https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-28T19:30:08-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7430828359731 2024-09-28T19:30:08-04:00 2024-09-28T19:30:08-04:00 Gathering Storm (Minor Damage) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 120.95

Designer Bruce Harper
Publisher GMT Games
Players 2-5
Playtime 360-480 mins
Suggested Age 12 and up

Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)

<From the publisher's website:>

Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:

- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.

Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:

- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.

Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.

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Age_9+ Arrival-Apr 25 2023 Arrival-Dec 17 2023 Arrival-Feb 3 2023 Arrival-May 25 2024 Arrival-Oct 7 2022 Arrival-Sept 22 2022 Arrival_Sept 29 2024 Availability_In Stock BGG-Set Category_Wargames Discount_Dings and Dents Discount_On Sale Google-True INV-0-L INV-G Non-TCG Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220926 Restock-20230103 Restock-20230112_Full_Restock Restock-20230326 Restock-20231105 Restock-20240414 Restock-20240901 Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/7430828359731 Default Title 120.95 1502-MD 4345
https://www.vaibhavhospital.com/products/7375263760435 2024-09-03T11:38:07-04:00 2024-09-03T11:38:07-04:00 Next War: Iran Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 85.95

Designer Gene Billingsley
Mitchell Land
Publisher GMT Games
Players 1-2
Playtime 60-480 mins
Suggested Age 14 and up


The Middle East has long been a hobgoblin for foreign powers and, as much as Afghanistan, also a graveyard of empires. Sitting squarely astride ancient trade routes and with the added impetus of the world's addiction to oil, the area has been a hot spot for centuries.
Now, with the old regime teetering and losing its grip, Iran makes a bid for forcing the West to recognize its complete sovereignty and control over its own affairs by striking at the one thing they care about: the flow of oil. Mining the Straits of Hormuz and declaring it closed to all traffic, Iran defies the world. The US, and perhaps some of its allies, takes action to re-open the straits and get the black gold flowing to the world again.
Next War: Iran is the sixth game in the Next War series. It is unique in the series in that the Allied player has to do the attacking while the non-Allied player attempts to defend its territory against neo-imperial oppression. With a long logistical tail, few true allies in the region, and the menace of Iran's A2AD capabilities, re-opening the Straits is a tall order.
—description from the publisher

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Age_14+ Arrival-New-Sept-22-29-2024 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Arrival_Oct 27 2024 Arrival_Oct 6 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set Category_Wargames INV-M-Z INV-N Max Playtime_500 Players Maximum_2 Players Players Minimum_1 Player Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20241013 Stock_Updates https://www.vaibhavhospital.com/products/7375263760435 Default Title 85.95 2410 4350
https://www.vaibhavhospital.com/products/7029092319283 2024-09-03T11:30:36-04:00 2024-09-03T11:30:36-04:00 France '40 Mounted Map Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 27.95

This double-sided mounted map for Mark Simonitch’s France ’40 features the game's Dynamo map on one side and Sickle Cut map on the other. Enjoy!

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2-Players-Only Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-F Product Type_Accessories Product Type_Board Games Product-International Stock_Updates https://www.vaibhavhospital.com/products/7029092319283 Default Title 27.95 2401 2455
https://www.vaibhavhospital.com/products/6939006238771 2024-09-03T11:29:24-04:00 2024-09-03T11:29:24-04:00 Red Dust Rebellion Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 94.95

Designer Jarrod Carmichael
Publisher GMT Games
Players 1-4
Playtime 120-240 mins
Suggested Age 14 and up

“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day, while sipping French champagne and eating grapes, dare to tell us how to live? They don’t know us, because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust and we say no more to Earther rule!”
Aroha Thompson, Red Dust spokesperson and Mining Union organizer.

It is 2250 and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface, therefore the people live in vast underground cities known as labyrinths.
Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life. While others recoil at the idea that humanity will destroy the climate of another planet.
Red Dust Rebellion is volume XIII of GMT's acclaimed COIN Series, and tells the story of the Martian revolts of the 2250’s and the rise of Martian nationalism.

—description from the publisher

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Age_12+ Arrival-New-Nov-4-10-2024 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_In Stock BGG-Set Category_Wargames INV-M-Z INV-R Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20240526-Long Stock_New Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6939006238771 Default Title 94.95 2406 4894
https://www.vaibhavhospital.com/products/4723239682099 2024-09-03T11:25:27-04:00 2024-09-03T11:25:27-04:00 Normandy '44 Mounted Map + Box Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 29.95

Based on customer requests, we are offering another print run of the mounted map for Mark Simonitch's Normandy '44. This time, we're adding a 3" box to the package for those of you who want a larger box to accommodate the mounted map. Enjoy!
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Arrival_Nov 10 2024 Arrival_Oct 10 2024 Arrival_Oct 27 2024 Arrival_Oct 6 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Not-Set INV-M-Z INV-N Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Restock-20241013 Stock_Updates https://www.vaibhavhospital.com/products/4723239682099 Default Title 29.95 2411 754
https://www.vaibhavhospital.com/products/6626395073 2024-09-03T11:22:29-04:00 2024-09-03T11:22:29-04:00 Labyrinth: The Awakening, 2010 - ? Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 37.95

Designers Volko Ruhnke
Trevor Bender
Publisher GMT Games LLC
Players 1-2
Playtime 180 mins
Suggested Age 12 and up
Expansion For Labyrinth: The War on Terror, 2001 – ?
Expansion Labyrinth: The Forever War, 2015-?


