Vendor: Golden Egg Games
Type: Board Games
Price:
57.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 7 and up |
Description from the publisher:
In Airlines, players represent the new emerging airlines in the 1960s, trying to become the best airline in the world. In order to grow your airline, though, you must Found new Airports, Purchase new planes, Improve your existing planes, and Construct supporting buildings. The game uses an innovative ever-changing world of new Passengers and a fast-paced card system.
Vendor: Golden Egg Games
Type: Board Games
Price:
53.95
Designer |
Elad Goldsteen Pini Shekhter |
Publisher | Golden Egg Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Vendor: Golden Egg Games
Type: Board Games
Price:
21.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 1-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Golden Egg Games
Type: Board Games
Price:
59.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
As a big shot executive you need to keep your network stacked with the best shows in Prime Time. A basic goal for any TV show is to "win" its time slot for the network by having the highest ratings, and thus the highest ad revenue. As you add talented actors, producers and writers to the show, you’ll have to decide how to arrange your TV Guide to win over the most viewers. Will you be putting your best shows early in the week? What will you leave for the Friday night death slot? Make your choices wisely so you can become the #1 network.
Prime Time is played over six rounds, divided into two seasons of three rounds each. During each round, players will bid for and take their actions - buy shows, hire and fire talent, or play golf, among other things.
Each round follows 4 phases:
At the end of the 6th round, each player counts their remaining cash and gains 1 VP for each full $3.
The player with the most VP wins the game!
Vendor: Golden Egg Games
Type: Board Games
Price:
49.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
"Non enim ignavia magna imperia contineri (Great empires are not maintained by timidity)."
― Tacitus
In the late Roman Republic, four noble families try to assume power over the strongest nation in the old world. Players gain popularity by affecting the four influential areas of everyday Roman:
Rome: Rise to Power lasts five rounds of play, with each round being divided into four phases:
After five rounds, players tally their points and the player with the most points wins the game and is declared the first of the Imperator.
Rise to Power ™ System
At GEG, we have designed an innovative dice placement system that enhances player decisions while reducing the luck factor. The system uses a combination of special action cards that break the rules of play. By changing these cards to build your unique deck, you will create a personalized gaming experience that will ever evolve with you and your gaming group.
Vendor: Golden Egg Games
Type: Board Games
Price:
49.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
In City Council each player takes the role of a council member of a newly founded city. The government will select the members of the city council for the first few years until the city rises and flourishes, by which time the most popular member will receive the position of Mayor.
In order to build the city, you and the other councilmen must maintain a low level of pollution, fight crime, create jobs, and sustain an adequate city budget. If you and the others don't keep up the good work, the city project might not succeed, the government will take over, and all players will lose.
As a member of the council, you must also strive to gain the favor of the different political groups who rule the streets of your city. As the game progresses and the city grows larger, more and more political interest groups will try to impose their will on the city by knocking on your office door and asking you for small "favors" in which you will have to act on their behalf. In return, they'll offer you their support and you'll receive victory points for your personal cause, possibly allowing you to become the city's first Mayor.
Vendor: Golden Egg Games
Type: Board Games
Price:
25.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Includes Means of Power Expansion.
In Alliances, you will play a superpower nation seeking world domination along with its ally. The game is mainly based on trick-taking mechanisms, with each trick representing a local struggle to control a country in the world. The world is composed of a vast number of countries, each one represented by a tile on the table. Each country also has its own defensive attributes: a certain military strength, economic strength and political strength which need to be overcome. In order to win, your alliance has to dominate the world by gaining control over the most countries.
Alliances includes three different games in one box:
Vendor: Golden Egg Games
Type: Board Games
Price:
49.95
Designer | Elad Goldsteen |
Publisher | Golden Egg Games |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
The city of Karez was once the crowned jewel in the vast kingdom of King Tyrial, but as he lost grasp on his kingdom, the city fell to ruins at the hands of the dark forces surrounding it. Now the king has died, and his heir, King Tyrial II, has decided to dispatch his finest lords to raise the fallen city and stand ground against all its enemies, within and outside the city walls.
In Fallen City of Karez, each player will take the role of a lord of one of the guilds who seek to tighten their grasp on the rising city. The players will strive to maintain a balance between keeping the city safe for its citizens by sending exploration parties to defeat any threats, and at the same time attracting to the emerging city new adventurers wishing to fill their pockets with fortunes and their names with glory.
In the action phase at the start of each of the eight turns, players can assign two citizens or one adventurer to act on their behalf in the various buildings of Karez, send an exploration party to remove any threats that lurk near Karez, or buy new equipment to reinforce their parties of heroes. Some guild houses may choose to erect their own private Dungeons (!) in an attempt to inflict havoc and dismay on the other houses. After everyone performs their actions, the players must check how these actions affected migration to Karez; the results of this phase will reflect on the growth of Karez towards a city state, which is the common aspiration of all players.
Players start with different initial possessions and owned buildings. In addition to the common goal of raising the city, each house also has some unique goals (ambitions), which will eventually determine the sole winner. That said, the game is semi-cooperative in that while each guild has its own ambitions, all players must succeed in raising the city by the end of the game or else everyone loses.