Vendor: Rio Grande Games
Type: Board Games
Price:
15.95
Publisher | Rio Grande Games |
This item has been delayed to add something to it we hope players will find useful.
This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards. All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards. The set also includes a new Trash card, also with new graphics. We expect this set to be released in early March. It will come in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.
Vendor: Rio Grande Games
Type: Board Games
Price:
26.95
Designer | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | 2010 Golden Geek Best Board Game Expansion Nominee |
Expansion For |
Dominion (Second Edition) Dominion: Intrigue |
Family | Dominion |
Note: This is an expansion not a full game, you will need either Dominion (Second Edition) or Dominion: Intrigue to be able to play this. There are no basic victory or treasure cards in this set.
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
Vendor: Rio Grande Games
Type: Board Games
Price:
50.95
Designer | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Honors | |
Expansion For |
Dominion (Second Edition) Dominion: Intrigue |
Family | Dominion |
Note: This is an expansion not a full game, you will need either Dominion or Dominion: Intrigue to be able to play this. There are no basic victory or treasure cards in this set.
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
From the back of the box: "All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers.
One day, all the rivers will be yours.
Vendor: Rio Grande Games
Type: Board Games
Price:
13.95
Designer |
Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expansion For | Dominion |
Vendor: Rio Grande Games
Type: Board Games
Price:
35.95
Designer | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Integrates with | Dominion |
Honors | |
Expansions | |
Family | Dominion |
"Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan."
Dominion: Intrigue (Second Edition), an expansion for Dominion or Dominion (Second Edition), contains 26 Kingdom card types that can be used with the base game, while also adding rules for playing with up to eight players at two tables or for playing a single game with up to six players.
Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Intrigue Update Pack. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same).
Vendor: Rio Grande Games
Type: Board Games
Price:
41.95
Designer | Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For |
Dominion (Second Edition) Dominion: Intrigue |
Family | Dominion |
Honors | 2012 Golden Geek Best Board Game Expansion Nominee |
Note: This is an expansion not a full game, you will need either Dominion or Dominion: Intrigue to be able to play this. There are no basic victory or treasure cards in this set.
Times have been hard. To save on money, you've moved out of your old castle and into a luxurious ravine. You didn't like that castle anyway; it was always getting looted and never at a reasonable hour. And if it wasn't barbarians it was the plague, or sometimes both would come at once, and there wouldn't be enough chairs. The ravine is great; you get lots of sun, and you can just drop garbage wherever you want. In your free time you've taken up begging. Begging is brilliant conceptually, but tricky in practice since no one has any money. You beg twigs from the villagers, and they beg them back, but no one really seems to come out ahead. That's just how life is sometimes. You're quietly conquering people, minding your own business, when suddenly there's a plague, or barbarians, or everyone's illiterate, and it's all you can do to cling to some wreckage as the storm passes through. Still, you are sure that, as always, you will triumph over this adversity, or at least do slightly better than everyone else.
Dominion: Dark Ages is the seventh addition to the game of Dominion. It contains 500 cards but is not a standalone game. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can get only via specific other cards. The central themes are the trash and upgrading. There are cards that do something when trashed, cards that care about the trash, cards that upgrade themselves, and ways to upgrade other cards.
Vendor: Rio Grande Games
Type: Board Games
Price:
70.95