Note on 2nd Printing:
This will be identical to the original printing, except that all known errata will be corrected.

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

From the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.

“Let’s roll!”

]]>
Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_In Stock BGG-Set Category_Wargames Google-True INV-0-L INV-L Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_15 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Stock_Updates Year Published_2010s https://www.vaibhavhospital.com/products/6626395073 Default Title 37.95 1604-24 1397
https://www.vaibhavhospital.com/products/6626376449 2024-09-03T11:22:27-04:00 2024-09-03T11:22:27-04:00 Labyrinth: The War on Terror, 2001 - ? (5th Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 78.95

Designer Volko Ruhnke
Publisher GMT Games LLC
Players 1-2
Playtime 180 mins
Suggested Age 12 and up
Honors 2011 JoTa Best Wargame Nominee
2011 JoTa Best 2-Player Board Game Nominee
2011 Golden Geek Best Wargame Nominee
2011 Golden Geek Best 2-Player Board Game Nominee
2010 James F. Dunnigan Design Elegance Award Winner
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee
2010 Charles S. Roberts Best Board Game Graphics Nominee
Expansions Labyrinth: The Awakening, 2010 – ? 
Labyrinth: The Forever War, 2015-?


Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

From the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.

“Let’s roll!”

]]>
Age_9+ Arrival-Apr 28 2022 Arrival-Apr 6 2022 Arrival-Jul 14 2022 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-L Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220311 Restock-20220626 Restock-20220811 Restock-20230112_Full_Restock Restock-20240526-Long Stock_Updates StoreFront-Strategy Year Published_2010s https://www.vaibhavhospital.com/products/6626376449 Default Title 78.95 1012-18 2455
https://www.vaibhavhospital.com/products/824943937 2024-09-03T11:22:15-04:00 2024-09-03T11:22:15-04:00 Normandy '44 (New Edition) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 59.95

Designer
Publisher GMT Games
Players 2-4
Playtime 420 mins
Suggested Age 12 and up
Honors


Note on 4th Printing:
This printing will be identical to the 3rd Printing, except that any known errata will be corrected.

Normandy '44
is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.

Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.

The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.

The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.

Game Scale:
Turn: 1 day
Map: approx 2.3 miles /3.8 km per hex
Unit: Battalions to Brigades

COMPONENTS

  • One 22x34 inch full-color map
  • 2 countersheets (9/16")
  • 32-page Rulebook
  • 5 Player Aid cards
  • 1 6-sided die
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Arrival-Dec 25 2022 Arrival-Mar 12 2023 Arrival-May 7 2022 Arrival-Oct 7 2022 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Arrival_Oct 10 2024 Arrival_Oct 11 2024 Arrival_Oct 13 2024 Arrival_Oct 6 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-M-Z INV-N Players Maximum_3 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220409 Restock-20220918 Restock-20221110 Restock-20230220 Restock-20230326 Restock-20240526-Long Restock-20241020 Stock_Updates Year Published_2010s https://www.vaibhavhospital.com/products/824943937 Default Title 59.95 1008-21 2417
https://www.vaibhavhospital.com/products/7345979850803 2024-07-02T10:28:08-04:00 2024-07-02T10:28:08-04:00 I, Napoleon Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 72.95

Designer Ted Raicer
Publisher GMT Games
Players 1
Playtime 60-240 mins
Suggested Age 12 and up


I, Napoleon is a solitaire historical role-playing card game in which you step into the boots of Captain Buonaparte (as he still was) in the year 1793. Louis XVI has just gone to the guillotine, the brothers Robespierre control the destiny of France, and all Europe has joined French Royalists to take down France, end the Revolution, and restore peace and safety for the hereditary principles that have underlain society for 1000 years.

As an ambitious but unknown young artillery officer, who speaks French with a Corsican accent, you would seem to be an unlikely agent of destiny. Can you harness a brilliant mind, titanic energies, and a sometimes terrifying charisma to leave your mark on history? Or will you die a minor footnote in the story of France?

