Vendor: GMT Games
Type: Board Games
Price:
91.95
Designer | Ed Beach |
Publisher | GMT Games |
Players | 2-6 |
Playtime | 420 mins |
Suggested Age | 12 and up |
|
Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren.
The six powers in Virgin Queen are:
Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century:
There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:
Vendor: GMT Games
Type: Accessories
Price:
17.95
The games with counters on the sheet are:
Vendor: GMT Games
Type: Board Games
Price:
27.95
Vendor: GMT Games
Type: Board Games
Price:
96.95
Designer |
Hermann Luttmann |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 120-150 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer |
Mike Denson |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Expands | The Last Hundred Yards |
Vendor: GMT Games
Type: Board Games
Price:
129.95
Designer |
James M. Day |
Publisher | GMT Games |
Players | 1-3 |
Playtime |
60-180 mins |
Suggested Age | 14 and up |
Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.
Contains rules for solo play, Italian, British and German units, and 30 scenarios.
Vendor: GMT Games
Type: Board Games
Price:
65.95
Designer |
Ralph Shelton |
Publisher | GMT Games |
Players | 1-2 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
92.95
Designer |
Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playing Time | 60 mins |
Suggested Age | 14 and up |
Accessory |
Commands & Colors: Samurai Battles - Dice Set |
Expansion | CDG Solo System |
Vendor: GMT Games
Type: Board Games
Price:
69.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-180 mins |
Suggested Age | 14 and up |
Expands |
Generals, Marshals, Tacticians is the fifth expansion for GMT’s Commands & Colors: Napoleonics game system.
The Commands & Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well
as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice resolve combat quickly and efficiently.
The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.
Generals, Marshals & Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. There are 18
historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.
The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role
of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands & Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the
new Tactician card deck, the updated set of Command cards and these Generals, Marshals & Tacticians rules.
Welcome to some enhanced fun!
Richard Borg
(In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)
Vendor: GMT Games
Type: Board Games
Price:
85.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Accessory | Commands & Colors: Medieval - Mounted Mapboard |
Vendor: GMT Games
Type: Board Games
Price:
66.95
Designer |
David Fox Ben Hull |
Publisher | GMT Games |
Players | 2 |
Playtime | 90-180 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
55.95
Designer |
Mark Herman |
Publisher | GMT Games |
Players | 2 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire).
This design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage Series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
—description from the publisher
Vendor: GMT Games
Type: Board Games
Price:
60.95
Designer |
Brad Stock Brian Stock |
Publisher | GMT Games |
Players | 2 |
Playtime | 360 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
88.95
Designer |
Francisco Gradaille |
Publisher | GMT Games |
Players | 2 |
Suggested Age | 16 and up |
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands |
The Austrian Army is a Coalition expansion for Commands & Colors Napoleonics.
Prior to the Napoleon wars, the Austrian Empire stretched from Italy to the Netherlands and from Poland to the Balkans. Its Position in the center of Europe, however, made it the perfect target for revolutionary France and in April 1792, France declared war on Austria. The first war lasted for 5 years. Austria renewed the war against France in 1799 and again in 1805, but in both cases was swiftly defeated. In April 1809, judging that Napoleon’s army
was bogged down with the fighting in Spain, Austria invaded Bavaria, but Napoleon recovered quickly and Austria’s defeat at Wagram led to another humiliating peace treaty.
Even though the Austrian army was the third largest in the world, the Austrians lost many more battles than they won. At the time of the Napoleonic Wars, the Austrian army was a large multi-national army, made up of Austrians, Swedes, Hungarians, Englishmen, Scots, Irishmen, Walloons, Poles, Russians, Ukrainians, Germans, Croats, Serbs, and even French royalists.
The infantry regiments were large and somewhat reliable, but the tactical formations and drill were still entrenched in the past. The cavalry, although well mounted, still applied the practice of scattering their formations in small bodies, which greatly reduced their combat effectiveness. In general, the Austrian army did enjoy many successes on a regimental level, but at the brigade, divisional and corps levels its commanders were often
woefully inadequate.
