Vendor: Indie Boards & Cards
Type: Board Games
Price:
40.95
Vendor: Gale Force Nine
Type: Board Games
Price:
23.95
Designer |
Don Eskridge |
Publisher | Gale Force Nine, LLC |
Players | 4-8 |
Playing Time | 20-40 mins |
Suggested Age | 14 and up |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
19.95
Designer |
Don Eskridge |
Publisher | Indie Boards & Cards |
Players | 4-10 |
Playing Time | 30 mins |
Suggested Age | 14 and up |
Vendor: Jumbo
Type: Board Games
Price:
19.95
Designer |
Don Eskridge |
Publisher | Jumbo |
Players | 2-4 |
Playing Time | 30 mins |
Suggested Age | 12 and up |
Honors | 2019 5 Seasons Best International 2 Players Nominee |
Vendor: Orange Machine Games
Type: Board Games
Price:
28.95
Designer | Don Eskridge |
Publisher | Orange Machine Games |
Players | 4-8 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Orange Machine Games
Type: Board Games
Price:
33.95
Designer | Don Eskridge |
Publisher | Orange Machine Games |
Players | 4-8 |
Playtime | 40-80 mins |
Suggested Age | 12 and up |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
11.50
Designer | Don Eskridge |
Publisher | Indie Boards and Cards |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For |
The Resistance |
Accessories |
Laserox - Insert for Resistance Laserox - Resistance Chest |
The Resistance: The Plot Thickens includes the Plot Cards module from the second edition of The Resistance, plus the Rogue, and Sergeant modules originally released as promos. It also includes a full set of replacement Character and Mission cards and new Mission tracking tokens.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
12.50
Designer | Don Eskridge |
Publisher | Indie Boards and Cards |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | |
Accessories |
Laserox - Insert for Resistance Laserox - Resistance Chest |
Hostile Intent is an expansion to The Resistance consisting of three modules.
Hunter Module: The battle between resistance and imperial has become more intense. It is no longer enough to target facilities in missions - the target has become personal as both sides look to neutralize their opponent's leaders. In this module both the resistance and spies must identify a specific individual among the opposing team to win. Hunters introduces many new game concepts that bring a whole new level of deduction and deceit into The Resistance.
Reverser Module: Reversers have the ability to change the results of any mission – in the hands of the resistance this can make a doomed mission succeed, or turn certain victory into defeat. A very interesting and potentially chaotic twist that is certain to change your meta game forever.
Inquisitor Module: The Inquisitor is an optional player ability first seen in Avalon. The player with the Inquisitor will be able to look at the affiliation of another player and is a simple way to ensure every game is full of interest twists and turns as the Inquisitor uncovers the truth (at least their version of the truth).
Vendor: Indie Boards and Cards
Type: Board Games
Price:
12.95
Designer | Don Eskridge |
Publisher | Indie Boards and Cards |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | |
Accessories |
Laserox - Insert for Resistance Laserox - Resistance Chest |
Hidden Agenda is an expansion to The Resistance that consists of three different modules:
Assassin Module: Ever since we announced The Resistance: Avalon the request has been to take the exciting new roles from Avalon and make them available for The Resistance. We are very excited to now make that available - the Assassin module of Hidden Agenda contains all the Avalon roles, rethemed and renamed to fit into The Resistance Universe.
Defector Module: Two variants in one, the Defectors were included as part of the Avalon promos. In one variant, the Defectors can switch allegiance during the game - ensuring that players are never quite certain who to trust. In the second variant version the two Defectors know each other - ensuring that the accusations of deceit begin from the very opening of the game.
Trapper Module: Every proposed Mission Team includes an extra person that won't go on the mission. The leader will isolate a team member and watch their every move - making sure they can't make the mission fail. If you are a spy on the Mission Team, you’ll never know if you will cause a mission to fail or simply be giving your identity away. But resistance members will have to approve some missions knowing that a spy is on them and trust that the leader chooses to isolate the spy.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
24.95
Designer | Don Eskridge |
Publisher | Indie Boards and Cards |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | |
Reimplements | The Resistance |
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.
" - This has been corrected in the subsequent printings.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
25.95
Designer | Don Eskridge |
Publisher | Indie Boards and Cards |
Players | 5-10 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | |
Expansions |
The Resistance: Hidden Agenda The Resistance: Hostile Intent The Resistance: The Plot Thickens |
Accessories |
Laserox - Insert for Resistance Laserox - Resistance Chest |
Reimplemented By | The Resistance: Avalon |
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.