|
Players | 1-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping!
Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards, each associated with a family and a number. All cards are thoroughly shuffled, including spirits, then placed level-by-level, overlapping face down and face up, according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass, The Turtle or The Pyramids.
On his turn, a player draws a card from the Siggil and takes it in his hand. When a spirit escapes the Siggil, players can capture it by playing the right combination of cards from their hands. The winner is the first player who controls more spirits than the others at the end of the game.
Siggil also includes rules for a solitary game.
Vendor: Sit Down!
Type: Board Games
Price:
58.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game.
To set up, fill the board with all the pawns, placed at random. Before starting the game, each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn, you must do both phases in this order: the action phase, then the reinforcements phase. During the action phase, you must perform one single action:
Once per turn, you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces, and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP.
During the reinforcements phase, if you have pieces in your reserve, you must return at least one piece to play if you can.
You can place up to three pieces onto a single stack of your color on the board (never on an empty space), respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building.
The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP, each tower 2VP, and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively, if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players), they win.
Vendor: Blue Orange Games
Type: Board Games
Price:
31.99
Designer | Henri Kermarrec |
Publisher | Blue Orange Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Players in Crab Stack represent a family of crabs who don't start out stacked, but who will become stacked over the course of the game, preferably being top crab in the end.
Each player has nine crabs — three large, three medium and three small — and they start in random locations on the game board at the start of play. On a turn, you move exactly one of your crabs — with a large crab moving exactly one space, a medium crab exactly two, and a small crab exactly three — so that you land on top of another crab of the same size or smaller, pinning it and preventing it from moving as long as you sit there.
You can't move over open water, and if your move splits the cast of crabs, then the smaller group is washed away by the waves.
If you can't move on your turn, then you're out of the game — even if one of your crabs is left uncovered later. The last player who makes a move wins!
Vendor: Sit Down!
Type: Board Games
Price:
24.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 7 and up |
Sushi Dice is a quick-playing dice game in which players compete head-to-head to complete a sushi dish first, with the sides of the dice representing food used in the composition of sushi.
Each turn, three cards are revealed in the center of the table, and two players compete with six dice each, rolling the dice simultaneously and continually to try to match one of the dishes first. You can set aside any dice you want to keep, but if one of the players notices that his opponent has rolled a Yuck symbol (before the opponent can reroll it), then he can yell out "Yuck!" and force that player to reroll any dice she's set aside. If any non-active player notices that both players have a Yuck symbol at the same time, she can yell "Chop!" and that ends their turn immediately, with the dice passing to the next players.
Whoever completes a dish first keeps that card, and the first player to collect 4-6 cards (depending on the number of players) wins.
Vendor: Sit Down!
Type: Board Games
Price:
16.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 2-4 |
Playtime | 60 min |
Suggested Age | 12 and up |
Expands | Wiraqocha |
Wiraqocha: The Way of the Feathered Serpent is a small expansion that consists of six tiles, four cards, 2 tokens, 4 player screens, new stickers and rules, with the materials introducing new ways of playing Wiraqocha.
Vendor: Sit Down!
Type: Board Games
Price:
59.95
Designer | Henri Kermarrec |
Publisher | Sit Down! |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expands | Wiraqocha: The Way of the Feathered Serpent |
We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky.
Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure.