Vendor: MEBO Games
Type: Board Games
Price:
72.95
Designer |
Gil d'Orey Antonio Sousa Lara |
Publisher | MEBO Games |
Players | 2-5 |
Suggested Age | 10 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
27.95
Designer |
Gil d'Orey Antonio Sousa Lara |
Publisher | Stronghold Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expansion | City of Spies: Estoril 1942 |
Vendor: Arcane Wonders
Type: Board Games
Price:
40.95
Designers |
Gil d'Orey Antonio Sousa Lara |
Publisher | Arcane Wonders |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Viral: The Hive |
Honors |
2018 Origins Awards Best Family Game Nominee 2018 5 Seasons Best Portuguese Strategy Game Nominee |
Vendor: Stronghold Games
Type: Board Games
Price:
49.95
Designer | Gil d'Orey, Antonio Sousa Lara |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expansion For | City of Spies: Double Agent |
Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy -- and spying -- during World War II.
In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril.
Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location.
Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location.
At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins.
Vendor: Stronghold Games
Type: Board Games
Price:
54.95
Designer | |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 100 mins |
Suggested Age | 12 and up |
Honors |
After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times.
Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Channel; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world.
In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard - designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.
In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.
Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system – “pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.
On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which each player uses to ship their cargo, minimize transportation fees and increase the net worth of their Company. Each Company has a limited amount of Stock that the players can purchase in exchange for investing – receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
There's more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!
Vendor: MESAboardgames
Type: Board Games
Price:
49.95
Designer | Gil d'Orey |
Publisher | MESAboardgames |
Players | 2-4 |
Playtime | 80 mins |
Suggested Age | 10 and up |
In all cultures there are mythical characters that protect people and help them to solve their problems. Those characters often take the human form with wings and we call them Guardian Angels or RAGAMI.
In this game, each player will play the role of a RAGAMI, winged human form, that travels around inside a city - the board. In this city, there are always people with problems, with their own internal conflicts, that need your help. There are also holy men and demons that can help or oppose to solving these conflicts.
The objective of the game is to achieve the highest possible number of Virtue Points (VP). There are several ways to get VP, and consequently there are several strategies one can follow to win the game: solve conflicts, cause demons to disappear, help other RAGAMI, to be the RAGAMI who has solved the highest number of conflicts, etc.
But helping people to solve their conflicts is what worths more VPs, and for this you need to have Points of Strength. As many as the strength of the conflict you're trying to solve, which can go from 1 to 6. There are several ways to get Points of Strength: white cubes, cards, holy men, the help of another RAGAMI, or a die.
There are Action Dies (which allow to execute a certain number of actions, and it's placement will be made by the last player in the turn order) and there are Action Cards (that may be acquired during the game). In his play, Player can do one of the following actions: move his RAGAMI, move the holy men and the demons, pick cards or solve conflicts.
Game ends in the turn when the places of conflicts ends or when a player hit's the 30 points score mark.
Game to 2 to 4 players, 10 years up, 60 - 90 min.
Vendor: MESAboardgames
Type: Board Games
Price:
49.95
Designer | Gil d'Orey |
Publisher | MESAboardgames |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Vintage is about the Douro River Valley of Portugal, the oldest demarcated wine producing region in the world, designated World Heritage, and the production of port wine. Each player will attempt to buy wine-growing estates and plant them with the best grape varieties to try and produce the highest quality port wine - a VINTAGE.
This game has a simple version and a normal version. The simple version is aimed at players who are not used to this kind of family strategy games. The game has fewer options and a higher degree of luck. It plays faster and is easy to learn.
With the normal version you will discover the VINTAGE game in its fullness, with many more strategic options and where luck plays a minor role. It’s a longer and more challenging game but with only slightly more complex rules. Cheers!