Vendor: G3
Type: Board Games
Price:
67.95
Designer | Krzysztof Wolicki |
Publisher | G3 |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Twelve spiritual leaders, known as the Masters of Brilliance, have gained a great influence and many followers. At the night of solstice, they brought an unexpected end upon the world, precisely by the rules they had foretold. Anything that people could imagine happened on that night. During that tragic spectacle, the Masters of Brilliance separated wheat from chaff, taking the chosen ones to a new nice little hell they had built in a higher dimension somewhere at the doorstep of afterlife. No one knows how they got there or how they managed to affect reality. Anyway, only rigorous cooperation could grant them enough power.
The end of the world brought about by these wise guys was not as perfect as they had planned. Soon it turned out that some men left in the ashes of the past world could enter the realm of the Masters of Brilliance. Perhaps the power they cast upon the world to destroy it left a solid print? Or perhaps the transition was not that difficult?
The first man to discover he possessed this ability was Jonas Arvani. When he found out he was not the only one, he founded a guild. The boarding ability – that is, the ability to jump into a much higher plane, where the Masters of Brilliance have their twisted utopia – soon turned into an enormous business. Not everyone managed to follow the guild's strict rules. Therefore competitive undertakings began to appear that were less able and less honest. Now retrievers have been trained by guilds to steal inventions and devices from the enclave of the Masters of Brilliance. Those items become artifacts in the ruined world. The most valuable prizes are schematics that allow mankind to recreate lost devices, so that they can serve people again.
In the board game Enclave: Zakon Krańca Świata, each player starts with a retriever card along with the machine that boosts their boarding ability. During the game, which lasts six turns, players are allowed to:
This path is the main way to victory, known as becoming "the chosen of the Tree".
Vendor: G3
Type: Board Games
Price:
11.95
Designer | Jędrzej Doczkal |
Publisher | G3 |
Players | 2-3 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Gain absolute power! In Raverun, the players control the rulers who are fighting battles to take over the land of Raverun. In order to win, each ruler must hire mercenaries whose loyalty is always doubtful. During countless battles, they will change their master in order to get the most profits. Will the rulers manage to keep the strongest mercenaries on their sides? Which ruler will defeat his enemies and unite the split land of Raverun? Find out whether fate is on your side!
In the game, the players play red and green mercenary cards, and the cards with the highest value stay on the battlefield, while those defeated return to one's castle. Each mercenary has a special ability that can change the outcome of the battle. The goal of the game is to have the strongest mercenary in your army.
Vendor: G3
Type: Board Games
Price:
49.95
Designer | Krzysztof Matusik |
Publisher | G3 |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
A long, long time ago in a distant kingdom, there was a town, a town so small that the cartographers in the kingdom did not bother to put it on any of their maps.
The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful, smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town, eternal glory, and the satisfaction from a job well done.
Years passed before the candidates finally reached the city. The mayor had never been happier, but he didn't know which of the entrepreneurs would be most suitable for the position, so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright, but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill, and after this time, the mayor will decide which candidate most deserves the honorable position.
In Craftsmen, players try to gain appreciation points by building production buildings, creating connections between these buildings, producing raw materials and consumption goods, or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end, whoever has the most appreciation points wins.
Vendor: G3
Type: Board Games
Price:
69.95
Designer | Łukasz Woźniak |
Publisher | G3 |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
The German battleship Schleswig-Holstein began the bombardment of the Polish Military Depot on September 1, 1939, at 04:48. This symbolic event marks the beginning of the Second World War. For seven days, the 235 defenders in the Polish forces bravely fought the overwhelming German army.
7 Days of Westerplatte is a cooperative war game. The players incorporate the roles of Polish commanders who work together to confront the German army and win the game. Stukas's raids, land troop attacks, and battleship and howitzer bombardments are the biggest threat for Polish forces, and to hold back the attacking German troops, players must use land mines, mortars and rifles, while also remembering to rebuild the defensive structures and keep their morale high. Will you manage to defend the Depot for seven days, or will you succumb to the enemy's crushing power?