Vendor: WizKids Games
Type: Board Games
Price:
56.95
Designer |
Mike Elliott Ethan Pasternack |
Publisher | WizKids Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expands |
Victory is life! Bringing together the forces of the Cardassians, the Breen, and the JemHadar led by the Vorta and the Founders, The Dominion seeks to conquer the Alpha Quadrant and expand its influence in Star Trek: Fleet Captains – Dominion, which allows for up to four factions to play in an expanded Star Trek: Fleet Captains experience! The battle for the Alpha Quadrant begins NOW!
Star Trek: Fleet Captains – Dominion introduces a new Saboteur subtype — Shapeshifters — and it includes rules that allow for play with 2-3 players individually or four and six players in teams of two. If you combine this with the Romulan Empire expansion, you also play with up to eight players in teams of two.
Vendor: WizKids Games
Type: Board Games
Price:
58.95
Designer |
Mike Elliott Ethan Pasternack |
Publisher | WizKids Games |
Players | 2-6 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Expands |
In Star Trek: Fleet Captains - Romulan Empire, the Romulan Empire expands its influence into the game of Star Trek: Fleet Captains.
This expansion features twelve new Romulan ships molded in color and ten new Romulan Command Decks. A new game mechanism — Espionage — adds new Missions for your fleet and the new Saboteur crew members allow you to deploy secret agents onto your opponents ships! An updated rulebook includes rules to allow for three-player games.
Vendor: WizKids Games
Type: Board Games
Price:
102.95
Designer |
Mike Elliott Bryan Kinsella Ethan Pasternack |
Publisher | WizKids Games |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 14 and up |
Honors | |
Expansions |
Star Trek: Fleet Captains – Romulan Empire |
Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions.
Each player begins play with a fleet of ships and starts at opposite ends of an unexplored sector of space. This sector of space is represented by hexegonal cards (which are shuffled before play and placed face-down in a pre-determined pattern). As each ship progresses through the sector, you turn the tiles face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). Hopefully you will discover and acquire resources while simultaneously denying them to your opponent(s).
When conflict inevitably breaks out, you and your opponent(s) will battle it out for sector supremacy. Last fleet standing wins the sector for their respective faction.
Each ship will be on a base with a dial and accompanied by a "Ship Card". The Card denotes three different statuses for each ship; normal operating, Yellow Alert, and Red Alert. Each status affects how your dial plays as well as how the game and your opponents interact with you.
There is also a deck of cards involved that each player brings with their fleet, and these are used during gameplay to affect the outcome of battles, player interactions, etc...
This game is also marketed as a non-collectible, non-blind product but will also be built upon the expandable board game model.