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1-Player-Only Age_12+ Arrival-New-Aug-26-Sept-1-2024 Arrival-New-Sept-22-29-2024 Arrival_Aug 29 2024 Arrival_Aug 30 2024 Arrival_Nov 1 2024 Arrival_Nov 10 2024 Arrival_Nov 3 2024 Arrival_Oct 11 2024 Arrival_Oct 13 2024 Arrival_Oct 6 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set Category_Thematic INV-0-L INV-I Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240908 Stock_Updates https://www.vaibhavhospital.com/products/7345979850803 Default Title 72.95 2408 3697
https://www.vaibhavhospital.com/products/175781749 2024-07-02T10:11:28-04:00 2024-07-02T10:11:28-04:00 Virgin Queen (2nd Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 91.95

Designer Ed Beach
Publisher GMT Games
Players 2-6
Playtime 420 mins
Suggested Age 12 and up

Honors


Virgin Queen: Wars of Religion 1559-1598
 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren.

The six powers in Virgin Queen are:

  • Ottoman
  • Spain
  • England
  • France
  • Holy Roman Empire
  • Protestants (Dutch & Huguenots)

Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century:

  • Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle.
  • World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe.
  • Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts.
  • Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again?
  • Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone?
  • Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.

There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:

  • Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly.
  • Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired.
  • Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players.
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Age_9+ Arrival_Aug 18 2024 Arrival_Aug 22 2024 Arrival_Oct 13 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-V Non-TCG Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/175781749 Default Title 91.95 1201-24 3211
https://www.vaibhavhospital.com/products/7034387988531 2024-01-18T09:15:54-05:00 2024-01-18T09:15:54-05:00 2023 Replacement Countersheet Accessories GMT Games

Vendor: GMT Games
Type: Accessories
Price: 17.95

The games with counters on the sheet are:

  • Barbarossa: Army Group Center
  • Great Battles of Julius Caesar Deluxe Edition
  • Flying Colors: Under the Southern Cross
  • Pacific War
  • Seas of Thunder
  • Musket & Pike Dual Pack
  • Next War: Poland 2nd Edition
  • Next War: Supplement #3
  • Vietnam 1965-1975
  • Clash of Sovereigns
  • Fields of Fire Vol. 2: With the Old Breed
  • Mr. President
  • Border Reivers
]]>
Arrival-Apr 28 2024 Arrival-Jan 20 2024 Arrival-May 12 2024 Arrival-New-Jan-15-21-2024 Arrival_Aug 25 2024 Arrival_Nov 10 2024 Availability_In Stock BGG-Not-Set InCartUpSell-Ignore INV-ACC Non-TCG Product Type_Accessories Product-International Stock_Updates https://www.vaibhavhospital.com/products/7034387988531 Default Title 17.95 2320 1084
https://www.vaibhavhospital.com/products/6986477305907 2023-12-27T14:53:49-05:00 2023-12-27T14:53:49-05:00 The Plum Island Horror Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 96.95

Designer Hermann Luttmann
Publisher GMT Games
Players 1-4
Playtime 120-150 mins
Suggested Age 12 and up

The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.

—description from the publisher

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Arrival-Apr 6 2024 Arrival-Feb 17 2024 Arrival-Jan 20 2024 Arrival-Jun 21 2024 Arrival-Mar 20 2024 Arrival-Mar 29 2024 Arrival-May 25 2024 Arrival-New-Jan-15-21-2024 Arrival_Aug 25 2024 Arrival_Aug 30 2024 Arrival_Jul 12 2024 Arrival_Jul 14 2024 Arrival_Jul 26 2024 Arrival_Jul 28 2024 Arrival_Oct 13 2024 Arrival_Sept 13 2024 Arrival_Sept 14 2024 Availability_Out of Stock BGG-Set Category_Cooperative Category_Thematic Category_Wargames INV-M-Z INV-P INV-T Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20240121 Restock-20240225 Restock-20240310 Restock-20240317 Restock-20240324 Restock-20240414 Restock-20240421 Restock-20241020 Year Published_1950s https://www.vaibhavhospital.com/products/6986477305907 Default Title 96.95 2318 4894
https://www.vaibhavhospital.com/products/6951867318323 2023-12-27T14:53:43-05:00 2023-12-27T14:53:43-05:00 The Last Hundred Yards: Volume 4 – The Russian Front Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 64.95

Designer Mike Denson
Publisher GMT Games
Players 1-2
Playtime 60-240 mins
Suggested Age 14 and up
Expands The Last Hundred Yards


The Last Hundred Yards Vol. IV: The Russian Front is the fourth game in The Last Hundred Yards series. It covers major campaigns and missions from the second half of the war in the east, introducing the Russian army to the series for the first time. A series of missions simulates actions from the October 1943 fighting in the Ukraine near Krivoi Rog, while others feature fights during the Russian 1944 summer offensive, Operation Bagration. All major Russian armor from late 1942 onward is covered, plus some additional late war German armored vehicles.

