Vendor: Queen Games
Type: Board Games
Price:
53.95
Designer |
Emanuele Ornella |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 60-60 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
66.95
Designer |
Rüdiger Dorn Mike Elliott Stefan Feld Dirk Henn Emanuele Ornella Louis-David Péloquin Michael Rieneck Marko Ruskowski Frank Sander Michael Schacht Stefan Schiltz Macel Süßelbeck Klaus-Jürgen Wrede |
Publisher | Queen Games |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Vendor: Queen Games
Type: Board Games
Price:
59.95
Designer |
Emanuele Ornella |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 60-60 mins |
Suggested Age | 8 and up |
Vendor: White Goblin Games
Type: Board Games
Price:
24.95
Designer | Emanuele Ornella |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Lautapelit.fi
Type: Board Games
Price:
17.95
Designer | Emanuele Ornella |
Publisher | Lautapelit.fi |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors |
2009 Golden Geek Best Card Game Nominee 2009 Fairplay À la carte Winner |
Vendor: Matagot
Type: Board Games
Price:
39.95
Designer | Emanuele Ornella |
Publisher | Matagot |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Vendor: Queen Games
Type: Board Games
Price:
40.95
Designer | Emanuele Ornella |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Honors | 2018 Kennerspiel des Jahres Recommended |
In a game of Pioneers, the players attempt to populate the cities shown on the game board with their pioneers, using coaches to transport them around the map. Each pioneer has a specific profession, and can only be settled in a city where their work is needed.
After all the pioneers riding in a coach have been deployed on the game board, the player controlling the coach earns money and victory points. In addition, the players construct roads between the cities, expanding their own network and earning money from other players who use the roads. At the end of the game, each player will be rewarded with additional victory points based on the number of their pioneers in their largest network of connected roads. The player with the most victory points wins!
Vendor: Z-Man Games
Type: Board Games
Price:
24.95
Designer | Emanuele Ornella |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
An auction game where income and resources are automatically gained at the beginning of each turn. Then the money is used to bid on more resources, then the resources can either be used (along with money) to build cities, or "displayed" to qualifying for "roles" (like political appointments) which gain influence/VP-graft plus a special power such as income boost, resource boost, VP-boost, or resource re-display.
Building a city gains the player VP but also gives VP to the opponent(s) with matching role/graft color.
The board does triple duty, containing the scoring track, a map of some part of Italy, and staging area for the "role" tiles.
Vendor: Rio Grande Games
Type: Board Games
Price:
59.95
Designer | Emanuele Ornella |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows:
Phase 1: Players get resources for expansion and decide on play order
In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food.
Phase 2: Players expand on the board to earn points or money.
Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money).
Phase 3: Players spend money/camels on various investments.
A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats.
The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles.
In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis.
Vendor: Rio Grande Games
Type: Board Games
Price:
27.95
Designer | Emanuele Ornella |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors |
2005 Japan Boardgame Prize Best Advanced Game Nominee 2004 Lucca Games Best Original Game |
Vendor: Rio Grande Games
Type: Board Games
Price:
34.95
Designer | Emanuele Ornella |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
In a distant land, many and many years ago, rose a big and wealthy city: its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory countrymen, artisans and also adventurers brought to the city every kind of merchandise: weapons, ancient books, precious relics, and rare dragon eggs. In this city, you can buy and exchange everything. This made Hermagor famous and merchants came from afar to buy and sell all kinds of goods at the market. Some even undertook perilous adventures to acquire especially rare items. They criss-crossed this wealthy region, creating new paths and roads, adding markets to towns, but always with the aim to become the richest!
Set in the imaginary land of Hermagor, each player takes on the role of a merchant striving to be the wealthiest trader. While playing, they aim to acquire goods in the marketplace and then sell those goods profitably in the towns and villages across land of Hermagor. Players first gain access to goods tiles in the marketplace by placing their agents in proximity to the tiles they want. Then the players move one agent across the map of Hermagor, visiting and selling goods in the towns requesting goods that match the tiles the player acquired in the marketplace.
Hermagor is played in five rounds with two phases in each round. Each round begins with the marketplace phase. Players pay to place their four agents in the market trying to control the goods tiles they will use in the second phase of the round. Control of a tile goes to the player who has the most agents next to the tile. Ties are broken by the priority of the adjacent locations. Agents adjacent to the sides of a tile take priority over agents adjacent to the corner of tiles. An agent placed on a tile has the highest priority. After all agents have been placed and tiles claimed by the players, the marketplace agents also generate income. Agents in the same row or column generate income at the rate of 1 for 1 agent, 3 for 2 agents, 6 for 3 agents, and 10 for 4 agents. The price for placing agents depends on the location. Locations that apply control to more tiles cost more.
Each round concludes with selling phase. Players take turns moving one agent across the map of Hermagor, paying a price for each road segment they use so that they can sell goods in a town or village. Importantly, each player may only sell in any town or village once during the game. Players mark each town or village where they have sold goods with a house. Players receive a small monetary reward when other players sell in a town or village that the player has already sold in. Selling goods in all the towns or villages surrounding a region of the map defined by a set of roads potentially gives the player the right to a production facility in that region, supplying additional income immediately and at the end of the game.
Hermagor ends when the last player finishes his turn of the selling phase of the fifth round. End game bonus money is awarded for production facilities, most sales along the major road, and for the smallest of each players sales locations in each of the three Hermagor regions defined by its rivers.
The player with the most money at the end of the game wins.
Vendor: Gryphon Games
Type: Board Games
Price:
29.95
Designer |
Fred Binkitani Emanuele Ornella |
Publisher | Gryphon Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto.
You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination!
Vendor: Z-Man Games
Type: Board Games
Price:
22.95
Designer | Emanuele Ornella |
Publisher | Z-Man Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansions | Martinique Mini Expansion |