Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Ian Howard Roshni Patel |
Publisher | Button Shy |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Expansion For |
Skulls of Sedlec (No Clam Shell Packaging) |
New skull types for Skulls of Sedlec.
Archers
Farmers
Troubadours
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Reimplements |
ROVE: Results-Oriented Versatile Explorer |
Sometimes even the familiar can be alien. As a ROVE (Results-Oriented Versatile Explorer) you are accustomed to the rigors of space, but the impenetrable darkness of the ocean depths is a brand-new challenge to confront.
Aqua ROVE is a standalone entry in the ROVE series. In this solo spatial puzzler, the player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. Each module has a unique one-time ability that can give ROVE a much-needed boost at a key moment. As ROVE travels further, efficient use of movement points and module abilities becomes paramount to achieve success.
Experienced ROVE players will notice that there are a few changes in Aqua ROVE. For one, movement cards no longer provide generic points that are limited by the modules’ movement restrictions. Instead, each card provides both the points and the direction of movement, providing a major twist to the original gameplay. All modules have been replaced with new abilities to match this change. However, each pattern now requires two specific fixed modules to complete rather than one. And as befits an ocean adventure, ROVE’s missions are now placed vertically rather than horizontally to create a beautiful panorama of your descent.
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Reimplements |
ROVE: Results-Oriented Versatile Explorer |
Even the most advanced ROVE bot needs a bit of training before it can tackle a trip to outer space. Practice your skills on this course to see how far you can get!
ROVE Jr. is a standalone entry in the ROVE series. In this solo spatial puzzler, the player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. Each module has a unique one-time ability that can give ROVE a much-needed boost at a key moment. As ROVE travels further, efficient use of movement points and module abilities becomes paramount to achieve success.
ROVE Jr. provides a more casual, kid-friendly experience than the original game without removing the core elements. Players now have only 4 modules to manage, and each movement card provides unlimited movement in any one direction. Additionally, players always refill their hand at the end of a mission. With these changes as well as variable difficulty options, ROVE Jr. is a great introduction to ROVE while still remaining appealing to existing ROVE fans of all ages who just need a break from the dangers of outer space.
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Yann Perrin Jay Yeates Milan Zivkovic |
Publisher | Button Shy |
Players | 1-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Battlecrest: Metronn Base Game |
How about some more heroes? With more heroes you can get a lot of variety out of your games. You can also play them in solo (either as or against them) and even play 3-4P team games.
Includes:
Griyan Hero set and AI sheet (for solo play).
Mub Zane Hero set and AI sheet (for solo play).
Imperator II solo expansion.
What is the mark of a true champion? Legendary heroes clash across the Neververse to find out.
Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win.
Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card.
The map is built of 6 cards as well, with the cards randomly placed in a set pattern.
Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same.
—description from the publisher
Vendor: Button Shy
Type: Board Games
Price:
11.95
Designer |
Dustin Dobson Roshni Patel Milan Zivkovic |
Publisher | Button Shy |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion |
Battlecrest: Expansion Collection #3 |
Metronn: a massive city filled with neon color and alien architecture. In the labyrinth of alleys between districts a grinning sentrybot chases a twisted figure, bent by dark magic. As their battle explodes suddenly in the middle of the street, bystanders run for cover while cameras broadcast every move to giant screens. Finally, a spectacle worthy of Metronn.
The Metronn Base Game includes two heroes, Kaladeos and Exa (and her minion, Sparkles), and the Metronn map. All in just 18 cards, packed in our little wallets. No additional components are needed to play, though it is compatible with all other Battlecrest products (including the Fellwoods Base Game, the Imperator Solo Expansion, and the team play rules).
What is the mark of a true champion? Legendary heroes clash across the Neververse to find out.
Battlecrest is a card-based tactical skirmish game for 2 players (1-4 with expansions). With perfect information, players must truly outwit their opponent to win.
Characters are composed of 6-card sets featuring a hero card, a health tracker, and action cards. Occasionally a minion or item will replace an action card.
The map is built of 6 cards as well, with the cards randomly placed in a set pattern.
Players take turns maneuvering their characters around the dynamic, and often dangerous map while unleashing powerful attacks. As action cards are used they open up new possibilities and empower the character’s battlecrests. Build up to decisive strikes or refocus to get powers back. Every character has a unique set of actions and preferred tactics, so no two battles play the same.
—description from the publisher
Vendor: Button Shy
Type: Board Games
Price:
5.95
Designer |
Mike Berg Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Battlecrest: Fellwoods Base Game |
Vendor: Button Shy
Type: Board Games
Price:
5.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Battlecrest: Fellwoods Base Game |
Vendor: Button Shy
Type: Board Games
Price:
14.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 1-4 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansion For |
Battlecrest: Fellwoods Base Game |
Vendor: 25th Century Games
Type: Board Games
Price:
79.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | 25th Century Games |
Players | 1-5 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Vendor: 25th Century Games
Type: Board Games
Price:
48.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | 25th Century Games |
Players | 1-5 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.
In "Agueda: City of Umbrellas", players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist, you will need to balance the requests of the city, shops, and tourists to create the most stunning arrangement of umbrellas.
Players will draft tiles from a central board, placing them in a row on their player street board. After placing your umbrellas, you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map, which will add more tourists into your pool to place out on your board. Once a player has filled up their board, scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal "Shop" cards with varying scoring objectives.
"Agueda: City of Umbrellas" is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Sky Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover, incorporate their annual tourist maps into the game, and for cultural consultancy.
Vendor: Button Shy
Type: Board Games
Price:
16.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Expansion For | ROVE: Results-Oriented Versatile Explorer (No Clam Shell Packaging) |
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Expansions |
Battlecrest: Expansion Collection #1 Battlecrest: Pavl – Hero Set Battlecrest: Korvu – Hero Set |
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson Milan Zivkovic |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Expansion | ROVE: Expansion Collection |
Reimplemented By |
ROVE Jr: Results-Oriented Versatile Explorer Aqua ROVE: Results-Oriented Versatile Explorer |
In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.
ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.
Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Dustin Dobson |
Publisher | Button Shy |
Players | 2-3 |
Playing Time | 15-30 mins |
Suggested Age | 8 and up |
Expansion |
Skulls of Sedlec: Expansion Collection III |
Sedlec Ossuary, 16th Century AD.
The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.
You are novice monks, competing to create the best arrangement of skulls.
Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points.
The Bone Collector will then judge each player’s completed stack and declare one as the most exceptional.
—description from the publisher
Released in the June 2020 Board Game of the Month Club $20+ package.