The unique feature of this module is how Russian army behavior is modeled at the tactical level, particularly in its lack of local command-and-control flexibility and general indifference to casualties when fulfilling its missions. Make no mistake, playing the Russians will require a different mindset. The challenge will be in understanding the Russian behavior modeled in LHY and transitioning that into solid tactical applications. The Russians need numbers to make up for their lower tactical flexibility, but "quantity has a quality all its own,” and they generally do get those numbers. While the period of the war covered by the module was one of overall Russian initiative, it still featured numerous German counterattacks, and module missions feature plenty of German attacks against Russian defenses as well as the reverse. Another set of new tactical challenges in the module stem from the frequently more open terrain found in the western Ukraine.

The Last Hundred Yards (Base Game) and Volume II (Airborne Over Europe) are core volumes for the rest of the European LHY series. Thus, players must own both Volumes I and II to play the Russian Module, Mission Pack 1, and future modules in the series.

—description from publisher's website

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Age_12+ Arrival-Apr 28 2024 Arrival-Feb 17 2024 Arrival-Jan 6 2024 Arrival-Jun 7 2024 Arrival-Mar 17 2024 Arrival-New-Jan-1-7-2024 Availability_In Stock BGG-Set INV-L INV-M-Z INV-T Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240121 Year Published_2020s https://www.vaibhavhospital.com/products/6951867318323 Default Title 64.95 2317 3425
https://www.vaibhavhospital.com/products/6986478092339 2023-12-27T14:53:27-05:00 2023-12-27T14:53:27-05:00 Tanto Monta: The Rise of Ferdinand and Isabella Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 96.95

Designer Carlos Diaz Narvaez
Publisher GMT Games
Players 4
Playtime 240-360 mins
Suggested Age 14 and up

Prequel to "Here I Stand", Ed Beache's famed game published by GMT GAMES. It is a game for 4 players (Muslim, French, Portuguese and Spanish) covering the reign of the Catholic Monarchs and the voyages of the Age of Discovery.

This is a CDG where each player has to reach 45VP to win in the course of 7 maximum turns. Players play cards for their event or to perform actions from a list of available options for each power and at a specific cost for each action. VPs are earned either by military objectives, discoveries of new zones, trade, royal weddings or certain events. In each turn the 4 players alternate playing cards and so on until the end of the turn. The combats are resolved by means of dice rolls with possible support of combat cards and taking into account the type of participating unit.

—description from the designer

Precuela de "Here I Stand", el afamado juego de Ed Beach publicado por GMT GAMES. Es un juego para 4 jugadores (musulmán, francés, portugués y español) que abarca el periodo del reinado de los Reyes Católicos y la era de los viajes de descubrimientos.

Se trata de un CDG en el que cada jugador tiene que conseguir 45 PV para ganar en un máximo de siete turnos. Los jugadores juegan cartas como evento o como puntos para realizar acciones del listado de las disponibles para cada potencia, con un coste específico para cada acción. Los PV se obtienen mediante objetivos militares, descubrimientos de nuevas zonas, comercio, bodas reales o determinados eventos. En cada turno los cuatro jugadores se van alternando jugando cartas hasta terminar el mismo. Los combates se resuelven mediante tiradas de dados, con posibles apoyos de cartas de combate, y según el tipo de unidad participante.

—description from the designer (Spanish)

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Age_12+ Arrival-Jan 20 2024 Arrival-Jun 21 2024 Arrival-New-Jan-15-21-2024 Arrival_Jul 7 2024 Arrival_Oct 13 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Category_Wargames INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_4 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20240512 Restock-20240526-Long Restock-20240901 Year Published_2020s https://www.vaibhavhospital.com/products/6986478092339 Default Title 96.95 2307 4894
https://www.vaibhavhospital.com/products/6583870947379 2023-12-27T14:51:12-05:00 2023-12-27T14:51:12-05:00 Panzer North Africa Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 129.95

Designer James M. Day
Publisher GMT Games
Players 1-3
Playtime
60-180 mins
Suggested Age 14 and up


Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and refight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.

Contains rules for solo play, Italian, British and German units, and 30 scenarios.

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Age_12+ Arrival-Apr 28 2024 Arrival-Jun 21 2024 Arrival-Mar 17 2024 Arrival-Mar 29 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-New-Mar-11-17-2024 Arrival_Aug 25 2024 Arrival_Aug 3 2024 Arrival_Jul 7 2024 Arrival_Nov 10 2024 Arrival_Oct 11 2024 Availability_In Stock BGG-Set Category_Wargames InCartUpSell-Ignore INV-M-Z INV-P Non-TCG Players Maximum_3 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240317 Restock-20240714 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6583870947379 Default Title 129.95 2301 4912
https://www.vaibhavhospital.com/products/6986477764659 2023-12-27T14:50:55-05:00 2023-12-27T14:50:55-05:00 Norman Conquests: Men of Iron Volume V Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 65.95

Designer Ralph Shelton
Publisher GMT Games
Players 1-2
Playtime 60-240 mins
Suggested Age 12 and up


The Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were Crusaders, they were Kings, they were princes, and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes, Kings, and princes that fought from horseback.

