Vendor: Garphill Games
Type: Accessories
Price:
4.95
Upgrade your games of Ezra and Nehemiah with 6 Promo Scroll Tiles!
Promo tiles require Ezra and Nerimiah to use.
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
Expansion For |
Scholars of the South Tigris |
A set of 8 promo cards first offered during the 2023 Scholars Kickstarter campaign.
1 New Translator Card for each of the 8 Card Stacks in Scholars.
—description from the designer
Vendor: Garphill Games
Type: Board Games
Price:
6.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Wayfarers of the South Tigris |
A set of 9 promo cards first offered during the 2022 Wayfarers Kickstarter campaign.
Wanderer: May spend 1 provision as 2 Silver.
Protector: May spend 1 provision or 1 Silver to retrieve a Worker and refresh a Die.
Comet: Worth 1 VP. Comes with a free Pink Upgrade.
Inspiration Card A: Requires 8 Land Cards (the starting City does count)
Inspiration Card B: Requires 8 Water Cards (the starting Harbour does count)
City/Library: Spend 2 Provisions to gain a Land Card and Journal.
Vista: Gain 1 Provision each time you gain an Upgrade of any type.
Harbour: Spend 4 Silver to draw 3 Space Cards. Keep 1 and place the other 2 at the bottom of the Space Card Draw Pile.
Open Water: Gain the top card from the Land Card Draw Pile.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
63.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Scholars of the South Tigris: Translator Promo Cards |
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Circadians: First Light (Second Edition) |
Vendor: Garphill Games
Type: Board Games
Price:
13.95
Designer |
S J Macdonald Zach Smith |
Publisher | Garphill Games |
Players | 2-5 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Expansion For | Circadians: Chaos Order |
Vendor: Garphill Games
Type: Board Games
Price:
55.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Wayfarers of the South Tigris: Promo Cards |
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
26.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Vendor: Garphill Games
Type: Board Games
Price:
72.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Garphill Games
Type: Board Games
Price:
28.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Expansion for |
Architects of the West Kingdom Architects of the West Kingdom: Works of Wonder |
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers?
This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Collector's Box for Raiders of the North Sea.
Requires Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder.
Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card.
Features:
Contains:
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Viscounts of the West Kingdom |
Accessory | Viscounts of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
58.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Garphill Games
Type: Board Games
Price:
34.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Expansion For | Paladins of the West Kingdom |
Expansion | Paladins of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
58.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion |
Raiders of Scythia: Huntress & Stableman |
Accessories |
Raiders of Scythia - Metal Coins Folded Space - Raiders of Scythia |
Vendor: Garphill Games
Type: Board Games
Price:
57.95
Vendor: Garphill Games
Type: Board Games
Price:
57.95
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
57.95
Designer | Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Integrates With |
Raiders of the North Sea Shipwrights of the North Sea |
Expansions |
The North Sea Runesaga Explorers of the North Sea: The Crew Mini-Expansion |
Accessory | Laserox - Viking Explorer Organizer (Compatible with Explorers of the North Sea) |
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
Gameplay Overview
Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands.
Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following):
1. Load Longship
2. Unload Longship + Deliver Livestock
3. Move Longship + Destroy an Enemy Ship
4. Move Vikings + Raid a Settlement
5. Transport Livestock
6. Construct an Outpost (costs 2 actions)
After taking their actions, players draw a new tile to their hand, ending their turn.
End of the Game
The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:
1. Delivered Livestock
2. Constructed Outposts
3. Destroyed Enemy Ships
4. Raided Settlements
5. Viking Deaths
6. Controlled Islands
7. Captain Cards
The player with the highest total is the winner!
Vendor: Garphill Games
Type: Board Games
Price:
56.95
Designer | Shem Phillips |
Publisher | Garphill Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansions |
Shipwrights of the North Sea: The Townsfolk Expansion The North Sea Runesaga Garphill Games 5-Year Anniversary Promo Pack |
Accessory | Laserox - Viking Shipwright's Organizer (Compatible with Shipwrights of the North Sea) |
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!
The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.
The game is played over a series of days (rounds). Each day follows the same pattern:
Morning Phase - Planning (Each player receives 3 cards)
Afternoon Phase - Working (Players take actions and play or discard their 3 cards)
Evening Phase - Resting (Players receive Gold and Workers for the next day)
128 Cards - Featuring 46 unique and stunning illustrations
5 Beautifully Illustrated Player Boards
5 Player Reference Boards
1 Illustrated Rulebook
1 Pioneer Token
5 VP Markers
5 Gold Ships
25 Oak
25 Wool
25 Iron
50 Workers