In this expansion you will find 20 historical scenarios that focus on the Austrian Army battles from 1805 to 1809 against Napoleon, plus all the new units you’ll need to field for these engagements.
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands |
The Russian Army is a Coalition expansion for Commands & Colors Napoleonics.
Russia, was ruled until 1796 by Catherine the Great. It would then suffer under "Mad" Tsar Paul I, until his assassination in 1801, which brought his son Alexander I to the throne. Alexander, in command of a Russian army that was as vast as the territory from which it was drawn, did his best by various treaties and alliances to counter the increasing power of France under Napoleon without going to war.
The Russian army at the time of Napoleonic wars still had many characteristics of Peter the Great’s regime; senior officers were largely recruited from aristocratic circles, and the Russian soldier was regularly beaten and punished to instill discipline. Furthermore, many lower-level officers were poorly trained. Yet the Russians involved in hostilities with its neighbors - Sweden, Poland, Turkey and Austria - were capable of astonishing feats and total, blind obedience to orders.
In 1805 Britain and Russia signed an alliance against France. In 1806, Prussia joined the Coalition and Prussia and Russia mobilized for a fresh campaign. After Napoleon’s humiliation of Prussia at Jena, the French Emperor turned his attention to subduing his Russian foe and marched into Poland. After a series of sanguinary battles, the French drove Russian forces out of Poland back to Mother Russia and created a new Duchy of Warsaw, but made a solid treaty between the two nations at Tilsit.
In 1812, the Russo-French treaty gradually became strained, as the requirement of joining France's Continental Blockade against Great Britain was a serious disruption of Russian commerce. Bonaparte decided to bring the Russians back into line in June, and invaded Russia hoping to inflict a major defeat on the Russians and force Alexander to sue for peace. The invasion of Russia and the retreat of the French army, as many historians point out, proved to be the turning point in the Napoleonic Wars.
In 1813 Russia opened the campaign against Napoleon joined by Prussia and Austria, and during the three-day battle of Leipzig, Bonaparte's fate was sealed.
In this expansion you will find 18 historical scenarios that focus on the Russian Army battles from 1806 to 1814 against Napoleon, plus all the new units you’ll need to field for these engagements.
- Richard Borg
Vendor: GMT Games
Type: Board Games
Price:
74.95
Designer | Richard Borg |
Publisher | GMT Games |
Players | 2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
|
|
|
|
At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington’s Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious.
In this expansion you will find 18 historical scenarios that focus on Peninsular battles fought by the Spanish army from 1808 to 1813, plus all the new units you’ll need to field for these engagements.
Vendor: GMT Games
Type: Board Games
Price:
20.95
Designer |
Stuka Joe Ken Kuhn |
Publisher | GMT Games |
Players | 1 |
Vendor: GMT Games
Type: Board Games
Price:
86.95
Designer |
Michael Carter Anthony Fryer John Harres Nick Neylon |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 150-240 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
33.95
No Retreat 2: The North African Front, Mounted Maps.
Vendor: GMT Games
Type: Board Games
Price:
50.95
Designer |
Wray Ferrell Brad Johnson (I) |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 0 and up |
Vendor: GMT Games
Type: Board Games
Price:
59.95
Designer |
Mike Nagel |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 150-480 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
75.95
Designer |
Kenneth Tee |
Publisher | GMT Games |
Players | 1-3 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Board Games
Price:
64.95
Designer |
Neal Cebulskie Jeff Horger Chuck Maher |
Publisher | GMT Games |
Players | 2-8 |
Playtime | 180-3600 mins |
Suggested Age | 14 and up |
Vendor: GMT Games
Type: Accessories
Price:
14.95
Duplicate Card decks (Deluxe Edition) for Twilight Struggle