How many games include a battle with a Papal army? Very few, so Norman Conquests visits Italy and the Norman Count of Apulia fighting with, and capturing, the Pope. Stretching the definition to include the Norwegian King Harald (III) Hardrada (undoubtedly a northman) and his invasion of England allows us to include all three battles for the throne of England in 1066, including the most famous Norman William the Conqueror and his invasion of England. Next we catch up with two sons of William I, the Duke of Normandy and the King of England, feuding over his lands years after his death. We end with the Baron’s War between William I’s great-great-great-grandson Henry III and his barons who were led by Simon de Montfort.

—description from the publisher

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Age_9+ Arrival-Feb 17 2024 Arrival-Jan 20 2024 Arrival-Jun 7 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-New-Jan-15-21-2024 Arrival_Jul 7 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Category_Wargames INV-M-Z INV-N Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240121 Restock-20240218 Year Published_1950s https://www.vaibhavhospital.com/products/6986477764659 Default Title 65.95 2319 3370
https://www.vaibhavhospital.com/products/4698005405747 2023-12-27T14:50:51-05:00 2023-12-27T14:50:51-05:00 Next War: Vietnam Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 89.95

Designer Mitchell Land
Publisher GMT Games
Players 1-2
Playing Time 120-1200 mins
Suggested Age 14 and up
Honor 2020 Charles S. Roberts Best Modern, Hypothetical Wargame Nominee
Expansion Next War: Supplement #3

For over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished.
Now, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the precipice of war. That day has now come.

Next War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam.
If the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?
Next War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III.
Ownership of any previous Next War Series will NOT be required to play Next War: Vietnam.

Units:
Next War: Vietnam primarily represents divisions and brigades of the armies of the People's Republic of China (PRC) and the Socialist Republic of Vietnam (SRV). All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Vietnamese People's Self Defense Force is represented both by units and special rules.
Air units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions.
Naval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more.
Maps and Terrain
The game’s map represents the area in and around the northern border of Vietnam at a scale of roughly 7.5 miles per hex. The map stretches from just west of Dien Bien Phu, Vietnam to just east of Nanning, China and just north of the PRC-SRV border to a few miles south of Thanh Hoa, Vietnam.
The Spratlys, Paracels, and other sea areas are represented by a Strategic Display incorporating Land Areas and At Sea Boxes similar to the one in Next War: Taiwan.
Game System
A game turn is composed of:

Weather Determination wherein bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.
Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.
Special Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.
Strike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.
One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns.
Arrival of Reinforcements and Replacements
Victory Determination

Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.

Scenarios

There are several Standard Game scenarios. Some are small and focus on limited objectives, while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins.

Next War: Vietnam puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?

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2022-09-Sale 2022-09-Sale-Normal 3Q-2022-Sale Age_12+ Arrival-Apr 6 2022 Arrival-Feb 10 2024 Arrival-Jan 13 2023 Arrival-Jan 20 2024 Arrival-Jul 14 2022 Arrival-Jun 2 2022 Arrival_Jul 12 2024 Arrival_Oct 27 2024 Availability_In Stock BGG-Set Category_Wargames Google-True INV-M-Z INV-N Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-International Restock-20220307 Restock-20220428 Restock-20220703 Restock-20221205 Restock-20230205 Restock-20240609 Restock-20240922 Sale-Current-Items Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/4698005405747 Default Title 89.95 2014 3324
https://www.vaibhavhospital.com/products/4579561144371 2023-12-27T14:46:19-05:00 2023-12-27T14:46:19-05:00 Commands & Colors: Samurai Battles (Second Printing) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 92.95

Designer Richard Borg
Publisher GMT Games
Players 2
Playing Time 60 mins
Suggested Age 14 and up
Accessory Commands & Colors: Samurai Battles - Dice Set
Expansion CDG Solo System


The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors.

—description from the publisher ]]>
2-Players-Only Age_12+ Arrival-Feb 10 2024 Arrival-Jan 20 2024 Arrival-Jan 6 2024 Arrival-May 25 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-C Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240414 Year Published_2020s https://www.vaibhavhospital.com/products/4579561144371 Default Title 92.95 2018-23 3400
https://www.vaibhavhospital.com/products/3669902593 2023-12-27T14:46:19-05:00 2023-12-27T14:46:19-05:00 Commands & Colors: Napoleonics Expansion #5 - Generals, Marshals, Tacticians Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 69.95

Designer Richard Borg
Publisher GMT Games
Players 2
Playtime 60-180 mins
Suggested Age 14 and up
Expands

Commands & Colors: Napoleonics


Generals, Marshals, Tacticians
is the fifth expansion for GMT’s Commands & Colors: Napoleonics game system.

