Vendor: AMIGO
Type: Board Games
Price:
19.95
Designer |
Fréderic Moyersoen |
Publisher | AMIGO |
Players | 2-4 |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
33.95
Designer |
Fréderic Moyersoen |
Publisher | AMIGO |
Players | 2-12 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Saboteur: 20 Jahre-Edition, a twentieth anniversary edition of Saboteur, includes the base game; the Saboteur 2 expansion; the special cards from the 2016-2023 World Championships; the mini-expansions Road Customs, Clothes Room, and Stollen Festival; two new mini-expansions: New Goals and Treasure Chests and two new game variants.
Vendor: AMIGO
Type: Board Games
Price:
20.95
Designer |
Fréderic Moyersoen |
Publisher | AMIGO |
Players | 2-8 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Vendor: Blue Orange Games
Type: Board Games
Price:
23.99
Designer |
Fréderic Moyersoen |
Publisher | Blue Orange Games |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Vendor: AMIGO
Type: Board Games
Price:
22.95
Designer | Fréderic Moyersoen |
Publisher | AMIGO |
Players | 3-9 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: AMIGO
Type: Board Games
Price:
6.95
Designer | Fréderic Moyersoen |
Publisher | AMIGO |
Players | 3-10 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For | Saboteur |
Vendor: Strawberry Studio
Type: Board Games
Price:
8.95
Designer | Fréderic Moyersoen |
Publisher | Strawberry Studio |
Players | 2-5 |
Playtime | 10-30 mins |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
12.95
Designer | Fréderic Moyersoen |
Publisher | AMIGO Spiel |
Players | 1-2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Integrates With | Saboteur |
Vendor: AEG
Type: Board Games
Price:
23.95
Designer | Arno Maesen, Fréderic Moyersoen |
Publisher | Alderac Entertainment Group (AEG) |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Blue Orange Games
Type: Board Games
Price:
31.99
Designer | Fréderic Moyersoen |
Publisher | Blue Orange Games |
Players | 2-4 |
Playtime | 10-20 mins |
Suggested Age | 4 and up |
Vendor: Mayfair Games
Type: Board Games
Price:
34.95
Designer | Frederic Moyersoen |
Publisher | Mayfair Games |
Players | 2-8 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors |
Fréderic Moyersoen presents a new take on the us-versus-them genre with Nuns on the Run, published by Mayfair Games. Most of the players are novices who are eager to secretly explore the grand abbey at night in order to fulfill their “secret wish.” They sneak through corridors searching for keys and treasures. (What treasures could a novice be searching for? Forbidden cookies? A soft mattress? Or narcotics? Or a book of witchcraft?)
While sneaking through the abbey, they must remain watchful for the abbess or prioress who are on patrol to ensure that pure novices remain that way. These characters are controlled by other players who want to nab the novices before they can make it back into bed.
Nuns on the Run is a like a reverse of Scotland Yard. Players play either as a novice, or as the Abbess or Prioress. The Novices move in secret and avoid being seen or heard by the Abbess or Prioress. The goal is to make it to the location on the board where the novice can get her "secret wish" and return to their room without being detected. All of the novices move in secret by marking their movement and locations on hidden sheets. The Abbess and Prioress move on regulated paths around the board, but can diverge and chase down novices that they see or hear. The player or players who complete their secret wishes and return to their rooms win, or the Abbess and Prioress win if they catch a certain number of novices.
Vendor: White Goblin Games
Type: Board Games
Price:
15.95
Designer | Fréderic Moyersoen |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
After the death of Yonaguska, the Cherokee tribe meets to select a new leader. As always with the Native Americans, the wise elders have the most influence and occupy the highest positions in the hierarchy. Due to their old age, however, they are also vulnerable to the youngsters, who want to take their place and will not hesitate to challenge their opponents. Which clan can obtain the most feathers and thus select the new leader?
In Cherokee, players try to occupy the most and highest positions in the hierarchy with their clan members. On a turn, a player chases away one member in the pyramid of cards, which represents the hierarchy of the tribe. This gap is then filled with one successor from below, with that gap being filled likewise. At the end of a turn, the player adds one card from his hand to the final gap in the base of the pyramid.
Cherokee is a game of paranoia – which colors are your enemies?
Vendor: Victory Point Games
Type: Board Games
Price:
34.95
Designer | Frederic Moyersoen |
Publisher | Victory Point Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
As the newest pug on the block, you're ready to sock the next lug to enter the ring with you. The wise heads have finally let you challenge the champ and it's up to you to prove that you can sing that sweet chin music with the best.
This is a knock-down, drag-out slugfest from designer Fréderic Moyersoen that only one fighter can win; the last man standing takes home the dough and the dames.
Maybe once you've beaten back the roundheels in the one-off brawls, you can go on to fight in the bigger tournaments...
What's In The Box?:
• One 12-page Rules booklet
• One mounted game board
• 13 counters
• 55 cards
• Four standees
• One bright red cardboard VPG game box
• One beautiful box cover sleeve
• One "Wipes-A-Lot" napkin
• One charcoal desiccant packet
Vendor: IELLO
Type: Board Games
Price:
9.95
Designer |
Eric Hanuise Frederic Moyersoen |
Publisher | IELLO |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory.
Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.
Special power tokens can increase your presence or decrease your opponent's presence as well as doing a few other things.
There are 5 special tiles included in the game for added strategies.
Vendor: AEG
Type: Board Games
Price:
39.95
Designer | Frederic Moyersoen |
Publisher | Alderac Entertainment Group |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
A Strategy Game of Hidden Movement
The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss...
This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion.
In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel.
Vendor: AMIGO
Type: Board Games
Price:
14.95
Designer | Frederic Moyersoen |
Publisher | AMIGO Spiel |
Players | 2-12 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expands | Saboteur |
Note: This is not a standalone product and you'll need the Mayfair version of base Saboteur to play.
Each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines -- but each player knows only his own role, so the digging may or may not go as planned!
Each turn, a player lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached, the saboteurs profit instead. After three rounds, the player with the most gold wins.
The original Saboteur allowed 3-10 players, while Saboteur 2 handles 2-12 players. Saboteur 2 includes additional role cards (the boss, profiteers, geologists), new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams -- blue vs. green -- and only those on the team that finds the gold score anything, assuming they do of course...
Note: This listing for Saboteur 2 is for the versions that are expansion only! There is also another Saboteur 2 in the database for versions that contain both the base game and this expansion listing.
Vendor: AMIGO
Type: Board Games
Price:
18.95
Designer | Frederic Moyersoen |
Publisher | AMIGO Spiel |
Players | 3-10 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2004 Japan Boardgame Prize Best Foreign Game for Beginners Nominee |
Expansion |
Saboteur 2 Saboteur: Brettspiel Adventskalender 2016 Promo (German Import) |
Family |
Saboteur: Le Duel (French) Saboteur: The Duel (Mayfair Edition) |
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game.
The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
Vendor: Asmodee
Type: Board Games
Price:
28.04
Designer | Frederic Moyersoen |
Publisher | Asmodee |
Players | 2-8 |
Playtime | 20 mins |
Suggested Age | 4 and up |
Honors |