Vendor: Giochi Uniti
Type: Board Games
Price:
51.95
Designer |
Gabriele Mari Gianluca Santopietro |
Publisher | Giochi Uniti |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Galakta
Type: Board Games
Price:
54.95
Designer |
Giacomo Santopietro Gianluca Santopietro |
Publisher | Galakta |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Vendor: Sir Chester Cobblepot
Type: Board Games
Price:
42.49
Designer |
Gabriele Mari Gianluca Santopietro |
Publisher | Sir Chester Cobblepot |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 13 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
25.49
Designer |
Gabriele Mari Gianluca Santopietro |
Publisher | Fantasy Flight Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
Expansion For | Letters from Whitechapel |
Vendor: Passport Game Studios
Type: Board Games
Price:
22.95
Designer | Gianluca Santopietro |
Publisher | Passport Game Studios |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 13 and up |
Reimplements | Kingsport Festival |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
61.95
Designer | Gianluca Santopietro |
Publisher | Fantasy Flight Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 6 and up |
Moto Grand Prix is an exciting game for all ages with a fast, realistic, dice-based system for playing multi-lap races quickly. Moto Grand Prix's beautiful, accurate models can lean and wheelie, and the modular boards allow a wide range of realistic circuits.
Although it takes just minutes to learn, experienced players and racing fans can add optional rules to crank up the realism even more.
The box includes
Experience the thrill of high-speed motorcycle racing with Moto Grand Prix!
Race track tiles are 10cm wide and come in different length and shapes - straights and curves.
Vendor: Passport Game Studios
Type: Board Games
Price:
43.95
Designer | |
Publisher | Passport Game Studios |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Reimplemented By | Kingsport Festival: The Card Game |
That flaming column was spouting volcanically. The combustion does not lay warmth, but only the clamminess of death and corruption. – The Festival, H.P. Lovecraft, 1923
In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham.
As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?
Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder
God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to
lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required.
In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then
the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty.
The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time.
The Cultist who has the most Cult points is the winner.
Vendor: Fantasy Flight Games
Type: Board Games
Price:
48.95
Designer |
Gabriele Mari Gianluca Santopietro |
Publisher | Fantasy Flight Games |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Honors | 2011 Golden Geek Best Thematic Board Game Nominee |
Expansion | Letters from Whitechapel: Dear Boss |
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
Components