The Commands & Colors Napoleonics game system allows players to effectively portray epic Napoleonic battles, as well
as smaller historical actions. The scale of the game is flexible and varies from battle to battle. In some scenarios, an Infantry unit may represent an entire division, while in others a unit may represent a single regiment or battalion. During play, the Command cards drive movement, while creating a “fog of war”, and the battle dice resolve combat quickly and efficiently.
The stylized battlefield maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Finally, the Napoleonic tactics you will need to execute to gain victory conform remarkably well to the advantages and limitations inherent to the various Napoleonic National Armies of the day and the battlefield terrain features on which they fought.
Generals, Marshals & Tacticians is the fifth expansion for GMT’s Commands & Colors Napoleonics game system. There are 18
historical scenarios in this expansion. A number of the scenarios focus on the engagements of the French army of 1813 against the Russian, Austrian and Prussian armies around Leipzig.

The expansion also introduces a brand new deck of Tactician cards. The Tactician cards, along with the updated deck of Napoleonic Command cards, are designed to spice up each and every player’s Napoleonic experience by enhancing the role
of Leaders on the battlefield, without adding additional complexity or pages of rules. Overall, the Tactician cards add some exciting new command possibilities to the scenarios included in this expansion. Also included is a comprehensive listing of Commander tactical ratings for all Commands & Colors Napoleonics scenarios released to date. This listing will allow players to refight any previously released Napoleonic scenario using the
new Tactician card deck, the updated set of Command cards and these Generals, Marshals & Tacticians rules.

Welcome to some enhanced fun!
Richard Borg

Scenarios
Sahagun (cavalry action) - 21 December 1808 (British vs French)
Sorauren (French right early afternoon) - 28 July 1813 (British/Portuguese vs French)
Sorauren (French left) - 28 July 1813 (British/Portuguese vs French)
Göhrde - 18 September 1813 (Coalition Allies vs French)
Wartenburg - 3 October 1813 (Prussian vs French)
Dohna - 9 October 1813 (Russian vs French)
Leipzig - Liebertwolkwitz (morning) - 14 October 1813 (Russian/Prussian vs French)
Leipzig - Liebertwolkwitz (afternoon) - 14 October 1813 (Russian/Prussian/Austrian vs French)
Leipzig - Lindenau - 16 October 1813 (Austrian/Russian vs French)
Leipzig - Möckern (French right) - 16 October 1813 (Russian/Prussian vs French)
Leipzig - Möckern (French left) - 16 October 1813 (Prussian vs French)
Leipzig - Gohlis - 17 October 1813 (Prussian vs French & Allies)
Brienne - 29 January 1814 (Russian vs French)
Chateau-Thierry - 12 February 1814 (Prussian vs French)
Vauchamps - 14 February 1814 (Prussian/Russian vs French)
Orthez (French Right) - 27 February 1814 (British/Portuguese vs French)
Orthez (French Left) - 27 February 1814 (British/Portuguese vs French)
Hougoumont - 18 June 1815 (British/Allies vs French)

(In order to play many of the scenarios in this expansion, the basic game or earlier expansions, you will need a copy of the Commands & Colors Napoleonic game and the Spanish, Russian, Austrian and Prussian expansions.)


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2-Players-Only Age_12+ Arrival-Feb 17 2024 Arrival-Jan 9 2024 Arrival-Mar 2 2024 Arrival-May 18 2024 Arrival-New-Oct-16-22-2023 Availability_In Stock BGG-Set Category_Wargames Google-True INV-0-L INV-C Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240121 Year Published_2010s https://www.vaibhavhospital.com/products/3669902593 Default Title 69.95 1513-23 2001
https://www.vaibhavhospital.com/products/1658769408051 2023-12-27T14:46:18-05:00 2023-12-27T14:46:18-05:00 Commands & Colors: Medieval Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 85.95

Designer Richard Borg
Publisher GMT Games
Players 2
Playtime 60-120 mins
Suggested Age 12 and up
Accessory Commands & Colors: Medieval - Mounted Mapboard

Game description from the designer:

Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:

Superior armor and status when battling

Cavalry units increase to 4 blocks

Heavy infantry battle dice are reduced from 5 dice down to 4

Light Bow Cavalry units can employ the Parthian Shot when they evade

Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.

Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.

