Vendor: Consim Press
Type: Board Games
Price:
15.95
Contents:
Vendor: GMT Games
Type: Board Games
Price:
54.95
Designer | Gregory M. Smith |
Publisher |
GMT Games |
Players | 1-2 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Honors |
2016 Golden Geek Best Wargame Nominee 2016 Golden Geek Best Solo Board Game Nominee |
2nd Printing contains all known errata/corrections from First Edition.
Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.
Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.
The game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.
Game contents will comprise:
Vendor: Compass Games
Type: Board Games
Price:
0.00
Designer |
Brett Grimmond Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 15-300 mins |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
0.00
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1-4 |
Playtime | 15-300 mins |
Suggested Age | 14 and up |
Vendor: Compass Games
Type: Board Games
Price:
72.95
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Atlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks.
You are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.
Your mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat – 1942 to early 1943.
Atlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense.
As the game progresses, a player’s Escort Group may receive upgrades in the form of additional radars, HF/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE “jeep carriers” arrive, the “Black Pit” in the center of the Atlantic remains a high threat area.
Players will find it highly challenging to minimize convoy losses and keep them to an acceptable level.
Players may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes.
These ships include:
B/C/D/E Classes DE
F Class DE
H Class DE
V&W Class DE
Town Class DE (American Lend Lease)
River Class FF
Flower Class Corvettes
Gameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once your initial Escort Group is set up, play proceeds by rolling for a convoy and escorting it across the Atlantic. Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. A logical but reasonably simple set of instructions bring the U-boats in to attack you from random directions, making your initial defensive array very important.
Of particular note is the game is designed to integrate with The Hunters if players wish to combine the games.
Atlantic Sentinels: North Atlantic Convoy Escorts, 1942-43 is meant to be a highly playable and interesting solitaire game covering the actions an Escort Group would have to deal with in fighting the U-boat peril during convoy escort.
Product Information:
Complexity: 4 out of 10
Solitaire Suitability: 10 out of 10 (solitaire game design)
Time Scale: Semi-abstract (Convoy escort missions, 2 per month)
Map Scale: Abstract
Unit Scale: Individual escorts, U-boats, merchant ships (when targeted)
Players: One (with option for two)
Playing Time: 15 to 20 minutes (single mission), 6-8 hours (full career)
—description from the publisher
Vendor: Compass Games
Type: Board Games
Price:
117.95
Designer |
Gregory M. Smith Ian B. Cooper |
Publisher | Compass Games |
Players | 1 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Vendor: Consim Press
Type: Board Games
Price:
56.95
Designer |
Gregory M. Smith |
Publisher | Consim Press |
Players | 1-2 |
Playing Time | 45-90 mins |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
84.95
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1 |
Playtime | 180-240 mins |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
0.00
Designer |
Nigel Hodge Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Suggested Age | 0 and up |
Vendor: Compass Games
Type: Board Games
Price:
72.95
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 180-240 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
53.95
Designer |
Gregory M. Smith |
Publisher | GMT Games |
Players | 1 |
Playing Time |
120-180 mins |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
79.95
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1 |
Playing Time | 10-480 mins |
Suggested Age | 18 and up |
Vendor: Compass Games
Type: Board Games
Price:
69.95
Designer |
Mitchell S Ledford Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Playing Time | 180-240 mins |
Suggested Age | 14 and up |
Vendor: Consim Press
Type: Board Games
Price:
42.95
Designer | Gregory M. Smith |
Publisher | Consim Press |
Players | 1-2 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors | 2013 Golden Geek Best Wargame Nominee |
"Hostilities with England effective immediately."
the time is: 1256 hours, 3 September 1939
The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home.
The Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII, and try to complete an entire tour.
Those familiar with the classic Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service, armaments, crew make-up, damage capacity, and more.
Game contents will comprise:
Vendor: Compass Games
Type: Board Games
Price:
104.95
Designer |
Gregory M. Smith |
Publisher | Compass Games |
Players | 1 |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
77.95
Designer | Gregory M. Smith |
Publisher | Compass Games |
Players | 1 |
Playtime |
90-300 mins |
Suggested Age | 12 and up |
Honor |
2019 Charles S. Roberts Best Solitaire/Cooperative Board Wargame Nominee |
Zeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play.
"England shall be destroyed by fire!" – line from a popular German children's song, circa WW1.
So hoped Germany after the initial successes of World War 1 turn into a quagmire and stalemate in the trenches...and now, a new weapon arose, capable of crossing the channel with impunity and bringing destruction to England. Count Ferdinand von Zeppelin's brainchild, the lighter-than-air rigid airship, came to the forefront of new weapons in this most brutal of wars. It took a certain amount of courage to go to war riding over a half million cubic feet of flammable gas, but there were no shortage of volunteers. Despite the arguable effectiveness of the world's first strategic bombing campaign, it without question tied up a huge amount of resources that England could barely afford, and for that reason alone was worthwhile. One hundred and seventy seven Zeppelin sorties pummeled England during the war, with high explosive and incendiary bombs, which caused a strong British response. The Zeppelins finally lost the arms race to aircraft and explosive/incendiary bullets, however, and losses were grievous. Over half of the German Navy's airships were lost on combat missions, most of those in flames. It was not a job for the faint of heart.
Players will find it challenging to survive an entire tour from 1914 to 1918, at which time, if still alive, you will surrender at base, having done your part on the front lines. If desired, a player may start with a more advanced model of Zeppelin which may actually increase their chances to survive. You may start at any month/year you wish, but notice that some Zeppelins are available right away, but others are not available until later. Players may be reassigned to a newer model of Zeppelin under some circumstances, but typically will stay in the same airship until the end of game or until shot down in flames, sunk, or wrecked in a crash landing.
The object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career.
A strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more!
This game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.
Vendor: Compass Games
Type: Board Games
Price:
107.95
Designer |
Gregory M. Smith Joe Gandara |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 120-180 mins |
Suggested Age | 12 and up |
Vendor: Compass Games
Type: Board Games
Price:
66.95
Designer | Gregory M. Smith |
Publisher | Compass Games |
Players | 1-2 |
Playtime | 120-480 mins |
Suggested Age | 16 and up |