Vendor: Grail Games
Type: Board Games
Price:
26.95
Designer | Yeon-Min Jung, Gun-Hee Kim, Jun-Hyup Kim |
Publisher | Grail Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Vendor: Z-Man Games
Type: Board Games
Price:
34.95
Designer | Gun-Hee Kim |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Honors |
Vendor: Asmodee
Type:
Price:
20.95
Designer | Gun-Hee Kim |
Players | 3-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Note: This game is in French, but based on BoardGameGeek the game itself is language independent.
Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold.
Each player starts the game with a hand of seven spice cards, with six types of spices in the game; each player secretly stashes 1-2 cards (depending on the round), and these secret investments will be scored at the end of the round.
Six markets are available in the center of the table for players to create demand. On a turn, a player either lays one card face up in front of him – thereby openly showing a stock in a particular type of good – or plays 1-4 cards of the same spice onto a market. Once a market has a type of goods on it, only goods of the same type can be added to it. No market can have more than four cards on it, and the same good can by played into at most two markets. The player then refills his hand to seven cards.
When all the markets have cards in them or two markets are full with four cards, the round ends. Each player reveals his secret stock; for each stock card that has a market devoted to it, the player scores 1-10 points, depending on the type of spice and the number of cards in the market. A player can score an identical spice card only if two markets carry this spice.
Players clear the markets, then begin a new round. The player with the most points after four rounds wins!
Vendor: Moonster Games
Type: Board Games
Price:
27.99
Designer | Gun-Hee Kim |
Publisher | Moonster Games |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 14 and up |
The Koryŏ dynasty is now defunct, replaced by the Chosŏn dynasty founded by General Yi. Unfortunately, soon after its founding, figures of intrigue nicknamed the "Watchers" appeared all over the realm of Chosŏn. Since then, feud and disorder has sprouted everywhere, but instead of the usual political contests and sneaky manipulations, armed warfare has become the rule. The influence of the "Watchers" on some families has grown strong, and some whisper that their extraordinary powers even allow them to travel through time...
Chosŏn is a thematic sequel to Koryŏ set in the same uchronian and politico-steampunk universe, and gameplay is similar in the two games.
The game lasts eight rounds, and in each round, each player draws a specified number of cards, then simultaneously plays face down (1) as many characters as desired from one family, (2) one character from each of two different families, (3) one character and one event card, or (4) three event cards. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.
Players reveal their cards in order clockwise from the round's start player. If she played one character and one event, she carries out the power of this event, swapping two characters or eliminating one held by another player. She also carries out the powers of any family that she controls, i.e., that she holds more cards of than any other player. The family powers let you protect one family, keep event cards, double the power of an event, steal the first player token, etc. At the end of each round, players discard characters in play (if needed) and discard everything in hand.
After eight rounds, players tally their scores based on the families they control, influence scored during the game, and possession of Yi's Legacy, which is acquired by playing three event cards. Whoever has the highest score wins.
Vendor: IELLO
Type: Board Games
Price:
22.95
Designer | Gun-Hee Kim |
Publisher | IELLO |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Honors |
The Hare and the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables.
At the start of a race, each player secretly bets on two of four animals: turtle, rabbit, sheep, and duck. One animal is chosen at random for each player, then after receiving a hand of six cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as seven total cards have been played or four cards of any one animal, the animals move (maybe).
Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The duck moves as many spaces as the number of cards played. The sheep moves one more space than the number of cards played — but if it reaches grass, it stops moving for the round. (The track consists of eleven road cards, two covered with grass.)
After the animals move, players start a new round of card-playing. A round ends when three of the four animals reach the goal, after which each player scores points based on the ranking of the animals and how he bet. After three rounds, the player with the most points wins.
The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf, another betting game about animals racing (albeit horses in that game).
Vendor: Asmodee
Type: Board Games
Price:
29.99
Designer | Gun-Hee Kim |
Publisher | Asmodee |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 13 and up |
Honors | 2014 As d'Or - Jeu de l'Année Nominee |
Koryŏ is a game based on an uchronian and politico-steampunk universe.
Each turn, players simultaneously choose a family of politician from their hand, and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game.
A game lasts exactly eight turns, and on each turn a family grants its specific power to the player controlling it. Thus, efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorized cards in their council, the number of cards drawn each turn dwindles, making choices all the more difficult.