I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences. ]]>
2-Players-Only Age_9+ Arrival-Mar 17 2024 Arrival_Nov 9 2024 Arrival_Oct 13 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-C Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20241020 Stock_Updates Year Published_2010s https://www.vaibhavhospital.com/products/1658769408051 Default Title 85.95 GMT1901 3249
https://www.vaibhavhospital.com/products/6986478321715 2023-12-27T14:45:26-05:00 2023-12-27T14:45:26-05:00 Banish All Their Fears: Bayonet & Musket Battles, Volume 1 Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 66.95

Designer David Fox
Ben Hull
Publisher GMT Games
Players 2
Playtime 90-180 mins
Suggested Age 12 and up

The Bayonet & Musket Battles series is GMT's follow-up to the extremely popular Musket & Pike series, showing the movement of European warfare from tactical systems based on shock to a modern reliance on firepower. Volume 1 will be Banish All Their Fears, covering the battles of Neerwinden, 1693 and Blenheim, 1704.

- Neerwinden, July 29, 1693, War of the League of Augsburg. Outnumbered and thoroughly out-maneuvered by the French army under the Duke of Luxembourg, British King William III refuses to retreat his Allied army over the river to his rear and instead elects to defend a stout breastwork line strongly anchored on fortified villages. Luxembourg has the cream of the French army at his command, and sees an opportunity to break the enemy defenses and possibly destroy the Allied army.

- Blenheim, August 13, 1704, War of the Spanish Succession. Facing defeat in Spain, northern Italy, and along the Rhine, the Duke of Marlborough leads his Allied army deep into Bavaria and threatens to remove that key French ally from the war. The French respond by sending an army under Marshal Tallard that links up with the Bavarians under Elector Max Emmanuel and stands to face Marlborough near the village of Blenheim on the banks of the Danube.

Larger armies and the primacy of firepower mean significant changes for the familiar Musket & Pike game system:


Larger armies. Brigades became the primary battlefield maneuver element, and while retaining foot battalions and horse regiments as our unit scale, we've made brigades paramount. Shifting brigades between wings and committing them into action to take advantage of enemy mistakes was the essence of victory for the great commanders of the age, and we've built that into the game.
Supremacy of firepower. Combat has been streamlined and simplified so that most unit combats are now resolved in 1 - 2 die rolls with decisive results. Players will soon learn the importance of creating and using fresh reserves to bolster their shot-up frontline battalions.
Solid map and OOB research. Nothing new here, the consistently high level of historical research that went into maps and OOB's in the Musket & Pike series continues.


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2-Players-Only Age_9+ Arrival-Jan 20 2024 Arrival-New-Jan-15-21-2024 Availability_In Stock BGG-Set Category_Wargames INV-0-L INV-B Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Year Published_1950s https://www.vaibhavhospital.com/products/6986478321715 Default Title 66.95 2308 3370
https://www.vaibhavhospital.com/products/7012278075443 2023-12-15T19:31:22-05:00 2023-12-15T19:31:22-05:00 Rebel Fury Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 55.95

Designer Mark Herman
Publisher GMT Games
Players 2
Playtime 60-120 mins
Suggested Age 14 and up


Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire).

This design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.

Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.

Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage Series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.

—description from the publisher

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2-Players-Only Age_14+ Arrival-Apr 28 2024 Arrival-May 18 2024 Arrival-New-Apr-22-28-2024 Arrival_Aug 13 2024 Arrival_Aug 3 2024 Arrival_Aug 30 2024 Arrival_Jul 21 2024 Arrival_Jul 28 2024 Arrival_Nov 10 2024 Availability_In Stock BGG-Set INV-M-Z INV-R Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240630 Stock_Updates https://www.vaibhavhospital.com/products/7012278075443 Default Title 55.95 2322 3044
https://www.vaibhavhospital.com/products/6612357906483 2023-09-05T09:39:32-04:00 2023-09-05T09:39:32-04:00 Pursuit of Glory (Second Edition) Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 60.95

Designer Brad Stock
Brian Stock
Publisher GMT Games
Players 2
Playtime 360 mins
Suggested Age 14 and up

Pursuit of Glory: The Great War in the Near East is a sequel to the award-winning Paths of Glory. This game puts you in the driver's seat of the British/Russian alliance or the Ottoman Empire during World War One. Gallipoli, holy war, mutiny, and the Russian Revolution await. Walk in the shoes of men such as Churchill, Lawrence of Arabia, Enver, and Falkenhayn.

The action stretches from India to the Balkans, from the Black Sea to Suez. Can the Germans inspire a Persian uprising or forge an alliance with Afghanistan? Can the Russians capture a warm water port? Can the British guard the oil that fuels the Royal Navy? Can the Turks capture the Suez Canal and spark a revolt in Egypt?

In Pursuit of Glory, your hand of 7 cards presents you with an array of strategic and operational opportunities. You must decide whether to use each card for its historic event, command points, or resources. You must then commit your forces to a variety of objectives: the Turkish-Russian frontier in Caucasia, the violation of neutral Persia, oil-rich Mesopotamia, the Suez Canal, the Balkans and its vital railroads. You must judge when it is right to invade Serbia or launch a new naval invasion (perhaps on the inset map representing Gallipoli).

