Vendor: The Red Joker
Type: Board Games
Price:
57.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 14 and up |
Expansion For | Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
44.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For |
Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
54.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For |
Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
57.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For | Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
67.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For | Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
114.95
Designer |
Frédérick Condette |
Publisher | The Red Joker |
Players | 2-5 |
Playing Time | 120 mins |
Suggested Age | 13 and up |
Expansion For | Okko Chronicles: Cycle of Water – Quest into Darkness |
Vendor: The Red Joker
Type: Board Games
Price:
127.95
Vendor: IELLO
Type: Board Games
Price:
25.95
Designer | Frédérick Condette |
Publisher | IELLO |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expands | Guardians' Chronicles |
Under the oceans, the revolt is growing! Aquarion, son of the deposed dictator, is determined to regain his throne! Can you prevent the rein of a dictatorship?
Guardians' Chronicles: True King of Atlantis, an expansion for Guardians' Chronicles, introduces a new threat to fight: Aquarion and his elite troops. The tiles included in this expansion allow you to ally Aquarion with Doktor Skarov, or to plunge into the depths of Atlantis.
Vendor: IELLO
Type: Board Games
Price:
25.95
Designer | Frédérick Condette |
Publisher | IELLO |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expands | Guardians' Chronicles |
Fortunately for the citizens, the Liberty Patrol is not the only group of superheroes fighting the menaces that keep us vigilant. Here comes The Night Squad!
Guardians' Chronicles: Night Squad, an expansion for Guardians' Chronicles, sets the stage for a new group of heroes to take their turn in the pursuit of Doktor Skarov. With this expansion, you can control new characters with new powers and unique combat styles!
Vendor: IELLO
Type: Board Games
Price:
25.95
Designer | Frédérick Condette |
Publisher | IELLO |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expands | Guardians' Chronicles |
In order to reinforce the defenses for his base, Doktor Skarov calls upon a formidable gang: The Terror Trio! Come, if you dare!
Guardians' Chronicles: The Terror Trio, an expansion for Guardians' Chronicles, introduces a band of new supervillains who will cause even more trouble for the heroes of Liberty Patrol! This expansion also contains new tiles that add tough challenges to your games and allow you to set Doktor Skarov's base in the heart of a raging volcano or in the icy winter of a polar landscape.
Vendor: IELLO
Type: Board Games
Price:
53.95
Designer | Frédérick Condette |
Publisher | IELLO |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expansion |
Guardians Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group's archnemesis, Professor Skarov.
To set up, the Skarov player arranges the nine double-sided game board tiles into a 3x3 grid, with his control room in the center space. Each player takes her character sheet, miniature and 7-10 action cards. These characters enter the grid on one of the side tiles and need to advance around the square – confronting minions and traps along the way – in order to achieve whatever objectives are in place for this game, such as thwarting a nuclear missile attack.
Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero's inherent statistics – movement, attack, defense and mental – and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero's character sheet.
Professor Skarov then receives a number of action points based partially on the heroes' actions, and he uses these to activate himself, his minions, or his robots, with these figures also performing move, attack, or special power actions.
As the players complete (or fail to complete) objectives, the newspapers report on who did what, and the sum of those reports determine who comes out on top.