https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2022-10-30T23:31:01-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/6855185891379 2022-10-30T23:31:01-04:00 2022-10-30T23:31:01-04:00 Battles For the Shenandoah: A Death Valley Expansion Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 33.95

Designer Richard H. Berg
Greg Laubach
Publisher GMT Games
Players 1-2
Expansion For
Death Valley: Battles for the Shenandoah

The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios.

McDowell, May 8, 1862
2nd Winchester, June 13, 14, and 15, 1863
Piedmont, June 5, 1864
Cool Spring, July 18, 1864


Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.

TIME SCALE: Each Turn = 1 Hour
MAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot Elevations
UNIT SCALE: 50 Men or 1 Cannon per Strength Point

COMPONENTS
560 counters
Two 17” x 22” double-sided maps
Two 11” x 17” double-sided maps
One 8 1/2” x 11” map
One Battle booklet
Eight Activation and Turn Record charts
One Terrain Effects Chart
One Range Effects Chart

The remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

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Arrival-Jul 29 2023 Arrival-Mar 29 2024 Arrival-New-Nov-7-13-2022 Arrival-Nov 12 2022 Availability_In Stock INV-B Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Sale-Overstock-20230113 Year Published_2020s https://www.vaibhavhospital.com/products/6855185891379 Default Title 33.95 2209 1283
https://www.vaibhavhospital.com/products/2225492787251 2019-09-04T13:21:40-04:00 2019-09-04T13:21:40-04:00 Death Valley: Battles for the Shenandoah Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 99.95

Designer Richard H. Berg
Greg Laubach
Publisher GMT Games
Players 2
Playtime 300-1200 mins
Suggested Age 16 and up
Expansion Battles For the Shenandoah: A Death Valley Expansion

Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.

Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864.

Three Battles of the Shenandoah Valley Campaign of 1862
In a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson’s 1862 Valley Campaign are featured.

Kernstown, March 23, 1862
Winchester, May 25, 1862
Cross Keys and Port Republic, June 8-9, 1862




Five Battles of the Shenandoah Valley Campaigns of 1864

New Market, May 15, 1864
2nd Kernstown, July 24, 1864
3rd Winchester, September 19, 1864
Fisher's Hill, September 22, 1864
Cedar Creek, October 19, 1864




The Great Battles of the American Civil War Series:

This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.

Changes have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game "feels", especially for players versed in Civil War tactics.

Components:
1960 counters
Three 22" x 34" double-sided maps
Two 17" x 22" double-sided maps
One GBACW series rules booklet
Two Battle booklets
Sixteen Activation and Turn Record charts
Two Player Aid Cards
One Terrain Effects Chart
One 2nd Disorder Chart
Two 10-sided dice

TIME SCALE: Each Turn = 1 Hour
MAP SCALE: 145 Yards Per Hex with 25-Foot Elevations
UNIT SCALE: 50 Men or 1 Cannon per Strength Point

description from GMT website

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Availability_Out of Stock BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-D Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/2225492787251 Default Title 99.95 18616618057779 3778