Vendor: Formal Ferret Games
Type: Board Games
Price:
5.95
Designer |
Gil Hova |
Publisher | Formal Ferret Games |
Players | 2 |
Playing Time | 30-45 mins |
Suggested Age | 14 and up |
Expansion For |
The Rival Networks |
Vendor: Formal Ferret Games
Type: Board Games
Price:
5.95
Designer |
Gil Hova |
Publisher | Formal Ferret Games |
Players | 1-4 |
Playing Time | 100-150 mins |
Suggested Age | 14 and up |
Expansion For |
High Rise |
Vendor: Formal Ferret Games
Type: Board Games
Price:
28.95
Designer |
Gil Hova |
Publisher | Formal Ferret Games |
Players | 2 |
Playing Time | 30-45 mins |
Suggested Age | 14 and up |
Expansion |
The Rival Networks: Game Shows & Documentaries |
Vendor: Formal Ferret Games
Type: Board Games
Price:
73.95
Designer |
Gil Hova |
Publisher | Formal Ferret Games |
Players | 1-4 |
Playing Time | 100-150 mins |
Suggested Age | 14 and up |
Expansion |
High Rise: Extra Tenants |
Accessories |
High Rise - Fancy Bits High Rise - Wooden Bases |
Honors |
2020 Cardboard Republic Architect Laurel Awards Nominee 2020 Board Game Quest Awards Best Game from a Small Publisher Nominee |
Vendor: Grey Fox Games
Type: Board Games
Price:
17.95
Designer |
Stephen Avery Robert Burke Daryl Chow Jay Cormier Mike Fitzgerald Jonathan Gilmour Christopher Hamm Gil Hova Sen-Foong Lim Max Michael J. Ryan Opp Kenneth C. Shannon, III David Short Daniel Solis Nate Bivins Martin Wallace |
Publisher | Grey Fox Games |
Players | 1-8 |
Playtime | 15-60 mins |
Suggested Age | 8 and up |
Vendor: Formal Ferret Games
Type: Board Games
Price:
13.95
Designer | Gil Hova |
Publisher | Formal Ferret Games |
Players | 3-8 |
Playtime | 30 mins |
Suggested Age | 16 and up |
Expansion for | Bad Medicine |
Vendor: Formal Ferret Games
Type: Board Games
Price:
13.95
Designer | |
Publisher | |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Expansion For
|
Vendor: Formal Ferret Games
Type: Board Games
Price:
30.95
Designer | |
Publisher | |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Expansion |
The Networks: More Executives |
Expansion For
|
Vendor: Formal Ferret Games
Type: Board Games
Price:
18.95
Designer | Gil Hova |
Publisher | Formal Ferret Games |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Accessories |
Wordsy - Replacement Score Pads Wordsy - Laminated Scoresheets |
Honors | 2017 Golden Geek Best Party Game Nominee |
Vendor: Formal Ferret Games
Type: Board Games
Price:
9.95
Designer | Gil Hova |
Publisher | Formal Ferret Games |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Expansion For
|
The Networks |
Vendor: Formal Ferret Games
Type: Board Games
Price:
50.95
Designer | Gil Hova |
Publisher | Formal Ferret Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
Expansions |
The Networks: On the Air The Networks: Telly Time The Networks: Executives The Networks: More Executives |
Accessories |
The Networks - Replacement Network Cards Broken Token - The Networks Organizer |
Vendor: Formal Ferret Games
Type: Board Games
Price:
18.95
Designer | Gil Hova |
Publisher | Formal Ferret Games |
Players | 3-8 |
Playtime | 30 mins |
Suggested Age | 16 and up |
Expansions | Bad Medicine: Second Opinion |
Accessory |
Bad Medicine - Tokens |
Honors | 2015 Golden Geek Best Party Board Game Nominee |
In Bad Medicine, you and your opponents are huge pharmaceutical companies. Your goal is to create names and advertisements for new drugs to cure the current Malady, while downplaying any side effects the folks at the lab may have discovered.
Did we mention your company is huge? It's huge enough that the people who formulate the drugs and the people who pitch the drugs don't really talk to each other, so don't be surprised when the person pitching your company's drug is just as surprised as everyone else when she sees what it actually does...
Each card in the game has a little bit of a drug name, a little bit of a description, and a side effect. There will be one card dealt in the middle of the table; its side effect is the malady to cure this round.
In a 3-4 player game, each player gets seven cards, and chooses three cards for their drug names and two cards for their descriptions. Once everyone has chosen their cards, everyone pitches their drug in turn. While one player is making his pitch, the other players pass a card to the pitching player. The pitching player chooses one card to incorporate into his pitch as a side effect, and explain why it's not as bad as it sounds. The player whose side effect got chosen gets a point!
In a 5-8 player game, players split off into teams. One player on a team gets six cards, and chooses three cards for their drug names, two cards for their descriptions, and one card for its side effect. He passes them all face-down to his teammate, who won't see the cards until she starts her pitch!
After all players have made their pitches, everyone votes on their favorite drug. Players score points for getting votes, and teams rotate every turn. The player with the most points after four rounds wins!
Vendor: Minion Games
Type: Board Games
Price:
57.95
Designer | Gil Hova |
Publisher | Minion Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 10 and up |
In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons.
Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer.
On each turn, players can forge weapons, sell a weapon, upgrade craft (to build better weapons), or take a Kindom Card (for special powers); for players with a high-enough level of craft, a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons, and it's permitted (nay, encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season, the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle, and surviving weapons earn money for surviving. After all, someone has to get paid to sharpen all of those weapons...
At the end of the game, the player with the most money wins.
Vendor: Z-Man Games
Type: Board Games
Price:
19.95
Designer | Gil Hova |
Publisher | Z-Man Games |
Players | 1-5 |
Playtime | 30 mins |
Suggested Age | 9 and up |
In Prolix, players score points by coming up with words whose letters match those of the Letter Chips on the board. Unlike other word games, you don’t need all the letters of a word to be on the board to use that word.
This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short!
Of course, the letters in your word won’t score if they aren’t on the board, so even huge words can be stinkers if you don’t use them at the right time.
Letters score based on how rare they are, and where they are on the board. Once you finish scoring your letters, all letter chips move across the board, changing their value.
If you have a great word but it’s not your turn, you’re allowed to interrupt another player’s turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping a timer.
Letter distribution: all consonants occur five times, with the exception of four letters that occur twice (K,V,W,Y), and four letters that occur just once (J,Q,X,Z).