As the British, you must hold on while your Russian allies break through the Turkish lines in Caucasia and you bring your forces to bear through invasion and a gradual build-up of imperial might. As the Turks, your objective is to gain complete victory early, uniting your strength with Germany and crippling the British Empire in Egypt and India or to persevere.

(from GMT website)

Pursuit of Glory is a stand alone sequel to Paths of Glory, a card-driven strategy game covering the first World War. Unlike the original game, which focused on the European theater of World War I, Pursuit of Glory focuses entirely on the Great War in the Middle East. Pursuit of Glory uses the same card-driven mechanics and point-to-point of the first game, but with some rules changes and modifications to better simulate the conditions of the war in the Middle East.

It was developed by Brad and Brian Stock with the permission of Ted Raicer, the designer of the original Paths of Glory.

(BGG description)

Game Features
TIME SCALE Approx. 1 year per hand of cards
MAP SCALE Point-to-Point
NUMBER OF PLAYERS One or Two

DESIGNER: Brad Stock & Brian Stock
DEVELOPER: Tony Curtis & Neil Randall
MAP, CARD, & COUNTER ART: Mark Simonitch

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2-Players-Only Age_12+ Arrival-Dec 17 2023 Arrival-Mar 17 2024 Arrival-May 18 2024 Arrival-Oct 21 2023 Arrival_Jul 12 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames INV-M-Z INV-P Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20231119 Restock-20240609 Year Published_2000s https://www.vaibhavhospital.com/products/6612357906483 Default Title 60.95 2313 2268
https://www.vaibhavhospital.com/products/6715233370163 2023-09-05T09:39:22-04:00 2023-09-05T09:39:22-04:00 Plantagenet: Cousins' War for England, 1459 - 1485 Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 88.95

Designer Francisco Gradaille
Publisher GMT Games
Players 2
Suggested Age 16 and up

In Plantagenet—the newest volume in Volko Ruhnke's Levy & Campaign Series—players lead one of the two factions across the three main periods of war, as individual scenarios or the entire Wars of the Roses.

Designer Francisco Gradaille adds overall and local political influence to Volko’s medieval operation system to reflect the ever-changing loyalties of the time while keeping play familiar to fans of the Series. Players will create and maintain a network of allied lords and nobles in order to obtain the provender and coin needed to supply and pay their armies. As ravaging and looting will damage each side’s reputation, each faction will strive to convince cites to join its side. Great battles will seek to kill or capture enemy lords—perhaps even a king. Two kinds of operational moves will be in play: the military and the political.

In the end, when the dust settles and all arrows have flown, one rose will sit on the throne. White or Red, York or Lancaster, gather your troops and banners and join the fight.

—description from the publisher ]]>
Arrival-Feb 10 2024 Arrival-Feb 17 2024 Arrival-Jun 7 2024 Arrival-Mar 17 2024 Arrival-New-Sept-18-24-2023 Arrival-Nov 12 2023 Arrival-Oct 21 2023 Arrival-Sept 23 2023 Arrival_Aug 3 2024 Arrival_Nov 10 2024 Arrival_Oct 11 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Category_Wargames INV-M-Z INV-P Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230924 Restock-20240714 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6715233370163 Default Title 88.95 2310 3211
https://www.vaibhavhospital.com/products/6919525892147 2023-09-05T09:38:34-04:00 2023-09-05T09:38:34-04:00 North Africa '41 Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 64.95

Designer Mark Simonitch
Publisher GMT Games
Players 1-2
Playtime 120-240 mins
Suggested Age 12 and up

Note: Mounted Maps Not Included

North Africa '41 is a game that will represent the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. Combat units represent regiments, brigades and battalions. Each game turn represents half a month, but a game turn is further divided into 3 Impulses representing 4-5 days.

This is a complete redo of The Legend Begins which will feature all new order of battle and map research. ]]>
Age_12+ Arrival-Apr 28 2024 Arrival-Dec 3 2023 Arrival-Feb 10 2024 Arrival-Jan 20 2024 Arrival-Mar 17 2024 Arrival-Mar 20 2024 Arrival-May 25 2024 Arrival-New-Sept-18-24-2023 Arrival-Oct 21 2023 Arrival-Sept 23 2023 Arrival_Aug 18 2024 Arrival_Jul 14 2024 Arrival_Jul 21 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Sept 29 2024 Availability_In Stock BF-2023 BF-2023-Special BGG-Set BREAKOUT-2024 Category_Wargames Discount_On Sale INV-M-Z INV-N Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230924 Restock-20231225 Restock-20240505 Restock-20240825 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6919525892147 Default Title 64.95 2306 2342