Vendor: The Flux Capacity
Type: Board Games
Price:
20.95
Designer | François Valentyne |
Publisher | The Flux Capacity |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
In Gone Viking, you want to become the richest viking in the clan, competing against the other players as you raid and pillage for valuable resources, call upon the Nordic gods to aid you with their divine powers, and do your best to avoid the nasty Jarl who always taxes the one Viking who returns home with the most plunder!
At its heart, Gone Viking is a trick-taking card game for 3-5 players. However, judge not! In this game you have to take the right tricks at strategic times to get yourself into the best position each round. With a double-edged-sword resource collection element, Gone Viking elevates itself as a uniquely competitive game, and one that reminds players of what it was like to be a viking raider.
In more detail, each round players receive a hand of cards, with the leader then swapping up to four cards for free. After trump is declared, all players can pay to swap cards. As players win tricks, they can plunder resource tokens that are used to win the game. During the trick-taking phase, players can add multiple cards together to increase their total and play viking god cards to use those special powers. The last standing viking god in a round provides an additional benefit to its owner, and the richest player in a round will find half his wealth taken by Jarl — so aim for second place in order to keep your goods.
Vendor: The Flux Capacity
Type: Board Games
Price:
29.95
Designer | François Valentyne |
Publisher | The Flux Capacity |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
The family vacation isn't going according to plan. Your boat sprang a leak, but luckily you made it to the beach of a remote tropical island. While you were making repairs your family wandered off. Time to go explore the island and find them. Man, that's thick jungle! Good thing you have a machete as you're going to need it...
Zombie Island is all about tactical tile placement and strategic piece movement. The core mechanisms contained in the initial scenarios are the foundation for future expansions and many more scenarios to come! This core game is made for 1-4 players (including an easy-to-learn solo game) and plays in 15-45 minutes.
Vendor: The Flux Capacity
Type: Board Games
Price:
7.95
Designer | François Valentyne |
Publisher | The Flux Capacity |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Give It to the King! is a game for 2-4 players in which you become a royal messenger who's racing against the other players to be the first to deliver messages to the King at the end of a long hallway.
Vendor: Days of Wonder
Type: Board Games
Price:
40.95
Designers |
Alan R. Moon François Valentyne |
Publisher | Days of Wonder |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansion For |
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Honors | 2012 Golden Geek Best Board Game Expansion Nominee |
Note: This is not a standalone product and you'll need one of the base games in the "Expansion For" rows of the above table to play.
Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations.
Ticket to Ride Map Collection: Volume 1 - Team Asia & Legendary Asia presents players with two set-ups on Earth's largest continent:
• Team Asia from Alan R. Moon – Four or six players compete as two-player teams, with teammates sitting next to one another at the table. Each player has her own secret hand of cards and tickets, in addition to some cards and tickets being placed in a shared cardholder that either player on the team can access.
When a player draws cards, she must place one card in the cardholder and the other in her hand (unless she takes a face-up locomotive, in which case it must be shared); when a player draws tickets, the first ticket kept must be placed in the cardholder and any additional tickets kept added to her hand. A player can spend her turn to add two tickets from her hand to the cardholder. A team's points are tracked collectively, and the team with the highest score wins.
• Legendary Asia from François Valentyne – The main change in this set-up is that some of the routes through Asia are labeled mountain routes, with one or more spaces on the route bearing an X. Whenever a player claims one of these routes, she must place a train from her reserve in the Mountain Crossing area of the game board, earning two points for each such train but losing access to them for the rest of the game. The player who connects to the most cities in a single network earns a ten point "Asian Explorer" bonus.
Ticket to Ride or Ticket to Ride: Europe is required to use the maps in this expansion.